Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 277791 times)

-Archmage-

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Re: Military Tech Tree -- Epic New Logo
« Reply #800 on: 12 November 2010, 05:43:04 »
well, i got this mosquito bite recently, so it might be a few days. but once it heals, i'll send you those pics!

You won't be able to see a mosquito bite.... ::)
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Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #801 on: 12 November 2010, 05:56:51 »
well, i got this mosquito bite recently, so it might be a few days. but once it heals, i'll send you those pics!

You won't be able to see a mosquito bite.... ::)

might as well look the best i can....

Omega

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Re: Military Tech Tree -- Epic New Logo
« Reply #802 on: 12 November 2010, 05:57:10 »
well, i got this mosquito bite recently, so it might be a few days. but once it heals, i'll send you those pics!

You won't be able to see a mosquito bite.... ::)
That's right. I specifically plan to rip out that piece of flesh...  :P
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Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #803 on: 12 November 2010, 05:59:27 »
well, i got this mosquito bite recently, so it might be a few days. but once it heals, i'll send you those pics!

You won't be able to see a mosquito bite.... ::)
That's right. I specifically plan to rip out that piece of flesh...  :P

youre going to enjoy this, arent you?

Omega

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Re: Military Tech Tree -- Epic New Logo
« Reply #804 on: 12 November 2010, 06:09:18 »
well, i got this mosquito bite recently, so it might be a few days. but once it heals, i'll send you those pics!

You won't be able to see a mosquito bite.... ::)
That's right. I specifically plan to rip out that piece of flesh...  :P

youre going to enjoy this, arent you?
Of course. ;D
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Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #805 on: 12 November 2010, 07:07:10 »
when i give you the pic, add sunglasses (i rarely go without them). maybe even give me a broken lens

Omega

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Re: Military Tech Tree -- Epic New Logo
« Reply #806 on: 12 November 2010, 07:12:57 »
when i give you the pic, add sunglasses (i rarely go without them). maybe even give me a broken lens
The keyword there is when. :zzz:
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Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #807 on: 12 November 2010, 07:18:41 »
when i give you the pic, add sunglasses (i rarely go without them). maybe even give me a broken lens
The keyword there is when. :zzz:

hey, right now it's the middle of the night! i cant take a snapshot right now!

Omega

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Re: Military Tech Tree -- Epic New Logo
« Reply #808 on: 12 November 2010, 20:44:46 »
New models for the medic and shotgunner units:
Code: [Select]
[img]http://img571.imageshack.us/img571/8034/shotgunner.png[/img]

[img]http://img146.imageshack.us/img146/5820/medic.png[/img]

Also, I'd like to start the planning process of the opposing faction. First of all, we need name ideas for the opposing faction. They are a rogue terrorist organization which believes the governments of the world will bring it to an ultimate, authoritarian demise, and unleash a zombie outbreak to sow chaos and disorder among the nations, so the cult can carry out the final stage of their plan.  The goal of the cult's plan is to take over the Minuteman silos and cleanse the world in holy nuclear flame,  in order to end the current age of corruption so the world can start anew.

Also, I need ideas for buildings and units. Obviously there's the "infected" (our weakest, simplest zombies), as well as there will definitely be chemical warfare there... I also need an idea for the main building. Possibly something like hideout, etc (should sound cooler than that though :P).
« Last Edit: 8 October 2016, 07:07:31 by filux »
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Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #809 on: 12 November 2010, 20:56:07 »
John and i were talking on the IRC (something Omega needs to be on more), and some ideas came up.

the zombies will be glestimals. when a Bio-Chemist unit turns infantry into zombies, the zombies are uncontrollable (but will die over time).

attack dogs, the Cult needs attack dogs as a weak anti-infantry and stealth detection unit. also, when a lab is built, the dogs can be mutated for an increase in speed, attack, and sight; but at the cost of HP and armor.

a gas mask-wearing elite soldier, analogous to the Spec Op. something about the Spec Op and the Elite is that they cannot become infected by zombie gas.

another elite infantry would be a soldier that has been mutated. enhanced range, attack, and speed; but is fragile.

they need a technical as an anti-infantry vehicle. and a battle bus - an apc that has lots of seats and fire ports. the strength of it is dependent upon the infantry you put inside.

an idea that i just had is for the base defense. it's a toxin tower that either shoots a caustic acid for infantry or a corrosive acid for vehicles (one or the other, not both. also, it can freely morph between the two forms)

