Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 277795 times)

Omega

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Re: Military Tech Tree -- New Download!
« Reply #400 on: 25 January 2010, 20:13:21 »
LOL. At the time, there was no more info. But now I have some:

-Configurator is now included and works great! It is HEAVILY modified to allow almost all options to be changed, sorted into good catigories (only options not available on that are debug stuff).
-Will use GAE 0.2.13 RC (hopes to upgrade to newer RC or full version soon, as this one cuts the feet for debug texture layer).
-End of Morning part 2 is now complete, and very awesome.

Still to do:
-Add a scenario where we have to fight against the clock (timed scenario).
-Add another type of spy scenario (similar to the beginning of EoM Part 2).
-Fix other end of morning scenarios that may be off due to the fact that Glest now pauses during the dialogue boxes.

Then the last step:
-Distribute to one or two volunteers to test before I publicly release. I can only do minor testing as my computers having that window flashing problem I discussed in Off Topic.

Any volunteers? Arch? Gabbe?
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-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #401 on: 25 January 2010, 20:54:06 »
You know, what really needs work is the animations. :-\
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Omega

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Re: Military Tech Tree -- New Download!
« Reply #402 on: 25 January 2010, 21:28:34 »
'Cept I lost every blend file in the summer crash. That's why the grenader was so sucky, I lost my templates and was too lazy to make another. I'll consider redoing it if I can fix the blinking window problem I got...
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-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #403 on: 25 January 2010, 21:46:42 »
Thing is though you may have lost your blend files, you need to re-rig them anyway, because the rig I saw on the shadow walker(assuming that's the rig you used with military too) was very strange and it's design looks as if it would've been very hard to animate.
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Omega

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Re: Military Tech Tree -- New Download!
« Reply #404 on: 26 January 2010, 16:53:14 »
Military had a totally different kind of rig. Notice that the arms, etc are all broken into pieces for easy animating? But every bone is individual. Takes a while to animate, but easier and allows more control and less deformation (deformation literally kills my models. I can't bend an arm like a human without it going paper thin!!!)
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Re: Military Tech Tree -- New Download!
« Reply #405 on: 26 January 2010, 18:37:52 »
Doesn't happen to me that much, I would just re-rig.
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Omega

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Re: Military Tech Tree -- New Download!
« Reply #406 on: 26 January 2010, 19:08:39 »
I hope to remodel the grenadier someday, and MAYBE add a few more units to take advantage of GAE functions, but in the meantime, I cant really model (you know why).
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Omega

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Re: Military Tech Tree -- New Download!
« Reply #407 on: 14 February 2010, 12:23:48 »
SOrry for the DP, but this was on the second page, so it's necessary. I've finished the latest version, based on the experimental build of 0.2.13. It's not the final, for that I need the finished stabler version of 0.2.13, but it's close. Trying to upload now, but don't expect success. More realistically, I'll probably have to wait until the break is over. Will edit soon to let you know if it uploaded.
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #408 on: 24 February 2010, 04:20:48 »
So basically Military won't be updated until GAE is updated?  ???

Omega

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Re: Military Tech Tree -- New Download!
« Reply #409 on: 24 February 2010, 16:53:17 »
No! Here's the next version.

http://www.mediafire.com/?0kyw3zmmtmq

However, what I meant is that it isn't the final. It includes TWO glest advanced engine exes, one is the beta, which is the default, and needed for some scenarios, and the other is the last stable version, which doesn't cut off people's feet. Silnarm stated he fixed the 'invisible debug layer cutting off the feet' bug, but has yet to release a new version (to my knowledge).

Enjoy this one. Once GAE hits a (stable) 0.2.13, I will make a custom version of it.
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Re: Military Tech Tree -- New Download!
« Reply #410 on: 24 February 2010, 23:12:20 »
Humm... I might be ready to download this now ... BUT ...
I don't really feel like installing it in Widouze just so I can get the good sh*t out and put it into my Linux system... ;D

Soooooo...
1. Do you have a link to just download the data?
2. Is the stable GAE you mention 0.2.12b?
3. Is th UNstable GAE 0.2.13-something_I'm_not_really_aware_of and where can I get the source to compile? :P

ultifd

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Re: Military Tech Tree -- New Download!
« Reply #411 on: 25 February 2010, 00:31:52 »
No! Here's the next version.

http://www.mediafire.com/?0kyw3zmmtmq

However, what I meant is that it isn't the final. It includes TWO glest advanced engine exes, one is the beta, which is the default, and needed for some scenarios, and the other is the last stable version, which doesn't cut off people's feet. Silnarm stated he fixed the 'invisible debug layer cutting off the feet' bug, but has yet to release a new version (to my knowledge).

