John and i were talking on the IRC (something Omega needs to be on more), and some ideas came up.
the zombies will be glestimals. when a Bio-Chemist unit turns infantry into zombies, the zombies are uncontrollable (but will die over time).
attack dogs, the Cult needs attack dogs as a weak anti-infantry and stealth detection unit. also, when a lab is built, the dogs can be mutated for an increase in speed, attack, and sight; but at the cost of HP and armor.
a gas mask-wearing elite soldier, analogous to the Spec Op. something about the Spec Op and the Elite is that they cannot become infected by zombie gas.
another elite infantry would be a soldier that has been mutated. enhanced range, attack, and speed; but is fragile.
they need a technical as an anti-infantry vehicle. and a battle bus - an apc that has lots of seats and fire ports. the strength of it is dependent upon the infantry you put inside.
an idea that i just had is for the base defense. it's a toxin tower that either shoots a caustic acid for infantry or a corrosive acid for vehicles (one or the other, not both. also, it can freely morph between the two forms)