John.d.h

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Re: Military Tech Tree -- Epic New Logo
« Reply #810 on: 13 November 2010, 04:38:38 »
To expand a bit on this...

a gas mask-wearing elite soldier, analogous to the Spec Op. something about the Spec Op and the Elite is that they cannot become infected by zombie gas.
Inspiration:

Also: http://half-life.wikia.com/wiki/Combine_Soldier#Gallery

It would probably also be useful to have a stealth infantry unit for close-quarter assassination.  (Pending stealth features in GAE 0.4)  This may or may not overlap with a suicide bomber (maybe with a choice between high explosive and toxic explosion).

Quote
they need a technical as an anti-infantry vehicle. and a battle bus - an apc that has lots of seats and fire ports. the strength of it is dependent upon the infantry you put inside.
I had a hard time describing to Zoy what I meant when I called it a battle wagon, but basically what I mean is something like a moving van with firing ports cut in the sides, and scrap metal armor welded on all over the place.  I'd be inclined to give it no guns of its own, but the AI might not like that.  The Technical is basically just a pickup truck with a machine gun turret in the bed.  I figure it could probably carry one infantry unit in the passenger seat, who could fire out the window (Warthog, anyone?).

I'll try to type up a more organized list later tonight.

Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #811 on: 13 November 2010, 04:42:47 »
oh, and maybe a sniper. the Cult (or the Military) should have a dedicated sniper. now, i know that the Spec Op can snipe, but it'd be better if you could promote him to a dedicated sniper unit (who is also immune to zombie gas)

ultifd

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Re: Military Tech Tree -- Epic New Logo
« Reply #812 on: 13 November 2010, 04:45:42 »
(something Omega needs to be on more)
Yep, and not only him...everyone else too.

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« Last Edit: 8 October 2016, 07:08:50 by filux »

Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #814 on: 13 November 2010, 05:52:55 »
a gas mask-wearing elite soldier, analogous to the Spec Op. something about the Spec Op and the Elite is that they cannot become infected by zombie gas.
Inspiration:

Also: http://half-life.wikia.com/wiki/Combine_Soldier#Gallery[/url
Or maybe it was me.  :|
P.S I think they solders need a few awesome face masks.

Hehe, but I was thinking all their soldiers would be immune to the gas and wear masks. I was thinking something like these:

Code: [Select]
http://api.ning.com/files/8TEsOxUcSjhCM8l6COdZzYO5ksd4nBeePkAL4ozegq-ughgk8Jtn0aeKTzsTPCUhAZsy3dolgphGmiFsnn5BRcbh9gBbZV/killzone2.jpg

http://www.best-horror-movies.com/image-files/the-dark-lurking-storm-troopers.jpg

http://www.google.com.au/imgres?imgurl=http://pingus.seul.org/~grumbel/tmp/md5/e91e5e57b2bbc72aa3ee0f8f7f790444-soldier.png&imgrefurl=https://lists.berlios.de/pipermail/windstille-commit/2008-May/001263.html&usg=__N0Yfo3D3SbDoi7FTJJD9VvFIFi4=&h=513&w=425&sz=118&hl=en&start=21&zoom=1&tbnid=V3SId7BPwB-uUM:&tbnh=126&tbnw=104&prev=/images%3Fq%3Dsoldier%2Bmechs%26um%3D1%26hl%3Den%26biw%3D1366%26bih%3D617%26tbs%3Disch:10%2C684&um=1&itbs=1&iact=hc&vpx=118&vpy=215&dur=1737&hovh=247&hovw=204&tx=140&ty=123&ei=aSbeTJr5BpCsugPBl6DyDg&oei=YybeTILeBYryvwPZ-eXKDg&esq=2&page=2&ndsp=23&ved=1t:429,r:15,s:21&biw=1366&bih=61

So, Omega, these give you enough ideas?

also, i have given Omega pics of my face, so expect to see me as a zombie some time soon!  :P  (if you want to see my face, you can pm me....although i dont know why you'd want to)
« Last Edit: 8 October 2016, 07:09:32 by filux »

Omega

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Re: Military Tech Tree -- Epic New Logo
« Reply #815 on: 13 November 2010, 06:34:46 »
Stealing the combine soldier art from half life 2 sounds great to me... They do certainly fit the looks of a futuristic bio-soldier.

