Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 276436 times)

Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #650 on: 10 August 2010, 01:00:13 »
Aw, you deleted your post? Now it doesn't make sense! ::)

Anyway, expect a new version quite soon.

Although, I want a new scenario or two in there that is novel and unique. Bearing in mind GAE's lua restrictions, what would be a good scenario idea (I have a king of the hill scenario in there).
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Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #651 on: 11 August 2010, 02:02:33 »
Oh dear, oh dear. I am totally stumped. Linux seems to baffle me on what should be totally simple (grr). How on earth do I run a file on ubuntu??? I made a linux installer for military, but switching to ubuntu, when I try to open the file, nothing happens. I tried on a few random files, nothing. Couldn't find anything on the command line either (the obvious choices, namely exec didn't work, and run states there is no such function).

I shouldn't be stumped by such a simple (?) thing, so what's going on? Google gave me no help.
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-Archmage-

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Re: Military Tech Tree -- Now v2.3
« Reply #652 on: 11 August 2010, 03:11:40 »
"./" is the run command.
Example: "./glest.bin"
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Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #653 on: 11 August 2010, 03:25:04 »
All righty, lets try that. If I can get it to work, it'll be almost ready to release. Now, anyone got an idea, no matter how simple, hard, crazy, whatever, for a neat scenario?
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Yggdrasil

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Re: Military Tech Tree -- Now v2.3
« Reply #654 on: 11 August 2010, 10:52:54 »
You probably didn't make it executable. See Permissions in Properties of the file (depends on your file manager). Or run 'chmod +x glest.bin', assuming you're in the same directory as your installer and it's called glest.bin. Then you can run it like Archmage said, (double)clicking in your file manager should also work.

'./' is not a run command. Why would just 'blender' run Blender then? It just qualifies that you are talking about the file in the current directory, otherwise your shell will search in your system path and won't find it. The "file" .(Point) just references to the current directory you are already in. ..(doublepoint) references to one directory up. They're for building relative paths.

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Re: Military Tech Tree -- Now v2.3
« Reply #655 on: 11 August 2010, 11:08:54 »
I've found that files with the .bin extension don't seem to run(regardless of whether they're executable or not) from a double click. Taking the extension off makes it run for me.

Quote
'./' is not a run command. Why would just 'blender' run Blender then? It just qualifies that you are talking about the file in the current directory, otherwise your shell will search in your system path and won't find it. The "file" .(Point) just references to the current directory you are already in. ..(doublepoint) references to one directory up. They're for building relative paths.

I always wondered about that, thanks. :)
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Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #656 on: 13 August 2010, 01:37:42 »
Well, ./ did NOT work for me. Though at least there was no errors, though nothing happened either, even with sudo. Double clicking the executable, which I tried both, without an extension and with the .bin extension gives the same results as the terminal, flat nothings. I'll try the permissions like you suggested.

If its worth mentioning though, it seems to know its an application, as the properties state it as x-application or something (this would be the MIME type to my knowledge). Programs that are installed and have a place in the menu (not sure what exactly to call that applications menu) work fine, though they don't seem to be the same (for example, I can type firefox anywhere in the terminal and it'll open firefox).

Also possibly worth mentioning that other programs don't seem to open either. For example, opening the 'bin' folder of the filesystem and trying random programs failed.

Thanks for any help though. Perhaps I'll just release the Linux installer and *hope* it'll work for you guys, if I am unable to test it myself.... :(
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Re: Military Tech Tree -- Now v2.3
« Reply #657 on: 13 August 2010, 01:40:37 »
Would you like me to take a look at it? :)
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Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #658 on: 13 August 2010, 02:08:18 »
Meh, I'll be releasing 2.4 in a day or two, so I'll just release it all at once. Of course, ~40MB a file won't be easy to upload... No patches though, because I didn't keep track of the changes, nor do I keep older versions. :P
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Omega

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Re: Military Tech Tree -- Now v2.3
« Reply #659 on: 15 August 2010, 00:52:00 »
And it is released! Here is version 2.4:

