Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 277803 times)

-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #425 on: 13 March 2010, 03:00:11 »
I used it first! ;D
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Omega

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Re: Military Tech Tree -- New Download!
« Reply #426 on: 16 March 2010, 16:59:10 »
My bad. It can be overpowered, but doesnt effect buildings, etc. Only infantry. And is hard to spam (would take  alot of clicking).
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #427 on: 20 March 2010, 03:45:27 »
My bad. It can be overpowered, but doesnt effect buildings, etc. Only infantry. And is hard to spam (would take  alot of clicking).
Probably. But if I had like 5 "Special Ops" and then I produced them a long time ago, and I just select them all, then it would be very powerful  :bomb:  :O  8) .
-----------
Hey Omega, why can I see the base (on the map) of the opponents...this was in a scenario...did you purposely do this or was this a bug?  :confused:
https://www.youtube.com/watch?v=760YR125-ug
If you look at it, you can see the outline...
I mean for a few second just when I started the scenario, I could see the opponents too...(so there was color). on the map
Also, the whiteish fog of war can be confusing...since...

Omega

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Re: Military Tech Tree -- New Download!
« Reply #428 on: 21 March 2010, 04:52:06 »
No, that was purposal. I did that for a LOT of scenarios by having an invisible unit with high site appear with a negative regeneration (so to kill it off in a second). It's point was as a marker, so that we'd know where our destination is. Of course, in the moment before the thing dies, you'll see the opponents, but probably it will die before you will physically notice them.

You notice that a lot in the end of morning scenarios and the like.

Speaking of EoM, did you guys try that (and comments?). There's a lot of scripted scenarios in this pack with lots of potential, so be sure to let me know what you think!  ;)
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #429 on: 24 March 2010, 06:40:37 »
I see. I'm still trying out all the scenarios.  :|

Why don't you update your site/website...?  ::)
http://glest.110mb.com/military/

Anyways, I'll test/play more later.  :)  :thumbup:

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Re: Military Tech Tree -- New Download!
« Reply #430 on: 24 March 2010, 09:05:15 »
Yeah, I had a bit of trouble knowing which download link to use myself.
I think you have three different links:
1. The OFFICIAL site's link (it's outdated, it's version 2.2.0)
2. The one on your first post on this topic (I'm not sure what that is, I think this was NOT the one I downloaded).
3. The last link you posted on this page of this thread. This I think was the one I downloaded and is version 2.2.1.

The worse part is: the two places people will look the most for the most recent version (the first post on this thread and SPECIALLY the OFFICIAL site) are outdated. :(

Omega

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Re: Military Tech Tree -- New Download!
« Reply #431 on: 30 March 2010, 16:53:01 »
Yes, I know... Hmm. Tell you what I'll do it tonight. Maybe. :D Hopefully... :angel:
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-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #432 on: 30 March 2010, 18:22:46 »
You better, or I might update the first post on you, the website......well.......d*mn, I can't do it there, but I can do it here, so hurry up and get it done before I do! ;D ;D ;D :O


Joking of course, I'm too lazy to take care of your stuff for you... :cheesy: :cheesy: :cheesy:
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #433 on: 30 March 2010, 23:28:55 »
Do you use something like Google Analytics?  ::)  ::)
I'm asking since... I want to know  if anyone actually...  :|

Omega

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Re: Military Tech Tree -- New Download!
« Reply #434 on: 31 March 2010, 03:17:19 »
Do you use something like Google Analytics?  ::)  ::)
I'm asking since... I want to know  if anyone actually...  :|
Damn. I used google analytics for the site, but only for the main part. I was too lazy to put it on this (along with the elves, romans, etc). Oh well...
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #435 on: 1 April 2010, 22:59:53 »
Do you use something like Google Analytics?  ::)  ::)
I'm asking since... I want to know  if anyone actually...  :|
Damn. I used google analytics for the site, but only for the main part. I was too lazy to put it on this (along with the elves, romans, etc). Oh well...
I see... heh.  ::)

Omega

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Re: Military Tech Tree -- New Download!
« Reply #436 on: 2 April 2010, 03:41:19 »
Anyway, I'm trying to fix it, but can't get on my bloody site!

*Rolls magic 8 ball*
"Try again later"... :(
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #437 on: 2 April 2010, 03:57:32 »
Anyway, I'm trying to fix it, but can't get on my bloody site!

*Rolls magic 8 ball*
"Try again later"... :(
What do you mean you can't?  :confused: Why?  :|

Omega

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Re: Military Tech Tree -- New Download!
« Reply #438 on: 3 April 2010, 03:11:54 »
Anyway, I'm trying to fix it, but can't get on my bloody site!

*Rolls magic 8 ball*
"Try again later"... :(
What do you mean you can't?  :confused: Why?  :|
530 Login authentication failed
 :(
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #439 on: 3 April 2010, 19:33:17 »
Anyway, I'm trying to fix it, but can't get on my bloody site!

*Rolls magic 8 ball*
"Try again later"... :(
What do you mean you can't?  :confused: Why?  :|
530 Login authentication failed
 :(

Well... that's unfortunate.  :(
Are you going to update Military now that there is a RC released for GAE?  :|

Omega

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Re: Military Tech Tree -- New Download!
« Reply #440 on: 12 April 2010, 16:49:38 »
There's an RC? *Goes to check*

Maybe. ;)
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #441 on: 12 April 2010, 22:10:03 »
There's an RC? *Goes to check*

Maybe. ;)
Cool.
Change that maybe to a yes, though...  ::)  :O
-------
I was going to see if you updated your site for Military, but it seems to be down...
man, your site is always like that...  :|

Thanks.  :)  :thumbup:

-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #442 on: 12 April 2010, 22:16:54 »
All I really care about is a graphics update, all the scripts don't matter to me, unless good graphics are presented in the scripts. :|
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #443 on: 13 April 2010, 00:14:29 »
Graphics... if he updated the graphics, he might as well update the sounds...  :O  ::)

Oh yeah, update your first post too...  ::)  :O

 :thumbup:

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Re: Military Tech Tree -- New Download!
« Reply #444 on: 13 April 2010, 00:17:12 »
Yea i noticed that the graphics very in detail so i'm guessing that you used pictures or something right?

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Re: Military Tech Tree -- New Download!
« Reply #445 on: 13 April 2010, 00:18:52 »
I'm talking about animation.

Omega, with a proper rig, you'll find animation is a lot of fun. :)
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John.d.h

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Re: Military Tech Tree -- New Download!
« Reply #446 on: 13 April 2010, 01:14:06 »
The only things that really need to be fixed are animations, sounds, and the Jeep/Humvee/whatever.  I guess Omega can't be completely faulted for the sounds, on account of his hearing (although Ludwig von Beethoven...), but I doubt it would be too hard to get somebody to help.

ElimiNator

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Re: Military Tech Tree -- New Download!
« Reply #447 on: 13 April 2010, 03:47:54 »
I like military mostly becuse of the sounds, They are prety funny.  :D
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Re: Military Tech Tree -- New Download!
« Reply #448 on: 13 April 2010, 12:05:40 »
Omega has hearing issues?
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Re: Military Tech Tree -- New Download!
« Reply #449 on: 13 April 2010, 18:02:03 »
Omega has hearing issues?
He dose? I didn't know that.
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