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MegaGlest Forum
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Modding and game content creation
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New Faction:Tech II
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Topic: New Faction:Tech II (Read 11606 times)
Omega
MegaGlest Team
Dragon
Posts: 6,167
Professional bug writer
Re: New Faction:Tech II
«
Reply #50 on:
16 December 2008, 15:38:49 »
Ouch. When I was testing military for the first time, it crashed 8 times (though it doesn't work properly).
When I tested labyrinth recently, it crashed 11 times. Much less...
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modman
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Re: New Faction:Tech II
«
Reply #51 on:
17 December 2008, 23:34:20 »
Should I release Tech 2? Some of the models are exactly the same as others in this faction. It might be a little confusing.
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modman
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Re: New Faction:Tech II
«
Reply #52 on:
26 December 2008, 02:34:57 »
Given the fact that this faction will be so similar to Tech, I am converting this mod into an effort to give new units to Tech, and hopefully to expand it so that Magic can be expanded as well.
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MegaGlest Forum
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Modding and game content creation
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Mods
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New Faction:Tech II