Wow, thanks again, both of you. While hard to comment when I know so little about these weapons overall, I will certainly look into them and try and implement many of them, if not all.
If you really want the minigun, I think a good idea would be to make a river boat with the minigun and capacity for two passengers or something of the sort.
I think I may save a river boat for the cult faction. I have a great idea in the back of my head, kinda like this:
The cult would be a dirty faction, using things that are banned by international law, such as dirty bombs, chemical and biological weapons, etc, as well as things that are "frowned on" today, like napalm.
On second thought, you could keep the flamethrower but make it replaceable with a precision flame missile(RPO?)late game or precision missile truck.
Hmm, is
this what that would be? What exactly is a precision flame missile (information would be needed to create a realistic projectile).
I'd give the transport AA guns, or make it upgradeable to an amphibious assault ship like the Wasp or Tarawa class, which could launch harriers and carry troops while at the same time having limited defensive capabilities(possibly add a lynx patrol copter)
Assuming you mean the Transport Ship, I'm thinking the default version might be unarmed, more akin to a super tanker than a military ship, but perhaps an upgrade to an armed version? An aircraft carrier does sound interesting, especially if it is able to produce units itself.
I definitely think the spec ops sniper ability should be given to a dedicated sniper who has an extremely efficient cloaking ghillie suit and an M-82 or M-40.
Agreed. For the special op, I want to completely do away with its current weapon in favor of something more realistic. One weapon choice would certainly be a sniper rifle of some sort. For cloaking, I'm thinking a unit that has no detector for it, and can only be found by its decloaking on attack. As for the weapon, doing some wikipedia-ing, the M-82 seems to be the most popular choice, but what about its still-in-development sequel, the Barret XM500? Since this takes place in the future, and the XM500 is supposedly going to replace the M-82, it may be the more practical choice.
If you want I'll come up with more and am willing to help do minor models to help
You're welcome to come up with as many ideas as you want. Obviously, we'd only be able to use so many, but more choices mean we can pick the best of them. For the most part, though, this is plenty. I can handle the major models, like our friendly soldiers, but if you want to help with low-poly(ish) models of the weapons, that would be a great asset and I would be very thankful for the help! They don't have to be extremely detailed either, since we're going to be quite zoomed out, and we have to keep poly count at a reasonable amount anyway, but as long as it resembles the weapon to at least a recognizable degree, it's golden. The name of the weapon would be visible when choosing which branch of unit you wish you produce anyway.
The UNATF need a detector unit, so why not an UAV? it would detect all stealth units except for the stealth bomber (which should decloak when it attacks, so that other units can have some way of countering it w/o a AA turret)
The cult is getting a UAV, so not sure if UNATF should get one too. Since the stealth bomber can be detected by the AA Launcher, and the Sniper will purposely not have a detector, I think it should be fine until we see what stealth units the cult will get. Also, the stealth bomber already decloaks when attacking, though, if the opponent has no AA Launcher, it makes a great spy, as it can camp the foe safely above, has a large sight radius, and is the best choice to use when you need to target an opponent for the nuke special attack. Oh, perhaps the nukes should be renamed minutemen or something?
the gatling gun should be a MG nest (possibly even make it look similar to the GLA Stinger Sites, so that it doesnt have to turn and look odd)
Not entirely sure what that is, but if it's what I think it is (based on a google search) from C&C, then it would still look odd when firing in any direction. I tried using a turret nest before, and it just didn't look good. Perhaps a single soldier on the ground with a more modern machine gun would do better.
Thanks again for all the information.