... Maybe.
Don't expect it for a while. I'm still on the very first scene, and will have to look at particles a bit more so I can get the smoke coming out of the stealth bombers in the opening scene. I'm going for a high degree of quality here, since I don't have to worry about fickle poly counts any more (what a beautiful weight off my shoulders! 100k+ poly counts, here I come!).
Anyway, concerning the actual military, here's changes that will make the next release:
-Revamped ALL voice sounds. Now its manly, consistent voices all in lines that compare to something you would hear in a military situation (minus the female computer voice warning of a nuclear launch
).
-Water units are now normal units
-A few water unit scenarios
-Scripted naval battle to put your ability to adapt to those new water units to the extreme test
-New model by wyvern for the AA Launcher
-A new upgrade to give your water units more strength later in the game
-A few minor bug fixes
-Battle ship renamed destroyer
-Fixed icons for the dock and destroyer
-A number of new maps made specially to allow water units to be able to play well (ie: the lake map has a large lake, with the four factions bordering it)
-Upgraded to GAE 0.2.13a
-Off-screen attack notification and a (cool) new sound to accompany it.
-Xceres dll included so configurator works
Did I miss anything that should be in the next version?