Enjoy this one. Once GAE hits a (stable) 0.2.13, I will make a custom version of it.
Thanks  :)
but I'll have to test it later...  ::)

Omega

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Re: Military Tech Tree -- New Download!
« Reply #412 on: 25 February 2010, 19:08:48 »
Humm... I might be ready to download this now ... BUT ...
I don't really feel like installing it in Widouze just so I can get the good sh*t out and put it into my Linux system... ;D
Yeah, that'll come when I get the chance online. Stupid internet!
Soooooo...
1. Do you have a link to just download the data?
2. Is the stable GAE you mention 0.2.12b?
3. Is th UNstable GAE 0.2.13-something_I'm_not_really_aware_of and where can I get the source to compile? :P
1. See above.
2. Yes.
3. Experimental version of GAE, posted a while ago. I'd upgrade to the beta of it, but it seems pretty bug filled (only read the posts). When it's fairly stable, I'll use it.
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Re: Military Tech Tree -- New Download!
« Reply #413 on: 25 February 2010, 23:42:41 »
Ok, thanks. I'll download the good stuff when its out then. :)

Omega

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Re: Military Tech Tree -- New Download!
« Reply #414 on: 3 March 2010, 04:25:13 »
No! Download now please so that if I missed any bugs (it's pretty easy to do so with that flickering windows I've been experiencing), lest I have to have more versions later. Besides, this is 100% working (to my knowledge, unless I broke something old, which I doubt). The only real problem is the cutting off of the feet, but it's not even *that* noticable. (only a little. It actually looks kinda neat in the winter tileset).
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Re: Military Tech Tree -- New Download!
« Reply #415 on: 5 March 2010, 00:17:31 »
I downloaded and actually installed it in Linux using Wine (which as you should not is an Windows emulator for Linux, thought WINE is a recursive acronym meaning "Wine Is Not an Emulator"!  ::) ).

Not only was it installed succesfully, I could actually run it from the setup program finsishing dialog! Windows GAE works on Linux!  ;D :o :D

Didn't catch any bug.

But the projectiles' particles could be improved... ;)
Other than that... way cool! ;)

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Re: Military Tech Tree -- New Download!
« Reply #416 on: 5 March 2010, 00:21:30 »
When I played(months ago) I seem to recall some sort of extremely boxy 3D trapezoid that had wheels, you do know that an army truck looks nothing like that......
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #417 on: 6 March 2010, 02:41:04 »
Cool! No bugs so far... :)

Sniping is very powerful...  ::)  :P https://www.youtube.com/watch?v=m6B5Iooh3F4


Another video showing one of the easy scenarios... https://www.youtube.com/watch?v=MrLaxmOBj9I

Going to test and play more later...  :)

Omega

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Re: Military Tech Tree -- New Download!
« Reply #418 on: 12 March 2010, 16:56:43 »
Sniping is very powerful...  ::)  :P https://www.youtube.com/watch?v=m6B5Iooh3F4

Of course, it was meant to be a one-hit kill, but only against infantry units. Best off saving it for the tough ones such as the flame thrower etc. I had so much fun killing my own units just to see the sweet attack.

Glad you liked it. A new version will come eventually, but I gotta get VS 2008 C++ first, and don't know when that will be..
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Re: Military Tech Tree -- New Download!
« Reply #419 on: 12 March 2010, 18:18:34 »
Ultifd I see you like that music that I used in Magitech-Refit! :D

Omega, seriously.....with the music Ultifd put in Military this mod is all of a sudden much better. 8)
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Omega

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Re: Military Tech Tree -- New Download!
« Reply #420 on: 12 March 2010, 19:48:47 »
Can I please have the music?  8)
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Re: Military Tech Tree -- New Download!
« Reply #421 on: 12 March 2010, 22:14:43 »
Download Magitech-Refit, for once, please.
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #422 on: 12 March 2010, 23:57:00 »
Whoa, I didn't know that it was from Magitech refit. I mean I have it but...  ::)  :P
Omega, you included it yourself... I didn't add it...  ::)  :P
Ultifd I see you like that music that I used in Magitech-Refit! :D

Omega, seriously.....with the music Ultifd put in Military this mod is all of a sudden much better. 8)
Yes it is very nice.  :P Wow, Omega doesn't even know he put it there himself... :P
military.ogg is the same as alternative_final_salute.ogg in the refit.
If Archmage says yes, then I guess I could upload the music...it's only around 5 MB...

Of course, it was meant to be a one-hit kill, but only against infantry units. Best off saving it for the tough ones such as the flame thrower etc. I had so much fun killing my own units just to see the sweet attack.
Yeah I know. it justs seems to be too/really powerful, if I had a bunch of special ops and sniped' on something...  :P  :)

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Re: Military Tech Tree -- New Download!
« Reply #423 on: 13 March 2010, 01:39:40 »
I really don't care..........psst.....it's not mine.......
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #424 on: 13 March 2010, 01:46:14 »
I really don't care..........psst.....it's not mine.......
Ok. lol.  :P

Can I please have the music?  8)
http://www.mediafire.com/?jdggzdgokgg
Done. It's the same as the music you have in Military.  ::)  :P

 

anything