Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 277432 times)

Psychedelic_hands

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Re: Military Tech Tree -- Epic New Logo
« Reply #775 on: 8 November 2010, 04:51:21 »
We need to call Silnarm up, and see if he can implement somekind of zombie attack.... One that will turn others into zombies. Say once the targets Hp is down to a certain number. He morphs into a zombie and is captured by the enemy.

P.S I think they solders need a few awesome face masks. Also use a lot of chemical warfare. Like, they need a Bio-Chemist that can conjure up makeshift gas bombs. They could either block the view of other factions,  slowly kill enemy units, or turn units into zombies.

P.P.S a Suicide Bomber, would be awesome to.
« Last Edit: 8 November 2010, 06:24:38 by Psychedelic_hands »

John.d.h

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Re: Military Tech Tree -- Epic New Logo
« Reply #776 on: 8 November 2010, 05:37:43 »
i like the idea of the AIMF (Anti-Illuminati Militant Force) being the opposing faction, that's original.

if anyone here has played C&C Generals, think GLA (im talking gameplay wise). if not, go here: http://cnc.wikia.com/wiki/GLA
When I was thinking of potential units, I had to ask myself "How is this going to be any different from the GLA?"

We need to call Silnarm up, and see if he can implement somekind of zombie attack.... One that will turn others into zombies. Say once the targets Hp is down to a certain number. He morphs into a zombie and is captured by the enemy.

P.S I think they solders need a few awesome face masks. Also use a lot of chemical warfare. Like, they need a scientist that can conjure up makeshift gas bombs. They could either block the view of other factions,  slowly kill enemy units, or turn units into zombies.
I can't argue with that.  The zombie conversion sounds hard, though.  That seems more like a scenario-specific Lua thing, and other than that zombies could just be Glestimals.

Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #777 on: 8 November 2010, 15:13:07 »
We need to call Silnarm up, and see if he can implement somekind of zombie attack.... One that will turn others into zombies. Say once the targets Hp is down to a certain number. He morphs into a zombie and is captured by the enemy.

P.S I think they solders need a few awesome face masks. Also use a lot of chemical warfare. Like, they need a Bio-Chemist that can conjure up makeshift gas bombs. They could either block the view of other factions,  slowly kill enemy units, or turn units into zombies.

P.P.S a Suicide Bomber, would be awesome to.

the zombies should not be turned into glestimals, they need to be controllable (it would otherwise defeat the purpose of making zombies in the first place!).

now, for weapons, i think some units should spray HAZMAT at other units and get a superb attack bonus against infantry but do nearly nothing to vehicles. i also like the idea of gas bombs that have certain "non-lethal" abilities. and yes, we need a suicide bomber also.

they need a really cool architectural style, maybe like this:  http://www.google.com/imgres?imgurl=http://images1.wikia.nocookie.net/cnc/images/c/c6/Obelisk.jpg&imgrefurl=http://www.abovetopsecret.com/forum/thread482775/pg1&usg=__SPl4KDrbCEfs0k4TlKVv-GOLjBM=&h=584&w=694&sz=158&hl=en&start=0&zoom=1&tbnid=nt-CPQ3wxwXXFM:&tbnh=155&tbnw=184&prev=/images%3Fq%3Dobelisk%2Bof%2Blight%26um%3D1%26hl%3Den%26client%3Dfirefox-a%26sa%3DX%26rls%3Dorg.mozilla:en-US:official%26biw%3D1366%26bih%3D642%26tbs%3Disch:10%2C228&um=1&itbs=1&iact=hc&vpx=138&vpy=210&dur=2315&hovh=206&hovw=245&tx=138&ty=145&ei=RRPYTMiiJpG-sAOqksyQCw&oei=RRPYTMiiJpG-sAOqksyQCw&esq=1&page=1&ndsp=18&ved=1t:429,r:12,s:0&biw=1366&bih=642

now, they wont be the Nod, but i think they should look menacing overall.

Omega

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Re: Military Tech Tree -- Epic New Logo
« Reply #778 on: 8 November 2010, 18:10:18 »
Zombies don't have to shuffle.... a zombie that can chase after you is more scary.

