Author Topic: New Faction:Tech II  (Read 11606 times)

Omega

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Re: New Faction:Tech II
« Reply #50 on: 16 December 2008, 15:38:49 »
Ouch. When I was testing military for the first time, it crashed 8 times (though it doesn't work properly).
When I tested labyrinth recently, it crashed 11 times. Much less...
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modman

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Re: New Faction:Tech II
« Reply #51 on: 17 December 2008, 23:34:20 »
Should I release Tech 2?  Some of the models are exactly the same as others in this faction.  It might be a little confusing.

modman

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Re: New Faction:Tech II
« Reply #52 on: 26 December 2008, 02:34:57 »
Given the fact that this faction will be so similar to Tech, I am converting this mod into an effort to give new units to Tech, and hopefully to expand it so that Magic can be expanded as well.