Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 276437 times)

wyvern

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Re: Military Tech Tree -- Now v2.3
« Reply #625 on: 3 July 2010, 23:54:45 »
The machine gun on the turret is for anti air purposes so the tank should be able to fight aircraft, though quite innefectively, you can always use my aa tank model

John.d.h

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Re: Military Tech Tree -- Now v2.3
« Reply #626 on: 4 July 2010, 01:17:03 »
I'd always thought the machine gun was for anti-personnel. :look:

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Re: Military Tech Tree -- Now v2.3
« Reply #627 on: 4 July 2010, 01:23:00 »
The machine guns built in to the tank are for anti personnel, the machine gun mount on the top is for anti-personnel and anti-air. ;)
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wyvern

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Re: Military Tech Tree -- Now v2.3
« Reply #628 on: 4 July 2010, 20:52:18 »
The machine guns built in to the tank are for anti personnel, the machine gun mount on the top is for anti-personnel and anti-air. ;)
very true :) :), believe it or not but the mmachine gun on the top can be quite useful ;) ;)

Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #629 on: 4 July 2010, 23:02:05 »
Moving on... And I announce, it is here! Behold my invention! World domination: step 1, complete.

https://www.youtube.com/watch?v=UV5TNwUz8E4
I apologize for lackluster quality (the 20MB video was as HQ as I would go...)

Also, for those who wish to see how it was done, I release the media used to create it. At nearly 10MB, this is just the blends, texture, and vf used to create the movie. You'd still have to render the blends (total time: roughly 10 hours) if you wanted to build the final video. The final video was over a hundred MB, so that was reduced and codec'd with Xvid and MP3 audio to give a very good quality video for only 20MB.
Download the files here
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wyvern

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Re: Military Tech Tree -- Now v2.3
« Reply #630 on: 4 July 2010, 23:41:17 »
Great movie but sadly, :( :( short, I'd like it even more if it was longer, second of all I'm not sure if there should be any voices, I think it should be just animations...

Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #631 on: 5 July 2010, 00:12:00 »
Yes, short, I'm afraid. Yet, its roughly a week and a half of hard work... As for voices, I dunno, why not?
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wyvern

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Re: Military Tech Tree -- Now v2.3
« Reply #632 on: 5 July 2010, 01:43:47 »
I don't think it fits in the one scene where the soldier shouts "enemies" I think he should just point in shock ;) ;)

ultifd

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Re: Military Tech Tree -- Now v2.3
« Reply #633 on: 5 July 2010, 06:58:14 »
Looks cool, but the "parting difference" (transitions from the parts, mainly part 1 to 2) kinda sudden for me...was kinda big...pretty good quality and trailer for the amount of work done on it though, so nice.  :thumbup:

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Re: Military Tech Tree -- Now v2.3
« Reply #634 on: 5 July 2010, 07:02:17 »
I think it's awfully unfair that this mod gets stickied and some other better(no offense dude, but ChupaReaper's leaving you in his dust) mods are left to fend for themselves in survival of the hottest topic.

[I'm sticking it for a while, since he just made a new release. --JDH]
« Last Edit: 5 July 2010, 16:58:29 by John.d.h »
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ultifd

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Re: Military Tech Tree -- Now v2.3
« Reply #635 on: 5 July 2010, 07:08:01 »
Well, Arch...that also relates to the problems of the stickies...if we are talking like that, I guess. soon, we might even have a full page of stickies...  :| (If not now, later... I am pretty sure there ChupaReaper is not the only person who will make good quality mods like his, just now...) but for this part of the discussion, maybe "push" it to the board changes topic?  :|
For ChupaReaper's, I agree, even though not all of his models and such is not really created by himself, and is kinda from commercial games, still, kinda true. One thing though, unless he breaks up his mods, or somehow improves the file size for people who don't have a great connection...then that is a CON that would make his mod unstickable, IMO...
Umm...Weird, did I get OT...

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Re: Military Tech Tree -- Now v2.3
« Reply #636 on: 5 July 2010, 16:45:56 »
Looks realy cool! Where did you learn to do the water?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #637 on: 5 July 2010, 23:36:20 »
Looks realy cool! Where did you learn to do the water?
Read the video description on youtube.

[Unstickied. For now]
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Re: Military Tech Tree -- Now v2.3
« Reply #638 on: 6 July 2010, 04:40:10 »
OK, thanks.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #639 on: 7 July 2010, 23:27:48 »
*Watches the A-Team movie, and realizes even the main barrel can shoot out fighter jets...*

However, since my tank is not hovering in the air via a parachute, I think its better balance to not have it capible of attacking tanks... Really, it gives Air units the advantage they deserve.
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ElimiNator

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Re: Military Tech Tree -- Now v2.3
« Reply #640 on: 8 July 2010, 00:45:40 »
Could you post the exact link to the water tutorial? I can't find it...
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #641 on: 8 July 2010, 02:29:20 »
Er, let me see... I know it was from a downloaded PDF. Some blender mag or something... :P

Not sure where though...

Edit//
Aha! Here it is! http://blenderart.org/
Not sure which issue though... So sorry... :(
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Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #642 on: 12 July 2010, 20:06:05 »
So, I'm typing this from a newly installed ubuntu OS. I hope to bring a linux version in soon. Linux is not my area of experience though, so anyone got some advice or tips?
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ElimiNator

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Re: Military Tech Tree -- Now v2.3
« Reply #643 on: 13 July 2010, 02:29:34 »
Basically all you need are new exacuteibles.
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Re: Military Tech Tree -- Now v2.3
« Reply #644 on: 13 July 2010, 11:44:25 »
That's binaries(.bin) in Linux.

Don't name the binary: military.bin
Name is: military

For some reason I can't execute a binary by double clicking if it has the bin extention, but I can if it doesn't..........
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Re: Military Tech Tree -- Now v2.3
« Reply #645 on: 13 July 2010, 16:07:27 »
Yah, same for me. Just re-naming it fixes.
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Re: Military Tech Tree -- Now v2.3
« Reply #646 on: 14 July 2010, 02:35:25 »
Ok... Though I do know that some people also name their text files extensionless (a stupid choice, IMO, since *.txt is universally accepted), so that would give an option. Will work though, unless there's a better extension...

Gotta get all these programs into my ubuntu though, so don't count on it being released at the same time as the windows version.
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Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #647 on: 9 August 2010, 22:43:15 »
All right, I was away for a bit, unannounced (no time, sorry) but managed to fit in some time to get military going. Its ALMOST done, just needs a few fixes to the gunshot sound effects  (they sound too different on a per-unit basis. For example, the marine's shot should sound the same all the time, while it may sound different from the infantry).

Oh, and I also need:
-Linux version of the original configurator (the vanilla glest one. I suppose the MegaGlest one MIGHT work, though I've never tried, so can't confirm)
-Linux version of the megaglest map editor and G3D viewer

I suppose I could just download a linux version of megaglest, but not sure if there is one that isn't weighted down with a ton of other stuff (sloooow internet, as always).
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Omega

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ultifd

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Re: Military Tech Tree -- Now v2.3
« Reply #649 on: 10 August 2010, 00:05:46 »
Never mind. I found it here:

http://sourceforge.net/projects/megaglest/files/in_development/megaglest3.3.5.1-beta1_i386_linux_bin.tar.bz2/download
Oh, you were talking about that. Hmm, sometimes the forum theme just really confuses me...
Anyways, not sure if anything was changed in the configurator, g3d editor, or map editor, but that is indeed the latest public version...

Sorry.