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Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #779 on: 8 November 2010, 19:04:15 »
well, there should be different "ranks" of zombies. slow, shuffling ones are the newly formed zombies, medium speed ones are people who have been zombies for a while, while the highest "rank" would be well armored and have guns. in a skirmish, the new zombies can morph into the better ones, etc.

the Bio-Chemist unit needs a gas mask, and this would give him an immunity to other bio attacks (or a heightened resistance). and they need morph forms so they can be trained to become more specialized. e.g. the Necro-Chemist can turn dudes into zombies, while the Bio-Terrorist has many (ironically) barely lethal attacks (strength down, gradual HP loss, etc).

their tanks need to be chemical spraying machines. the anti-vehicle tanks would spray a corrosive material that does nearly nothing to infantry, then a anti-infantry vehicle that does the opposite.

Omega

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Re: Military Tech Tree -- Epic New Logo
« Reply #780 on: 8 November 2010, 21:56:13 »
Cool ideas, but I think that's a tid bit much too... Zombies is a campaign, not a full blown enemy. They won't even be controllable outside of the campaign.
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Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #781 on: 9 November 2010, 00:26:02 »
Cool ideas, but I think that's a tid bit much too... Zombies is a campaign, not a full blown enemy. They won't even be controllable outside of the campaign.

why not? you had said that you liked the idea of an opposing faction, well, here it is!

John.d.h

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Re: Military Tech Tree -- Epic New Logo
« Reply #782 on: 9 November 2010, 01:49:36 »
I think the cult could make a full-blown faction.  The zombies?  Not so much.  Having a Glest faction requires that they'd have builders, harvesters... a society, really.  Glestimals fit much better with the disorganized "wander around looking for something to eat" mentality.  Maybe one of the cultist units could recruit zombies as pets.  I recall something was planned regarding allowing pets to become "wild" when the master is killed, so that would make sense.

Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #783 on: 9 November 2010, 01:52:43 »
I think the cult could make a full-blown faction.  The zombies?  Not so much.  Having a Glest faction requires that they'd have builders, harvesters... a society, really.  Glestimals fit much better with the disorganized "wander around looking for something to eat" mentality.  Maybe one of the cultist units could recruit zombies as pets.  I recall something was planned regarding allowing pets to become "wild" when the master is killed, so that would make sense.

the zombies would be...not pets but converted units. they would be essentially like Magic's daemons, only with less attack and more HP. I think that most of the army would be zombies (which are converted enemy units), so that would give the Cult a very different strategy (the have to make zombies to support their weak military)

also, there should be a 1/100 chance of a zombie "rebelling" and becoming an aggressive neutral; this number would raise to 1/50 chance if they are idle.
« Last Edit: 9 November 2010, 01:56:46 by Zoythrus »

Psychedelic_hands

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Re: Military Tech Tree -- Epic New Logo
« Reply #784 on: 9 November 2010, 05:06:55 »
I think the cult could make a full-blown faction.  The zombies?  Not so much.  Having a Glest faction requires that they'd have builders, harvesters... a society, really.  Glestimals fit much better with the disorganized "wander around looking for something to eat" mentality.  Maybe one of the cultist units could recruit zombies as pets.  I recall something was planned regarding allowing pets to become "wild" when the master is killed, so that would make sense.

Well, the Cult would be the faction, but they use the zombies.... I imagined that they would be weaker than Military, but they could swamp with zombies and use chemical warfare. Which would balance it out.

BTW we need a name.... I'm think something along the lines of "The Brotherhood Of..... something"

John.d.h

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Re: Military Tech Tree -- Epic New Logo
« Reply #785 on: 9 November 2010, 05:19:23 »
BTW we need a name.... I'm think something along the lines of "The Brotherhood Of..... something"
Choosing a name too early kinda limits the scope.  For the time being, we can just call them the Uprising or something.