On the other hand, I don't think the zombies will be Glestimals. Too complex, no ways to convert units, and overally, it's just fraught with road bumps. Having them a normal, controllable unit is more effective for gameplay (though I do see your points). Basically, the ideas need to be possible with current technology in the GAE engine, or technology that will be implemented in 1-2 versions. I'm almost done v3, and can start working on the cult faction fairly soon.

I like the attack dog and toxin tower ideas.

it's a toxin tower that either shoots a caustic acid for infantry or a corrosive acid for vehicles
What is a caustic acid?

Still, more unit ideas needed. I'd expect about 20 units counting buildings (it won't be as large as Military. Or at least, not initially, but for sure a full sized faction). I also really need building ideas.
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Re: Military Tech Tree -- Epic New Logo
« Reply #816 on: 13 November 2010, 06:43:53 »
it's a toxin tower that either shoots a caustic acid for infantry or a corrosive acid for vehicles
What is a caustic acid?

"acid" for lack of a better word. caustic means it destroys organic material, as opposed to corrosive. the elite infantry (on both sides) would have no resistance of any kind to these chemicals.

and about the zombies, silnarm says he'll add the ability to capture units, so we could just find a way to convert to neutral, right?

wyvern

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Re: Military Tech Tree -- Epic New Logo
« Reply #817 on: 13 November 2010, 16:07:02 »
Considering being immune to poison gas, me and Gabbe figured that in WW1 mod the units could morph between a gas mask and no gas mask mode, being slightly weaker all around if wearing gas masks due to the limitations the mask imposes on its wearer.

John.d.h

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Re: Military Tech Tree -- Epic New Logo
« Reply #818 on: 13 November 2010, 16:30:26 »
Considering being immune to poison gas, me and Gabbe figured that in WW1 mod the units could morph between a gas mask and no gas mask mode, being slightly weaker all around if wearing gas masks due to the limitations the mask imposes on its wearer.
If your allies or enemies are deploying a dangerous bio-agent that turns people into the walking dead, I think leaving your gas mask on would be a safe bet. :look:

wyvern

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Re: Military Tech Tree -- Epic New Logo
« Reply #819 on: 13 November 2010, 16:32:55 »
What do you mean, its obviously safer, but you have limited vision which means you can't aim/shoot as well or walk as fast.

Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #820 on: 13 November 2010, 17:11:49 »
What do you mean, its obviously safer, but you have limited vision which means you can't aim/shoot as well or walk as fast.

ive worn a gas mask before, and i could see just fine (it was just a bit hot).  assuming that this is 20 years in the future, i think they're gas masks might be more comfortable than what we have now

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Re: Military Tech Tree -- Epic New Logo
« Reply #821 on: 13 November 2010, 17:46:21 »
What do you mean, its obviously safer, but you have limited vision which means you can't aim/shoot as well or walk as fast.
If you know your enemy is going to be deploy biological weapons, wouldn't you put your gas mask on ahead of time, rather than stopping to put it on while you're getting shot at?  Plus, morphing your units back and forth would be a hassle and would require twice as many g3d files for that unit.

Zoythrus

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Re: Military Tech Tree -- Epic New Logo
« Reply #822 on: 13 November 2010, 17:53:13 »
i think that all infectable infantry (all except the elites) need a zombified model/texture. if you zombify a shotgunner, he's going to be a zombified shotgunner, not some random zombie.

also, what about an anti-air defense? and will they have aircraft? im thinking maybe a converted crop duster that drops various toxins as their only aircraft. and for an anti-air defense, maybe a flak turret?

Omega

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Re: Military Tech Tree -- Epic New Logo
« Reply #823 on: 13 November 2010, 17:59:07 »
i think that all infectable infantry (all except the elites) need a zombified model/texture. if you zombify a shotgunner, he's going to be a zombified shotgunner, not some random zombie.
:o :o :o Ok, it's final, zombies are a regular unit.
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Re: Military Tech Tree -- Epic New Logo
« Reply #824 on: 13 November 2010, 18:02:48 »
ok, i had this idea:

mutated Freaks. Freaks are large hulking monstrosities that come out of a lab. they are mainly anti-building and vehicle units that can take lots of punishment. but are technically infantry (really mutated 9-foot-tall infantry), so anti-infantry weapons are effective.

oh, and when the ability to capture comes around, will we make the zombies capture-only units?