Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 277808 times)

Gabbe

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Re: Military Tech Tree -- New Download!
« Reply #500 on: 11 May 2010, 19:55:58 »
teachers on my back haha :O :O :O

nvm irrelevant, when you have time...

http://lmgtfy.com/?q=pt+boats

you liked it...

John.d.h

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Re: Military Tech Tree -- New Download!
« Reply #501 on: 11 May 2010, 20:02:07 »

Gabbe

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Re: Military Tech Tree -- New Download!
« Reply #502 on: 11 May 2010, 20:03:49 »
It got a odd look....

ElimiNator

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Re: Military Tech Tree -- New Download!
« Reply #503 on: 11 May 2010, 21:32:00 »
I think it looks cool.  :)
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #504 on: 11 May 2010, 22:50:33 »
Water units...hmm...  ::) Stable?
Oh yeah could you change the title from
Quote
Military Tech Tree -- New Download!
to something else? Maybe at least cut out the new download part...since it isn't uh...really new,...
And the first post, is still somewhat out dated...website too, but this is not really Omega's faulty I guess  ::)

Thanks.

wyvern

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Re: Military Tech Tree -- New Download!
« Reply #505 on: 12 May 2010, 13:20:50 »
Quote
I don't have time to google, teacher's on my back, but quick comments:

Destroy: Possibility, if subs are added.
Pt Boats: What?
A-10: See prev response.
F-22: Not bad... Maybe, but isnt the stealth bomber a good replacement?
Stealth bomber should be anti building, f22 for air combat, and the A10 should be against ground equipment but able to fight air to air unlike a helicopter, the helicopter could have some cool stuff like hellfire missiles vs tanks and depth charges against submarines pretty much all anti surface and underwater. The pt boat is a light torpedo boat but is not used in modern times so scratch that, Add a shore defense bunker with the huge 15-16 inch cannon if there's gonna be the navy
« Last Edit: 12 May 2010, 13:29:46 by wyvern »

Omega

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Re: Military Tech Tree -- New Download!
« Reply #506 on: 14 May 2010, 02:25:43 »
I don't know if I want tooo many air units. Isn't two (stealth bomber + heli) enough? BTW, in a slightly different topic, I realized just how good my particle effect for the aa-launcher is! My cpu-mega foe built 3 close to each other, but if you fly over very fast with a stealth bomber (you stop, you're dead), they will miss, but the tracking value has them turning to try and hit you so they seem to fly out of control in the air and it just looks really good! Take a look at it in a game sometime.

A type of defensive unit for the shore... I like that!
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wyvern

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Re: Military Tech Tree -- New Download!
« Reply #507 on: 14 May 2010, 17:02:37 »
Modern airforces are very diverse Omega and since theres only one faction it can't hurt to expand can it. Ground force expansion could continue with new tank additions like self propelled gun, anti air cannon/missile, infantry combat vehicles(a tank like vehicle meant to support infantry in the attack) air force addition could be an unmanned aircraft launch pad. I got plenty of ideas for shore defenses, and just so you know battleships aren't used in modern times, but if you put it in it could have two mods mobile, when it can move around or deployed torpedo nets, which increases armor but lowers speed. If you need more suggestions feel free to ask ;D ;D ;D ;D

jda

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Re: Military Tech Tree -- New Download!
« Reply #508 on: 14 May 2010, 17:23:36 »
@ omega
Well... I think I recall you mentioning, when you started Military, you would do one faction well first and then maybe do another one?...  :-\

If you think you're getting too many units for one faction, you could start working on another one with different units...?  :look:

wyvern

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Re: Military Tech Tree -- New Download!
« Reply #509 on: 14 May 2010, 17:24:52 »
I said there should be a rebel faction

Omega

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Re: Military Tech Tree -- New Download!
« Reply #510 on: 15 May 2010, 15:42:20 »
I dunno... While enticing, an opposite factions means a TON of new units, as well as balance problems.