Omega

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Re: Military Tech Tree -- Epic New Logo
« Reply #786 on: 9 November 2010, 18:42:16 »
You know... Thinking closer, perhaps I *could* make an entirely separate faction... But, not with this release. That will be for a later release, such as v4. And by having them as an opposing faction, I could spice up the campaign by letting the player juggle through the sides, seeing all the perspectives (anyone remember the infiltration stage in MW2, where you had to join a bunch of terrorists in an airport? That could be used, as well, as playing as the enemy themselves). I have a really good looking zombie model that I found. I'll upload a picture when I get home.

That will certainly need some planning out, since this is sort of a mixture of terrorists, cult freaks, and... zombies :D. The zombies will be more modern than stereotypic (sort of like Zombieland in appearance).

For the meantime, version 3 focuses on some new units, and some new animations and textures (which, coincidencally, look fantastic).

EDIT// Here's zombie model concept:
« Last Edit: 9 November 2010, 21:48:51 by Omega »
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Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #787 on: 9 November 2010, 22:28:55 »
that zombie looks great! i cant wait until Silnarm adds the ability to choose random textures/models for units (that would really improve the zombies)

Mark

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Re: Military Tech Tree -- Epic New Logo
« Reply #788 on: 9 November 2010, 22:39:46 »
Yeah, it looks great, but give it realistically (or longer) long arms.  I like how zombies swing their arms around a lot, or hang them down to the ground when they walk.  It looks best with long arms.

Hagekura

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Re: Military Tech Tree -- Epic New Logo
« Reply #789 on: 10 November 2010, 09:56:05 »
Wow awesome zombie... :o
How did you make such a good model?
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Gabbe

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Re: Military Tech Tree -- Epic New Logo
« Reply #790 on: 10 November 2010, 21:31:30 »
concept ::)

Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #791 on: 10 November 2010, 22:11:05 »
i will agree with mark, the arms need to be an inch or so longer (a proportional inch, obviously); they do look a tad short. also, you might want to have an extra texture that looks like Two-Face (from the DC comics), i mean like, half of the skin on his face is gone - that would look cool (if you need a face to work with, do you want mine? it'd be cool to be a zombie...)

besides those, sweet!

Omega

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Re: Military Tech Tree -- Epic New Logo
« Reply #792 on: 10 November 2010, 22:36:39 »
i will agree with mark, the arms need to be an inch or so longer (a proportional inch, obviously); they do look a tad short. also, you might want to have an extra texture that looks like Two-Face (from the DC comics), i mean like, half of the skin on his face is gone - that would look cool (if you need a face to work with, do you want mine? it'd be cool to be a zombie...)

besides those, sweet!
That could be an interesting idea... I'll take that image and give it a try (as long as you don't look like a kid. No offense, but these zombies are adults, and a 12 year old face would make it more commical)
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Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #793 on: 11 November 2010, 00:08:30 »
dude, im 18 and have a goatee. i look like im 22. give me a few days to get my face ready....

Mark

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Re: Military Tech Tree -- Epic New Logo
« Reply #794 on: 11 November 2010, 02:35:42 »
Shave and leave your face unkempt, or go for the fashionable greasy hair look!  The zombies will love you!  :O

Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #795 on: 11 November 2010, 03:06:11 »
Mark, the goatee stays....

so, would my face be ok? if you want, i can give a full body photo that you can zombify.

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Re: Military Tech Tree -- Epic New Logo
« Reply #796 on: 11 November 2010, 05:31:41 »
I'll make a little patch that has Zoy written of the zombies shirt, and 'kik me' on the back. :P
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Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #797 on: 11 November 2010, 05:49:09 »
call me suicidal...but now i can kill myself over and over! haha

Omega

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Re: Military Tech Tree -- Epic New Logo
« Reply #798 on: 12 November 2010, 01:42:14 »
call me suicidal...but now i can kill myself over and over! haha
Suicidal.

Mark, the goatee stays....

so, would my face be ok? if you want, i can give a full body photo that you can zombify.
I already have a zombie body. I'll take the head though, just so I can try and rip you to shreds in the most horrorific way possible...Er, I mean... Ah, yeah, what I said. I'll need 3/4 images of the face, from head on, both sides, and possibly a back.
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Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #799 on: 12 November 2010, 02:05:48 »
well, i got this mosquito bite recently, so it might be a few days. but once it heals, i'll send you those pics!

 

anything