What could you do anyway? I'm almost done, and there's no denying that redoing the animations would be a royal pain without the blends...
Of course you can Gabbe. Though you're also welcome to look at the Glest Guide's xmls, since I used those as my base for military, and every now and then when I can't remember the exact syntax of something, those outlines are an amazing help.
Good news for everyone, I am almost ready to release!
All thats left to do is model the dock and then do a small bit of testing, then I can release the next version. Still won't be the "final" since GAE's support for water units is too lacking for me to actually put the dock and battleship in normal gameplay yet, I will release a few scenarios so far, but really do want to see water units a part of normal gameplay too, hopefully in the next version of GAE or something...
I finished the missile silo now, so using nukes is now a very real possibility (as is opponents using them, but not sure if they'll use them well). I also created two SA-WEET scenarios using timers that I found very fun. One is a king of the hill scenario where you must hold the hill for 10 minutes and the other you must defeat the foe before the 20 minute timer is up. In both, the speed adjusts based on ingame speed. 10 minutes is on normal, each second ticks slower on slower game speeds and faster on faster game speeds.
Both are tested and quite fun!
I'll get a screenshot and modify the first page of this thread as well as the glest guide's page (got it working again!).
QUESTION: Do you think we should upload to download.com too? After all, it is fully playable without any external applications (since GAE is included) and that may allow more downloads, and thus more publicy?