Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 277815 times)

Gabbe

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Re: Military Tech Tree -- New Download!
« Reply #550 on: 31 May 2010, 17:04:50 »
again..lol...teachers on your back! omg lol that can be misunderstood...
I`ll download..now..

Gabbe

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Re: Military Tech Tree -- New Download!
« Reply #551 on: 31 May 2010, 17:05:42 »
wtf i need to complete a survey...

-Archmage-

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Re: Military Tech Tree -- NEW DOWNLOAD AVAILABLE!
« Reply #552 on: 31 May 2010, 20:15:54 »
Omega: I added the downloads to your first post for you. :)

Gabbe: Download works fine for me......
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ultifd

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Re: Military Tech Tree -- NEW DOWNLOAD AVAILABLE!
« Reply #553 on: 31 May 2010, 21:01:21 »
Cool  :)
Yeah, works for me... try again...gabbe.
Thanks,

Gabbe

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Re: Military Tech Tree -- NEW DOWNLOAD AVAILABLE!
« Reply #554 on: 31 May 2010, 21:08:50 »
omg i was clicking the wrong sign :P

John.d.h

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Re: Military Tech Tree -- NEW DOWNLOAD AVAILABLE!
« Reply #555 on: 31 May 2010, 22:27:34 »
A new military release on Memorial Day.  How fitting.

ultifd

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Re: Military Tech Tree -- NEW DOWNLOAD AVAILABLE!
« Reply #556 on: 1 June 2010, 01:21:36 »
Well, it doesn't really count, since Omega doesn't live in the US...right...anyways, yeah...  ::)

Omega

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Re: Military Tech Tree -- NEW DOWNLOAD AVAILABLE!
« Reply #557 on: 1 June 2010, 02:51:35 »
It's memorial day?

*Looks at Calendar* Well, its Canadian Environmental Week, but nothing about Memorial day. Of course, I suppose it is American...

*Google's Memorial Day* Hmm, last monday of may... I guess it is Memorial day. Oh the irony... :D

Anyway, I'm doing the site now and will get to the first post in a few minutes.

//Edit, done site, uploading now.

//Edit, site uploaded, first post massively updated. Mission accomplished.
« Last Edit: 1 June 2010, 03:26:37 by Omega »
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ultifd

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Re: Military Tech Tree -- Now v2.3
« Reply #558 on: 1 June 2010, 04:50:24 »
 ::)
------
Wow, finally...grats!  :) looks great  :thumbup:
I'll test Military tomorrow.  :)

Gabbe

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Re: Military Tech Tree -- Now v2.3
« Reply #559 on: 1 June 2010, 17:13:41 »
Maybe you also should release justa patch...

Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #560 on: 1 June 2010, 19:13:00 »
A patch? I don't know... Its a very big change and I didn't even keep track of every file. However, the file is a mere 31MB, quite small for a full game.
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Gabbe

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Re: Military Tech Tree -- Now v2.3
« Reply #561 on: 1 June 2010, 19:15:45 »
idk but a ingame patch...to click "check for update" tab...and then auto patch...

Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #562 on: 1 June 2010, 19:33:36 »
idk but a ingame patch...to click "check for update" tab...and then auto patch...
I assumed you meant like a download to simply copy over. However, I didn't keep enough track of information to do that well. Sorry. As for your method, it would be awesome, but a little difficult and not all that needed since eventually, this is going to be 100% complete.
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John.d.h

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Re: Military Tech Tree -- Now v2.3
« Reply #563 on: 1 June 2010, 19:35:13 »
idk but a ingame patch...to click "check for update" tab...and then auto patch...
http://sourceforge.net/apps/trac/glestae/ticket/101

Gabbe

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Re: Military Tech Tree -- Now v2.3
« Reply #564 on: 1 June 2010, 22:45:51 »
awesom!

ultifd

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Re: Military Tech Tree -- Now v2.3
« Reply #565 on: 3 June 2010, 01:07:44 »
Hmm...I think you need to edit the font size, as it overlaps in the game setup and the about screen(no models also)
but this is minor.  :)
What's glestadv_DE?  :|
Also, the configurator doesn't work, as it requires the xceres.dll.
(that's what is said)
Although I don't think anyone uses it too much, I  was just lazy...  ::)
Well, I guess I'll test this later...I need to test MG.

Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #566 on: 3 June 2010, 16:22:12 »
Hmm...I think you need to edit the font size, as it overlaps in the game setup and the about screen(no models also)
but this is minor.  :)
What's glestadv_DE?  :|
Also, the configurator doesn't work, as it requires the xceres.dll.
(that's what is said)
Although I don't think anyone uses it too much, I  was just lazy...  ::)
Well, I guess I'll test this later...I need to test MG.

Yeah, the text overlaps the buttons in the where it has to display "affirmative" because they are in set positions. I plan on eventually releasing a custom edition, but there's still a few bugs with water units that need to be fixed first.

Glestadv_DE is the debug edition. Currently it serves only as a "cheat enabled" version for you guys (with an unfortunately long console). Ie: type "~cheat1(0)" to give player 0 10 free privates. I plan to impliment a cheat mode in the custom release when I get around to it.

As for the configurator, that's my fault. GAE doesn't use Xceres anymore so I removed it, but forgot that the configurator still uses it... :thumbdown: Will have to include in the next version.

Thank you for your feedback.
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Little Helper

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Re: Military Tech Tree -- Now v2.3
« Reply #567 on: 10 June 2010, 06:26:10 »
Nice faction I am loving it played it around 17 times! Destroyed tech with it!  :P :P

wyvern

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Re: Military Tech Tree -- Now v2.3
« Reply #568 on: 10 June 2010, 12:43:12 »
Omega, you should rename the battleship to a cruiser or destroyer since it really isn't large enough to be a battleship

wyvern

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Re: Military Tech Tree -- Now v2.3
« Reply #569 on: 10 June 2010, 21:17:25 »
I should have posted this earlier but have Omega, have you considered re doing the anti air rocket launchers, they look like chimneys

ultifd

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Re: Military Tech Tree -- Now v2.3
« Reply #570 on: 11 June 2010, 01:55:32 »
I see.
I can't wait for new GAE, with Military, even more awesomeness!  :P

Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #571 on: 15 June 2010, 00:40:59 »
I should have posted this earlier but have Omega, have you considered re doing the anti air rocket launchers, they look like chimneys
Hmm, that's true. What should they look like? Can I see an example?

Omega, you should rename the battleship to a cruiser or destroyer since it really isn't large enough to be a battleship
Wait a second... you hacked my baby so you could use the battleship? Perhaps its a bit small, but destroyers aren't commonly used these days and the ship is more like a battleship (obviously its not anti-sub).

I too, cannot wait for the bug fixes in the next version of GAE so we can see water units a part of normal play!

Nice faction I am loving it played it around 17 times! Destroyed tech with it!  :P :P
Tech? TECH?!  :o
Edit the MegaGlest wiki: http://docs.megaglest.org/

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wyvern

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Re: Military Tech Tree -- Now v2.3
« Reply #572 on: 15 June 2010, 00:47:47 »
I should have posted this earlier but have Omega, have you considered re doing the anti air rocket launchers, they look like chimneys
Hmm, that's true. What should they look like? Can I see an example?

Omega, you should rename the battleship to a cruiser or destroyer since it really isn't large enough to be a battleship
Wait a second... you hacked my baby so you could use the battleship? Perhaps its a bit small, but destroyers aren't commonly used these days and the ship is more like a battleship (obviously its not anti-sub).

I too, cannot wait for the bug fixes in the next version of GAE so we can see water units a part of normal play!

Nice faction I am loving it played it around 17 times! Destroyed tech with it!  :P :P
Tech? TECH?!  :o
Omega if I make a rocket launcher model will you use it and no I didn't hack it, I did something known as g3d viewer :P :P, destroyers and cruisers are whats used now, NOT battleships, just so you know, two cannons, and some rocket pods is destroyer, cruiser, or frigate equipment all it lacks is depth charges :P :P

wyvern

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Re: Military Tech Tree -- Now v2.3
« Reply #573 on: 15 June 2010, 01:03:00 »
Heres a quick SAM missile site I made, I hope this is what it will look like later on.
http://www.filefront.com/16752465/aamissile%20launcher.blend
is it okay if I add it to my model dump ;D ;D

Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #574 on: 15 June 2010, 02:10:08 »
Whatever... I'll consider renaming it if you can support that statement [Reference needed].


I guess I'll use the model. Its your model, so of course you can add it to your model dump, though I have to texture this, so if you want, I'll send you the blend with a texture once I've done that.
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anything