Author Topic: Sun and Moon  (Read 143712 times)

Omega

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Re: Sun and Moon
« Reply #100 on: 31 March 2009, 18:44:48 »
One question, how did you reduce the poly of yours? Theres a lot of different methods, and i'm just curious how you did it...
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John.d.h

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Re: Sun and Moon
« Reply #101 on: 31 March 2009, 20:49:11 »
I just used the "decimate" modifier.  I tried the "poly reduce" Python script, but the models looked horrible afterwards, so I prefer decimate.  Those are the only two ways I know.  If you know any other good methods, I wouldn't mind hearing them.

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Re: Sun and Moon
« Reply #102 on: 3 April 2009, 00:48:47 »
New concept art for the Cairn is here.  It's a big pile of rocks with two smalls trees and a brazier in front of it.  I think it would look pretty cool if the brazier was lit and the trees would sway when the building was producing a unit or researching a technology.

Code: [Select]
[img]http://c3.ac-images.myspacecdn.com/images02/103/l_f50448b4f75545be85032e46657d6b06.jpg[/img]
« Last Edit: 29 October 2016, 06:16:11 by filux »

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Re: Sun and Moon
« Reply #103 on: 3 April 2009, 02:32:48 »
have you modeled it yet?
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John.d.h

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Re: Sun and Moon
« Reply #104 on: 3 April 2009, 02:54:00 »
If I had, I'd be posting a model instead of a pencil sketch. :P

So far, I have a rough draft of the rock pile, but I'm not really satisfied with it.  I'm not going to be able to do the trees myself.  The brazier shouldn't be too hard, but the fire itself is something I don't know how to do yet.
Code: [Select]
[img]http://www.mediafire.com/imgbnc.php/653390ac06230c934bf33ebe3bafb3936g.jpg[/img]
« Last Edit: 29 October 2016, 06:16:33 by filux »

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Re: Sun and Moon
« Reply #105 on: 3 April 2009, 03:02:47 »
hmm
well i say just take a run at it
i suggest putting a few stray rocks around it though
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John.d.h

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Re: Sun and Moon
« Reply #106 on: 3 April 2009, 15:29:18 »
If anybody has one or two spare tree models (maybe something you made for a tileset but never actually used) that I could use for my Cairn, I'd appreciate it.

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Re: Sun and Moon
« Reply #107 on: 12 April 2009, 19:41:31 »
Since I've got the XMLs and a few models done, I could release an early version if anybody wants to give it a try.  If nobody's interested, then I'll wait until I've got a lot more done, so just let me know if any of you want to go ahead and try it out as-is.

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Re: Sun and Moon
« Reply #108 on: 12 April 2009, 20:10:31 »
i'd like to try it
then i maybe able to give more feedback and possibly help you on modeling
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John.d.h

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Re: Sun and Moon
« Reply #109 on: 12 April 2009, 20:38:28 »
Okay.  My internet sucks here, so I'll try to upload it tomorrow when I'm on campus.

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Re: Sun and Moon
« Reply #110 on: 12 April 2009, 21:31:06 »
ok thx
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John.d.h

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Re: Sun and Moon
« Reply #111 on: 14 April 2009, 05:33:14 »
Okay, here's a playable informal pre-release of Sun and Moon, including eight new models, two of which are textured (thanks to gAMeboy) and a few new voice sounds.  If you play it, let me know what your thoughts are.

Code: [Select]
http://www.mediafire.com/file/rn5mdvgtzij/solunar_4_13_09.7z
Known issues:
  • The new voice sounds need to be redone.  They get cut off before they're done playing and the acting isn't that great anyway.
  • Some of the commands have the wrong names, and the "produce unit" icons might not match the icons for the unit being produced.
  • The cell maps probably need to be fixed.  I've seen units walk through supposedly solid parts of buildings.
  • The two factions probably aren't balanced at all, since I haven't even tried yet.
  • Air Ballista is going to be replaced.  I've got an idea of what I might use in its place, but I don't quite know what to call it yet.
  • Some of the units haven't yet had their stats changed much from the Magitech unit that I used as a base.  Others have.  This might make playing with them a bit... counter-intuitive.