Battle ships aren't used much in modern times because the age of sea warfare is primarily over. But they aren't DEAD yet.
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jda

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Re: Military Tech Tree -- New Download!
« Reply #511 on: 15 May 2010, 16:15:33 »
Well... another faction would solve the possible problem of too many units for one faction... and bring you the much more interesting problem of modelling, texturing, animating, XML'ing the whole thing together... ;D

Gabbe

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Re: Military Tech Tree -- New Download!
« Reply #512 on: 15 May 2010, 17:01:32 »
sqaud units would go good under this one...

wyvern

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Re: Military Tech Tree -- New Download!
« Reply #513 on: 15 May 2010, 19:29:01 »
Maybe

Omega

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Re: Military Tech Tree -- New Download!
« Reply #514 on: 16 May 2010, 02:56:17 »
I really don't want TOO many units, and don't really think about multiple factions. BTW, I should mention that just because you/me have mentioned it doesn't make it final. The only new units for sure that will be added in the the heli, dock, and battleship. The rest are on a wait list and may or may not be implimented. Step one, uber awesome military mod, step two: everything else. Baby steps... :D
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jda

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Re: Military Tech Tree -- New Download!
« Reply #515 on: 16 May 2010, 03:02:15 »
Sounds good, omega.  8)

Omega

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Re: Military Tech Tree -- New Download!
« Reply #516 on: 16 May 2010, 03:07:08 »
Sounds good, omega.  8)
I know, right?

BTW, does anyone know if there was a way to stop unit rotation when attacking? I need a way to have an attack command for our nuke attack (which is gorgeously modified, by the way, and now functional! :thumbup:) but a hold position command WILL NOT work for this. Since an attack command needs a move skill that still rotates even with 0 speed, I don't think this can be done... Anyone want to prove me wrong?
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wyvern

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Re: Military Tech Tree -- New Download!
« Reply #517 on: 16 May 2010, 14:18:09 »
Why can't the nuke have a seperate missile silo?

jda

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Re: Military Tech Tree -- New Download!
« Reply #518 on: 16 May 2010, 18:04:51 »
I know, right?
If you say so. :P ;D

Omega

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Re: Military Tech Tree -- New Download!
« Reply #519 on: 17 May 2010, 19:26:58 »
Why can't the nuke have a seperate missile silo?
Hmm... GENIUS!
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wyvern

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Re: Military Tech Tree -- New Download!
« Reply #520 on: 18 May 2010, 00:30:28 »
Thank you, thank you, I accept all applause ;D ;D ;D 8) 8)

bisurge

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Re: Military Tech Tree -- New Download!
« Reply #521 on: 18 May 2010, 00:42:15 »
Hey.
I haven't checked back in a long time because I can't get the Glest Advanced Edition that can run this mod. How's it going? Do the soldiers still carry and aim their guns awkwardly? :P

As for airplanes, you'd probably want Harriers because they can stop mid-flight (and are capable of vertical takeoff). That and helicopters.
« Last Edit: 18 May 2010, 00:44:24 by bisurge »

wyvern

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Re: Military Tech Tree -- New Download!
« Reply #522 on: 18 May 2010, 00:54:48 »
Harriers would be cool but they are usually operated from aircraft carriers, too bad glest doesn't have a carry ability, then you could have the harrier land on a ship to reload, a suggestion for aircraft, unless VTOL, they could circle above the point where they should be standing instead of just hovering in one spot, kinda unrealistic, the harrier could replace the f22 but the A-10 should stay, another aircraft idea, the OV-10 bronco as a scout aircraft with a machine gun for defense, large line of sight, good to pair up with the A-10 for to keep watch of whats ahead.

jda

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Re: Military Tech Tree -- New Download!
« Reply #523 on: 18 May 2010, 13:20:32 »
Harriers are utterly awesome and absolutelly perfect for Glest!  :thumbup:

@ wyvern
I think the US only uses the navy version of the Harrier but the Brittish RAF (who created it) use both land based and naval based versions of it. The land version was actually the first to be developped, the naval one came later. ;)

And yes, the A-10 is awesome too. ;)

wyvern

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Re: Military Tech Tree -- New Download!
« Reply #524 on: 18 May 2010, 13:41:29 »
They probably should replace the f22 considering that even the US stopped manufacturing them, I do believe that only the british navy operates harriers now.