Modman, I really love the Military Ideas from the email.
Heres a few responses to it:
- I have a mine made, which has four flash red LED lights around it, and they turn green when the mine detonates. Yeah, I figured out the modeling method.
- For the infantry still model, suppose he just stands there, looking from side to side as though he was on the lookout for anything? For running animation, he holds the gun to the side, partially down and it sort of 'bobs' as he moves.
- Can I skip the cow? It's not that much different than techs, and it would make things easier for me. If you'd like, I could retexture?
- The stealth fighter is how big? Maybe 3 squares?
- Love the idea for the special op.
- The tanks death animation will have a different charred up texture. The cannon will be twisted down to the side and the cockpit will be half blown open. I'm not sure how exactly to animate the treads. Can someone help there? How does one animate a tanks treads? And suppose we also have a mortar attack where the barrel is lifted to a high angle and range is very far?
- The Humvee idea is awesome! I can't imagine how fun it will be to make the death animation. I'll put the wheels out a bit to the side and push the humvee down, as well blow the cockpit a little. Also, I'll change the texture to a charred one.
- The SAM Infantry is basically a basooka soldier, right? I think he'll be very slow and highly effective against tanks.
- The electrobaton man should be renamed. I don't know much, but I'm not sure I like the name. It just doesnt seem to fit... And his 'light saber', does it work like starwars, where he could be running or still with the light saber drawn in? And we could have a seperate charge animation where the lightsaber is out. (Look at swordman.xml to see how to use another moving animation for attack skill)
- What about buildings? Any ideas for improving? I sure could use some pictures too, but I'm not sure what the buildings would look like... The beta ones in military currently are not very good, and I'd like to scrap most of them.
- Resources... Maybe we should change the names back to how they were, but ditch stone and use metal. This might help some AI problems.
Ooh, 13 new models not including new ideas and buildings. This may take some time. In fact, it could take a number of months, since I want to make this one better. Anyone know how to fix the blender 'glinch' where the unit seems to break when animated? The poligons move, but dont stretch, and this is very bad looking... Also, if anyone knows how to animate the tank, feel free to do it. If you want to help, here's the modeling guide that modman made (in an html format)
http://http://www.mediafire.com/?zmgzhdeoc9w. Hope at least someone can help out cause it took forever to upload this thing, my internet kept losing sync...
Heres a gif showing the mines animation. Since the mine has only two frames, gif animation is possible. It will not look exactly the same in glest, because gifs can only hold 256 colors and the actual model has one light that comes a split second before the rest (I tried to fix it, but...) either way, it doesnt affect it much. I used a GIF because it is easier to upload. Note that some internet connections may not allow the animation.
[attachment=0:3kkz0g3g]mine.gif[/attachment:3kkz0g3g]
Oh, and modman, where'd you get the pictures from? Think you can do the same for some other units such as the field medic and buildings? I'd really like a new command center, but I'm not sure how to make one that would be small enough to fit in glest! :lol: )
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