7zip (OS-Independant):
http://www.filefront.com/17201774/military_24_files.7z

Windows Installer:
http://www.filefront.com/17202038/military_24_install.exe

Linux Installer:
http://www.filefront.com/17202137/military_24_install

Changelog:
Code: [Select]
-Changes voice musics
-Improved gun shot sound effects
-Updated AA Launcher model
-Added naval scenarios
-Destroyer is a normally available unit now
-Included modified evergreen tileset
-Fixed model in Dark Forest tileset
-Added a number of maps, including naval maps
-Updated a few scenarios
-Fixed icons for units with new models
-Included a walkthrough with the files
-Added linux files and installer
-Improved balance of units
-Includes the megaglest versions of the Map Editor and G3D Viewer
-Numerous small changes to the XMLs
-Installer now includes a few more files required to make things work
-Installers are OS dependant. The Windows installer doesn't include linux
 files, while the Linux installer doesn't have the windows files (although the
 map editor, G3D viewer, and Configurator do not have linux versions. This
 can be hoped to be fixed in the future)
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Yggdrasil

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Re: Military Tech Tree -- New Release: 2.4
« Reply #660 on: 16 August 2010, 13:14:59 »
I'm always get stuck at 67% when downloading the 7zip file and it won't resume. Maybe the upload is corrupted. Can someone confirm?

Gabbe

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Re: Military Tech Tree -- New Release: 2.4
« Reply #661 on: 16 August 2010, 15:04:00 »
Negative, check your connection. Also:
Quote from: filefront says
Your download will begin in a moment. If it does not, click here.
Maximum download speed can be currently limited.
Please try to come back later for much better experience.

ultifd

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Re: Military Tech Tree -- New Release: 2.4
« Reply #662 on: 16 August 2010, 18:52:09 »
I'm always get stuck at 67% when downloading the 7zip file and it won't resume. Maybe the upload is corrupted. Can someone confirm?
It worked for me. Maybe just try again. I guess...
(But I haven't really tried it yet, just a few "check-ups"...
EDIT: I downloaded the exe but...just try again, still...I guess.

Omega

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Re: Military Tech Tree -- New Release: 2.4
« Reply #663 on: 17 August 2010, 03:37:03 »
Just try again. Might've been something wrong with the host at that time.

Enjoy the mod!

By the way, out of curiosity, could someone take that criteria thingy that we brought up a while back about faction grading and grade military? I'm too biased  ;D

EDIT// Also, has anyone been able to confirm the linux installer works?
« Last Edit: 18 August 2010, 18:09:52 by Omega »
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ZaggyDad

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Re: Military Tech Tree -- New Release: 2.4
« Reply #664 on: 24 August 2010, 12:44:03 »
EDIT// Also, has anyone been able to confirm the linux installer works?

It worked on Sabayon, but for some reason the executables it created won't run.

~Zaggy

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Re: Military Tech Tree -- New Release: 2.4
« Reply #665 on: 24 August 2010, 15:53:41 »
Ok, I will.  :)

Quote
Criteria for ratings:

0-5% New Models
0-5% Good Models
0-5% New Textures
0-5% Good Textures
0-5% New Animations
0-5% Good Animations
0-5% New Sounds
0-5% Good Sounds
0-5% New Music
0-5% Good Music
0-5% New Icons
0-5% Good Icons
0-10% AI
0-5% New Particles
0-5% Good Particles
0-10% Balance
0-10% Misc
=0-100% overall rating
Quote
platinum:  95 pt
Gold:       75 pt
Silver:     55 pt
Bronze:    35 pt
Stone:     25 pt
wood       0 pt
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Omega

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Re: Military Tech Tree -- New Release: 2.4
« Reply #666 on: 25 August 2010, 01:28:42 »
Ok, I will.  :)

Quote
Criteria for ratings:

0-5% New Models
0-5% Good Models
0-5% New Textures
0-5% Good Textures
0-5% New Animations
0-5% Good Animations
0-5% New Sounds
0-5% Good Sounds
0-5% New Music
0-5% Good Music
0-5% New Icons
0-5% Good Icons
0-10% AI
0-5% New Particles
0-5% Good Particles
0-10% Balance
0-10% Misc
=0-100% overall rating
Quote
platinum:  95 pt
Gold:       75 pt
Silver:     55 pt
Bronze:    35 pt
Stone:     25 pt
wood       0 pt
Hmm? Perhaps I missed something, but I don't see any rating... just the criteria.

