Here's a new rendering of a possible tech tree:
![](http://img294.imageshack.us/img294/1263/militarytechtreemapiz3.jpg)
And a brief description of some new units and upgrades:
~Automaton - Robot Worker (needs Artificial Intelligence upgrade)
~Surveillance - Increases sight of outpost from 15 to 25
~Plutonium Extraction - Allows the use of the nuclear special attack, requires explosives, titanium refining, and the automaton
~Artificial Intelligence - Allows the constuction of robots (Automaton)
~Titanium Refining - Increases the defense of the Tank, Stealth Bomber, and Humvee
~Stealth Research - Allows the creation of the stealth bomber
~Aerodymics - Increases speed, defense, and attack power of the Stealth Bomber
~Explosives - Allows the production of the IED, Grenader, and RPG Trooper
Nearly every model will be remodelled except the following, which are either good already or done:
-Private (fine)
-Reactor (fine)
-Factory (fine)
-Outpost (done)
-Stealth Bomber (done)
This is not the final version of the layout, and is subject to change.
@Modman, please submit your opinions of the layout and ideas, once we get the perfect tech tree map, I'll start modeling the other units, starting with the Humvee, which I think will be fun to mod, especially the burnt out 'dead' model.
Summary: Once we agree on a tech tree map, I'll get to work with modelling and stuff, and it'll get done soon. Finals are next week (22nd), so I may be a bit slow. Sorry.