Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 277804 times)

ultifd

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Re: Military Tech Tree -- New Download!
« Reply #450 on: 13 April 2010, 19:30:55 »
If he does, then that is unfortunate.  :|
But uh, there is a more likely chance that he will update Military if he got his new laptop... if he didn't yet...well...  ::)

wyvern

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Re: Military Tech Tree -- New Download!
« Reply #451 on: 14 April 2010, 17:22:21 »
Is there gonna be a fighter jet for air to air combat.(sort of like a f22 raptor)

Omega

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Re: Military Tech Tree -- New Download!
« Reply #452 on: 16 April 2010, 16:58:40 »
I'm surprised you remembered that John. I mentioned that only once I think long ago.  :thumbup:

I'd love to reanimate, but I lost all the blends and no way I'm going to redo them all... :thumbdown:

I probably will fix the humvee and grenadier, which need whole new models when i get my new laptop.
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wyvern

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Re: Military Tech Tree -- New Download!
« Reply #453 on: 16 April 2010, 17:01:36 »
Maybe the humvee should have a tow missile upgrade against tanks. :)

Omega

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Re: Military Tech Tree -- New Download!
« Reply #454 on: 19 April 2010, 16:41:33 »
Maybe the humvee should have a tow missile upgrade against tanks. :)
Wassat?
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John.d.h

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Omega

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Re: Military Tech Tree -- New Download!
« Reply #456 on: 21 April 2010, 15:34:30 »
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wyvern

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Re: Military Tech Tree -- New Download!
« Reply #457 on: 21 April 2010, 15:43:53 »
Maybe the tank could morph to a self propelled cannon or mobile antiaircraft gun.

Omega

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Re: Military Tech Tree -- New Download!
« Reply #458 on: 22 April 2010, 03:49:34 »
Hmm, I don't agree there. The tank was meant to be weak to arial attacks (otherwise it would be over powered). And a self propelled cannon? Not sure what you mean there. However, I don't fancy tanks taking on tanks (unless we are talking about Hunter-Killer tanks, which is a whole different story! :scientist:)

I think that there needs to be another good way to take out tanks than the RPG Trooper and the Stealth Bomber (and the Howitzer if we include defenses). In comes our TOW missle...? :angel:
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-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #459 on: 22 April 2010, 10:45:22 »
Quote
I don't fancy tanks taking on tanks

Whether you "fancy" it or not, tanks fought tanks, and a tank should be able to take out another tank.
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wyvern

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Re: Military Tech Tree -- New Download!
« Reply #460 on: 22 April 2010, 13:58:53 »
The self proppeled cannon could either be used for hunting tanks or as mobile long range artillery though that role can be switched for tank with rockets :O

wyvern

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Re: Military Tech Tree -- New Download!
« Reply #461 on: 22 April 2010, 14:13:27 »
Why isn't there a flamethrower

Omega

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Re: Military Tech Tree -- New Download!
« Reply #462 on: 23 April 2010, 16:50:19 »
Why isn't there a flamethrower
There is!!!  :O It's produced by the Ops Facility later in the game, after a few upgrades. Very powerful, but slow and vulnerable.

Of course, tanks can be used against eachother, but their slow rate of fire makes it slow and not very smart. RPG troopers or better yet stealth bombers (since tanks can't attack air) are a better choice. Of course, SB are very weak against anti air missles (two of those and down it goes).
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wyvern

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Re: Military Tech Tree -- New Download!
« Reply #463 on: 23 April 2010, 16:54:53 »
Whoops, I just never used it I guess :O :O, did anyone ever think of making a rebel faction to fight the military, they could be lower tech but cheaper. If anyone wants help with this faction count me in and maybe the humvee needs a better model. If theres a helicopter it might be possible to have it build commandos to drop into action ;D ;D ;D

wyvern

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Re: Military Tech Tree -- New Download!
« Reply #464 on: 25 April 2010, 16:28:09 »
There could be a sam(surface to air) missile tank

Omega

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Re: Military Tech Tree -- New Download!
« Reply #465 on: 28 April 2010, 19:56:37 »
There could be a sam(surface to air) missile tank
Maybe...

BTW, perhaps I could add a water unit? But I'd need a way to make a dock first. Oh, and more documentation on water unit use... (or is there?)
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jda

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Re: Military Tech Tree -- New Download!
« Reply #466 on: 28 April 2010, 20:00:30 »
A water unit would be great!  8) :thumbup:

EDIT: What documentation do you already have on GAE's water units?  :look:
« Last Edit: 28 April 2010, 21:18:01 by jda »

wyvern

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Re: Military Tech Tree -- New Download!
« Reply #467 on: 28 April 2010, 20:10:17 »
Water units sound great :thumbup: :thumbup:

Omega

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Re: Military Tech Tree -- New Download!
« Reply #468 on: 29 April 2010, 16:34:35 »
Water units sound great :thumbup: :thumbup:
Yes, but I'm still not sure of their capibilities. Can someone (probably silnarm, he programmed it) answer these questions:

Can they attack units in land/air/water as normal?
Is there a proper documentary for this (the XMLs)?
Is there yet a way to make a dock (that must be built at least one tile on land and at least one tile on water?) that can create units ONLY on the water side?
Lastly, what happens if you produce too many units from that dock and the water runs out of room? Never seen this on land and dunno how it would react to the limited water space...

Besides, I need to update the Glest Guide's GAE page for water units, but I'm lacking the know-how... :'(
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wyvern

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Re: Military Tech Tree -- New Download!
« Reply #469 on: 29 April 2010, 16:35:22 »
As I said in a previous post, there should be a rebel faction

jda

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Re: Military Tech Tree -- New Download!
« Reply #470 on: 29 April 2010, 16:54:09 »
Lastly, what happens if you produce too many units from that dock and the water runs out of room? Never seen this on land and dunno how it would react to the limited water space...
I've seen this on land.
The Dwarf Rhinox pen' cellmap is as follows:
1111
0001
0001
1111
The Outrider it produces is a size 2 unit. Produce two of them to the standard meeting point and you won't have room for the third one to get out.
The first one gets just in front of the opening and blocks it. The second one remains peacefully inside the pen and will actually attack a unit in range (3) from inside the pen!
Get the first outrider away from the pen and the second out of it and you'll be able to see the third one you produced is there, waiting for your orders. ;)
This is easy to see in this building/unit configuration but I would assume it works like this for all configurations. ;)

I have no idea on the rest though.  :look:

Omega

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Re: Military Tech Tree -- New Download!
« Reply #471 on: 29 April 2010, 18:18:30 »
Interesting. I still need answers to the other questions though, but I'll assume that applies to water.

As I said in a previous post, there should be a rebel faction
No comment. Nothing immediately planned, but who knows what the future holds? (New laptop!)
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wyvern

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Re: Military Tech Tree -- New Download!
« Reply #472 on: 29 April 2010, 18:43:01 »
Cool ;D ;D :thumbup:

ultifd

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Re: Military Tech Tree -- New Download!
« Reply #473 on: 29 April 2010, 22:43:10 »
Oh so you finally got your new laptop? Specs? Price?  ::)  :O

John.d.h

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Re: Military Tech Tree -- New Download!
« Reply #474 on: 29 April 2010, 22:46:33 »
From what I know...

Can they attack units in land/air/water as normal?
Yes.
Quote
Is there yet a way to make a dock (that must be built at least one tile on land and at least one tile on water?) that can create units ONLY on the water side?
Not yet.