EDIT// Also, has anyone been able to confirm the linux installer works?

It worked on Sabayon, but for some reason the executables it created won't run.

~Zaggy
Like, the executables to run the program (ie: glestadv)? If so... that's odd... Do they work in the 7zip package?
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tiger

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Re: Military Tech Tree -- New Release: 2.4
« Reply #667 on: 25 August 2010, 02:51:08 »
Quote
0-10% Misc

Whats Misc ::)

John.d.h

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Re: Military Tech Tree -- New Release: 2.4
« Reply #668 on: 25 August 2010, 03:42:20 »
Quote
0-10% Misc

Whats Misc ::)
Miscellaneous, meaning anything not included in the other categories.

ElimiNator

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Re: Military Tech Tree -- New Release: 2.4
« Reply #669 on: 25 August 2010, 05:58:35 »
Hmm? Perhaps I missed something, but I don't see any rating... just the criteria.
No, I didn`t rate it yet.
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Omega

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Re: Military Tech Tree -- New Release: 2.4
« Reply #670 on: 25 August 2010, 16:57:19 »
Hmm? Perhaps I missed something, but I don't see any rating... just the criteria.
No, I didn`t rate it yet.
Would you like to? Or perhaps john, since he's generally known as the most impartial.
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ZaggyDad

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Re: Military Tech Tree -- New Release: 2.4
« Reply #671 on: 25 August 2010, 18:42:15 »
Quote from: Omega
Like, the executables to run the program (ie: glestadv)?

Yeah, every executable in the folder it created other than the uninstaller did nothing when I double-clicked on them. And, yes, I did check if they were set to executable.

Quote from: Omega
If so... that's odd... Do they work in the 7zip package?

It's sort of hard to try, but I might see what it does if I try running the version the installer extracts from the terminal.

~Zaggy1024

Omega

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Re: Military Tech Tree -- New Release: 2.4
« Reply #672 on: 26 August 2010, 01:09:27 »
That is... not what I expected... I must admit, that is VERY odd, since I did not make those executables, but rathers, they were compiled by silnarm and are the "official" binaries on the GAE thread. Perhaps it has something to do with the OS. Unfortunately, I know very little about linux and their executables, so I think perhaps Silnarm or someone with lots of linux experience is best off to answer this... Anyway, they are unmodified binaries for GAE 0.2.13, so if you have that, you can just copy that executable to play.

Good to know the installer works well, though I am a bit puzzled by this... I also must admit, I've never even heard of "Sabayon", so I got no clue about it or the executable types it needs. Of course, you can always compile GAE from source, should need be, and that should work well if other's executables fail.
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ElimiNator

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Re: Military Tech Tree -- New Release: 2.4
« Reply #673 on: 26 August 2010, 05:18:45 »
I just posted the criteria.
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Yggdrasil

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Re: Military Tech Tree -- New Release: 2.4
« Reply #674 on: 26 August 2010, 13:24:13 »
Good to know the installer works well, though I am a bit puzzled by this... I also must admit, I've never even heard of "Sabayon", so I got no clue about it or the executable types it needs. Of course, you can always compile GAE from source, should need be, and that should work well if other's executables fail.
Sabayon is just another linux distribution like Ubuntu is one. They all use ELF as binary format and gcc as compiler. So theoretical binaries are portable across most distributions. The main problem are shared libraries. They also need to be binary compatible (ABI), so one needs more or less the same version or distributes the needed stuff with the binary package like it's done on windows or link everything statically...

@Zaggy1024: You're probably missing some shared libraries or you have a different version of them. Please run the binary from console and post the output here. (If you're using KDE4, press F4 in Dolphin when you're in the install folder and type './glestadv' and press Enter. If it's not called glestadv use the appropriate name.)