That's all I can think of.  If you see anything else that stands out, let me know so I can try to fix it.
« Last Edit: 29 October 2016, 06:16:58 by filux »

MadElf

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Re: Sun and Moon
« Reply #112 on: 14 April 2009, 07:49:31 »
Noooooooo!
Not MediaFire  :-\, it doesn't work in my computer for some reason, could you post it somewhere else? Like moddb or savefile.
Please. :D

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Re: Sun and Moon
« Reply #113 on: 14 April 2009, 07:56:44 »
If you are moving it, you can also convert it to .zip or .rar, or something.  ::)

titi

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Re: Sun and Moon
« Reply #114 on: 14 April 2009, 08:29:29 »
why is .7z not ok?  ::)

does this direct link work for you MadElf?
Code: [Select]
http://download246.mediafire.com/mivddlbw0oxg/rn5mdvgtzij/solunar_4_13_09.7z
« Last Edit: 29 October 2016, 06:17:32 by filux »
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John.d.h

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Re: Sun and Moon
« Reply #115 on: 14 April 2009, 08:33:29 »
I'm uploading to savefile right now but it's taking a while since it's a *.zip (so it's much bigger than the *.7z) and it's only going at about 15kb/sec, but it should be up in a little while.

Edit: Scratch that.  My internet's being cantankerous and keeps interrupting my uploads.  I'll try again but if it doesn't work, you'll have to wait until I can do it from my school's internet.

Edit 2: Still not working.  See you in the afternoon I guess.
« Last Edit: 14 April 2009, 09:10:35 by John.d.h »

MadElf

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Re: Sun and Moon
« Reply #116 on: 14 April 2009, 11:50:47 »
@Jonh
Thanks anyways. ;)

@Titi
No, it doesn't  :( Nothing related with mediafire works here, files or images... But thanks.

madmanntis

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Re: Sun and Moon
« Reply #117 on: 14 April 2009, 16:08:11 »
Quick question about your units for the mod...

Would you rather have modified magitech models for units (say, using the worker as a base model and editing and adding onto it) or would you strongly prefer original non-magitech stuff?

I have done nothing so far, but I just wanted to clarify.

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Re: Sun and Moon
« Reply #118 on: 14 April 2009, 22:17:57 »
i have an error when i run your mod, i could fix it but this is your mod
you should double check and make sure that it works

and Madelf,
Code: [Select]
[url=http://files.filefront.com/solunarzip/;13600652;/fileinfo.html]download from filefront[/url]
« Last Edit: 29 October 2016, 06:18:02 by filux »
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John.d.h

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Re: Sun and Moon
« Reply #119 on: 14 April 2009, 22:44:20 »
Would you rather have modified magitech models for units (say, using the worker as a base model and editing and adding onto it) or would you strongly prefer original non-magitech stuff?
I'm not very picky.  I don't mind if you use Magitech models as a base, so long as it's unique and it looks cool. :)

i have an error when i run your mod, i could fix it but this is your mod
you should double check and make sure that it works
It works fine for me.  What was the error?  The only thing I can think of is if I fixed it in the directory I'm playing from and not in the archive I uploaded (dumb mistake).  If that's the case, you just need to add the quotation mark that's missing from the resource requirements in palace.xml.
« Last Edit: 14 April 2009, 22:50:53 by John.d.h »

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Re: Sun and Moon
« Reply #120 on: 14 April 2009, 23:08:37 »
no it's where the icons are in the units folder
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John.d.h

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Re: Sun and Moon
« Reply #121 on: 14 April 2009, 23:14:19 »
What is the error message you're getting?  If I know what it actually says, I'll be more apt to fix it.  Since it's running perfectly fine for me on Windows but not for you, I'm guessing it has something to do with operating systems.  I'll boot up my Ubuntu and see if I have the same problem you're having.

Edit: Yeah, it crashes on my Ubuntu, but it won't give me an error message, maybe because I'm using an older version of Glest (3.1.2) and can't be bothered to update, since I really don't know how to install anything on Linux without using a package manager.  I have an idea of what I might have to do to fix it (i.e. move the icons out of the "units" folder and into one of its sub-folders and redo the XML files to reflect the change), but it would really help if you told me the error message so I would know if that's actually what the problem is or not.
« Last Edit: 14 April 2009, 23:40:43 by John.d.h »

MadElf

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Re: Sun and Moon
« Reply #122 on: 14 April 2009, 23:44:43 »
thanks archmage101! It works, and I like it very much, specially on my Scrub Tileset.

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Re: Sun and Moon
« Reply #123 on: 14 April 2009, 23:47:59 »
no problem
my dad has a really fast computer so if you need a file uploaded on a certain site just tell me
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MadElf

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Re: Sun and Moon
« Reply #124 on: 14 April 2009, 23:56:03 »
Ok thanks, you got a PM. :)

 

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