Moon faction:
Hailing from the highlands of Rinarn, the Moon people are seen as unsophisticated barbarians by outsiders. Their penchant for taking severed hands of their enemies as trophies has earned them a reputation for savagery, but they are so much more than mere brutes. The artisans and craftsmen of the Rinarn lack many of the mechanisms of the Lanto, but they have mastered the working of iron weapons and armor. Their soldiers fight with strength and aggression and their shamans and hags use mystic runes for protection and to bind monsters into their service. Normally separated into squabbling tribes and villages, the people of Rinarn are a force to be reckoned with when united. While the moon god Vaydrin is revered above all others, the tribes also pay respects to the spirits of their ancestors, animals, natural forces, and even the land itself.
[center][URL=http://img132.imageshack.us/i/screen0g.jpg/][IMG]http://img132.imageshack.us/img132/8633/screen0g.th.jpg[/img]
Click to enlarge.[/URL][/center]
Buildings are shown in
blue, troops in
green, heroes in
teal, and upgrades in
red). Items shown in
italics will only be included in the GAE version.
Dun (requires Standing Stones) - starting building, stores resources
(concept) Serf - builder and gatherer
Kern (morphs from Serf, requires Dun) - javelin unit, medium range, piercing attack
Orchard - living structure, produces food and energy
Thorn Tree (morphs from Orchard, requires Standing Stones) - living structure, produces food and energy, ranged attack
Garrison - military barracks, trains units
Broch (morphs from Garrison, requires Fortification) - military stronghold, trains units, ranged attack
Savage - raider unit, fast movement, impact attack, leather armor, weak defense
Therianthrope - monster unit, fast movement, slashing attack, rapid regeneration, debuffs Squire - infantry unit, strong defense, slashing attack, metal armor, slow movement
Gallowglass (morphs from Squire, requires Rune Armor) - elite infantry unit, strong defense, strong attack, slow movement
Standing Stones - stone circle, researches upgrades
Henge (morphs from Standing Stones) - raised stone circle, researches upgrades, summons heroes
Banshee (requires Lifespring) - magical hero, strong debuffs, healing ability
Ceannfort (requires Broch) - military hero, strong defense, helpful emanation
Fomori (requires Cairn) - sacred hero, strong attack, rapid regeneration Ancestral Communion (allows Cairn) - sacred upgrade, improves the sight radius of Gallowglass, Kern, Savage, and Squire
Fortification (allows Broch) - military upgrade, improves the armor of Dun, Garrison, Broch, and Henge
Otherworld Heritage (allows Lifespring) - magical upgrade, improves the EP of Fay, Hag, Shaman, and Thorn Tree
Manxome Rune (allows Basilisk) - sacred upgrade, improves the attack strength of Dire Wolf, Fomori, Jabberwock, and Therianthrope
Rune Armor (allows Gallowglass) - military upgrade, improves the armor of Ceannfort, Kern, Savage, and Squire
Sign of the Eclipse (allows Therianthrope) - magical upgrade, improves the EP regen of Banshee, Fay, Hag, and Shaman Cairn (requires Ancestral Communion) - sacred structure, trains units
Fay - support unit, healing ability
Hag - spellcasting unit, debuffs Shaman - summoner unit, requires EP to bind units
Dire Wolf - beast unit, fast movement, strong attack, weak armor
[url=http://www.tarpits.org/education/guide/flora/wolf.html](concept)[/url]
Jabberwock - creature unit, tough armor, debuff emanation Basilisk - flying unit, ranged attack, rapid regeneration
Lifespring (requires Otherworld Heritage) - magical structure, healing emanation (concept)
Enchantment - magical upgrade, adds EP regeneration to Lifespring's emanation
Sun faction:
The Lanto, or people of the Sun, were once a vast empire but their power has dwindled in recent times. The two most influential figures in Lanto society are their monarch, Queen Niandra, and the leader of the temple, High Matriarch Ola. From a long line of warrior queens, Niandra seeks to restore the former glory of the once-great nation. Unlike some cultures, the Sun nation do not see magic and technology as opposing forces, but rather use them together to produce magical-mechanical constructs like the mighty Colossus. They also have a variety of regular human soldiers, magical beings, and animals at their disposal. A common misconception is that the Lanto worship the Sun. They do revere the Sun and honor it, but only as the greatest manifestation of their goddess, Elondra.
Screenshot coming soon!
Buildings are shown in
blue, troops in
green, heroes in
teal, and upgrades in
red). Items shown in
italics will only be included in the GAE version.
Palace (requires Sun Well) - starting building, stores resources
Laborer - builder and gatherer
Artificer (morphs from Laborer, requires Effigy) - advanced builder, fast repairs
Colossus (requires Arcane Engineering) - siege unit, strong defense, impact attack, stone armor, slow movement
Sunglass - defensive structure, energy attack
Herder's Pillar - agricultural center, produces food and livestock
Goat - livestock unit, produces food
(concept) Fort - military barracks, trains warrior units
Citadel (morphs from Fort, requires Monasticism) - fortified barracks, trains advanced units
Janissary - elite archer unit, long range, strong defense
Zealot (requires Valor) - lion cavalry unit, strong attack, fast movement, AoE buff [url=http://www.tarpits.org/education/guide/flora/lion.html](concept)[/url]
Slinger - ranged unit, long range, impact attack, weak defense
Ghazi - infantry unit, balanced fighter
(weapon concept) Sun Well - cultural center, researches upgrades
Consecration (allows Solar Circle) - sacred upgrade, improves the armor of Effigy, Monument, Palace, and Sun Well
Dominion (allows Effigy) - arcane upgrade, improves the sight range of Citadel, Effigy, Monument, and Palace
Monasticism (allows Citadel) - cultural upgrade, improves the production speed of Monument and Solar Circle
Arcane Engineering (allows Colossus) - arcane upgrade, improves the build and repair speeds of Laborer and Artificer
Sacrifice (allows Phoenix) - sacred upgrade, improves the EP of Celestial, Eunuch, Matriarch, and Zealot
Valor (allows Zealot) - military upgrade, improves the HP regen of Agha, Ghazi, Janissary, and Slinger Solar Circle (requires Consecration) - temple structure, trains sacred units
Eunuch - support unit, heals and buffs
Matron - priestess unit, strong attack, helpful emanation Altar (requires Solar Circle) - sacrificial structure, summons sacred units
Celestial - angelic unit, ranged attack, fast flight
Phoenix - flying unit, energy attack, rapid regeneration
(concept 1) and
(concept 2) Effigy (requires Dominion) - arcane structure, debuff emanation
Amplification - arcane upgrade, improves the effect strength of Matron and Penitent Monument (requires Sun Well) - advanced cultural structure, summons heroes
Agha (requires Citadel) - martial hero, balanced fighter, helpful emanation
Matriarch (requires Solar Circle) - clerical hero, splash attack, heals and buffs
Penitent (requires Effigy) - angelic hero, strong attack, healing emanation