Personally, just not so sure if it would be suitable. There's the problems with how the AI wouldn't be able to use it properly, as well, it doesn't stun, it just causes superficial pain which doesn't actually do any damage. Though, it is compatible with Geneva conventions, seeing that it has no side effects (uses radio waves) and apparently USA even put a few in their prisons.
Just can't help but think it feels like the wrong kind of weapon here though. Is there any other suggestions?
Also, regarding radiation, we won't go sci-fi (that's more for Constellus to do), though the cult will have a late game weapon of a dirty bomb, a special type of bomb that isn't nuclear itself, but is packed with extremely radioactive nuclear fallout and debris, with an initial explosion which is meant to spread this out. This is a true radiation weapon. Whereas a nuclear weapon kills mostly from the blast, a radiation weapon kills mostly from the toxic fallout. Oh, and yeah, they're against international law.
As well, if GAE
gets some changes to their projectiles, then we may see a rather ambitious MIRV as the Cult's ultimate weapon.
EDIT: 0:48 GMT, 25 June 2011
Um... Crawling through GAE's source, I rediscovered a long long forgotten earthquake effect. While I haven't tested it to see how well it still works, I think it might be rather interesting for nukes to create a sort of mini earthquake on impact too. The earthquake is linked to an attack skill, and doesn't do damage itself, but is a visual effect that sounds quite pretty, just reading what it does in the source (and understanding less than half of what I read
).
<earthquake>
<magnitude value="0.25"/>
<frequency value="1.5"/>
<speed value="4.75"/>
<duration value="8"/>
<radius value="10"/>
<initial-radius value="2.0"/>
<sound-file path="sounds/earthquake.wav"/>
<shifts-per-second value="10"/>
<shifts-per-second-var value="2"/>
<shift-length-multiplier x="1" y="0.25" z="1"/>
</earthquake>
I'll re-add it to the wiki after I finish the page I am currently editing, so that these things won't get "lost" again (know any other features that aren't on
GAE/Features? Please tell me or add them yourself!).