Sure thing arch. I don't even have to supply you anything
because the g3ds and their textures is all I have (I told you I lost EVERYTHING - and why I'm not so hot about linux for the time being). Anyway, you'd be stuck with just barebones mesh, so you'd have to completely rebone it (too bad, I had such nice bone jobs, even if the anims weren't so hot at times). Anyway, here's some of the MASSIVE changes I've made so far (none affecting models, that's last):
-TOTALLY fixed the AI! You see, if the worker unit (the private) has a morph skill, the AI treats them like MAGIC and build buildings at a very slow rate and does minimal production from buildings, even if its cheaper and faster to produce that way than to morph. The only way to fix that was to remove the morphing from the privates COMPLETELY. The machine gun turret is now morphed from the marine and infantry, though I don't like that and will try and tweak the AI in the custom coded release. Anyway, now I made the AI too difficult and even the normal difficulty one beat me (that's what 2 months of no play does to you). Bottom line, better AI. Much better AI...
-Revamped the nuke so that the headquarters can target it, otherwise it doesn't fire unless the foe is within sight, which totally makes it useless. Now the building BLOODY TURNS but its a small price to pay (ok, maybe a medium price, but if you don't pay attention, maybe you won't notice?). On the other hand, lots of tweaking to the nuke to make it usable and worthwhile. Just fire all you got then attack the foe. They won't even know what hit them! One of those will probably kill most of the privates around, either by radiation poisoning or by the blast itself. Oh, and radiation poisoning STACKS. A couple of nukes could whipe a 20 radius circle off the map (of units, its somewhat less effective vs buildings, but still causes a good deal of collateral). The remedy for nukes? Move. To shoot across the map will take an average of 30s-2+min. A large blue target circle appears at the target, so you can't miss it. Of course, the AI doesn't know that...
-Various small changes... Not worth documenting, but for the most part, I spent some time playtesting and balancing things out, including reductions to the humvee and machine gun turret's strength.
->I'm gonna add units with dummy models for the dock and stuff soon to see how it works out and to see if the AI can handle it well. Gonna need some good maps for water... Big lake in the middle with bases around it just bording the lake... I like it! Speaking of maps, it's nice to mention that military has over 70 bundled with it. I download everyone I see and if its playable to a certain standard, in it goes.