Author Topic: Sun and Moon  (Read 143721 times)

-Archmage-

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Re: Sun and Moon
« Reply #125 on: 15 April 2009, 00:04:51 »
 :)
a PM? ???
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John.d.h

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Re: Sun and Moon
« Reply #126 on: 15 April 2009, 00:10:32 »
Archmage101, I still need to know what the error message is that you're getting.

And PMs are Private Messages, accessible via the "MY MESSAGES" button at the top of the page.

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Re: Sun and Moon
« Reply #127 on: 15 April 2009, 00:22:32 »
it says can't find /units/tech_stop/tech_stop.xml
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John.d.h

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Re: Sun and Moon
« Reply #128 on: 15 April 2009, 00:29:12 »
Weird... I guess it accesses the files differently on Linux than on Windows.  I'll fix it and upload a new version tomorrow.  Thanks for letting me know.

John.d.h

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Re: Sun and Moon
« Reply #129 on: 15 April 2009, 02:37:33 »
Sun and Moon is up on Mod DB.  http://www.moddb.com/mods/sun-and-moon

-Archmage-

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Re: Sun and Moon
« Reply #130 on: 15 April 2009, 02:52:24 »
so is this your v1.0 alpha test #1
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John.d.h

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Re: Sun and Moon
« Reply #131 on: 15 April 2009, 14:30:56 »
I don't particularly care to get into the version number thing, but I guess if I had to give it a number, I'd call it 0.2 since several models are made, but only a couple textures, a few sounds, and no animations, so I'm estimating that it's about 20% done.

As soon as I fix the Linux issue with the icons, I'll upload it as 0.2.1, which should be done some time this afternoon.

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Re: Sun and Moon
« Reply #132 on: 15 April 2009, 14:58:33 »
It is obvious that you have been working hard.  I would like to applaud your tremendous effort on the storyline.  The factioin for sun looks really good, and I think it will be a great faction.  Now, on the Earth and Sky, they seem real cool, but wouldn't it be best to just work on sun and moon?

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Re: Sun and Moon
« Reply #133 on: 15 April 2009, 16:43:35 »
It is obvious that you have been working hard.  I would like to applaud your tremendous effort on the storyline.  The factioin for sun looks really good, and I think it will be a great faction.  Now, on the Earth and Sky, they seem real cool, but wouldn't it be best to just work on sun and moon?
Thanks, I'm glad you like it.  I'm not doing any work on Earth and Sky yet, since I really want to get Sun and Moon done first.

modman

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Re: Sun and Moon
« Reply #134 on: 15 April 2009, 20:14:43 »
So do you want me to add this to the Faction Download Center or is it not finished enough?

John.d.h

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Re: Sun and Moon
« Reply #135 on: 15 April 2009, 20:20:19 »
You can if you want, but wait until I get it working for Linux (should be fixed today).

John.d.h

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Solunar 0.2.1 available
« Reply #136 on: 15 April 2009, 21:44:12 »
The new version (0.2.1) is available.  What's been changed:
  • Re-arranged some files and altered the XMLs to reflect this.
  • Got it to run on Linux (Ubuntu Intrepid Ibex running Glest 3.1.2 on Wine).  This was a direct result of the previous point.
  • Changed the Dun unit to use the model of the Castle instead of the Mage Tower.
  • Changed the Serf unit to use the model of the Worker instead of the Initiate.
  • Changed the Serf unit to have an attack skill and command.
  • Minor cosmetic changes, like getting icons to match.


If you tried running the version I posted two days ago and it didn't work, you should be able to run this one, but if the other one worked for you, then there's not really any need to download this one since barely anything has changed.  You can if you want to, though.

Here's the link on mediafire:
Code: [Select]
http://www.mediafire.com/file/jgzvneztjkq/solunar_0.2.1.7zIt should be up on Mod DB soon.

Thanks to archmage101 for pointing out the Linux issue.

So do you want me to add this to the Faction Download Center or is it not finished enough?
You can if you want.
« Last Edit: 29 October 2016, 06:18:58 by filux »

-Archmage-

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Re: Sun and Moon
« Reply #137 on: 15 April 2009, 22:01:18 »
i'm glad i could help
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Re: Sun and Moon
« Reply #138 on: 15 April 2009, 22:03:06 »
can you post it as .zip to because on my windows i can't unpack anything beside a .zip

or is there a program that i could use
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John.d.h

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Re: Sun and Moon
« Reply #139 on: 15 April 2009, 22:07:40 »
http://www.7zip.org/

It's free and it supports zip, rar, tar, and 7z formats.

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Re: Sun and Moon
« Reply #140 on: 15 April 2009, 22:18:37 »
thyx :D
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John.d.h

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Re: Sun and Moon
« Reply #141 on: 15 April 2009, 23:40:09 »
Anybody else have any problems, bugs, comments, concerns?  Has anybody tried running it on a Mac or any other operating system?
thyx :D
No problem.  Did you get it to work?

-Archmage-

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Re: Sun and Moon
« Reply #142 on: 15 April 2009, 23:58:33 »
so far it works on my windows
when i go to my dad's i'll test the newest version

i played it: it's great for the amount of work that's been done
here i made background images for sun and moon, but you'll have to scale them to fit in glest because i was using paint and i don't know how to get an accurate scaling on that program:
Code: [Select]
[url=http://files.filefront.com/13605934]solunar_images[/url]
Enjoy! ;D
« Last Edit: 29 October 2016, 06:20:02 by filux »
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John.d.h

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Re: Sun and Moon
« Reply #143 on: 16 April 2009, 00:49:53 »
Solunar 0.2.1 is available on Mod DB now.
Code: [Select]
http://www.moddb.com/downloads/solunar-021
so far it works on my windows
when i go to my dad's i'll test the newest version
Okay, but I'm more concerned with getting it to work on Linux.  Let me know how it goes.
Quote
i played it: it's great for the amount of work that's been done
Thanks.
Quote
here i made background images for sun and moon, but you'll have to scale them to fit in glest because i was using paint and i don't know how to get an accurate scaling on that program:
Code: [Select]
[url=http://files.filefront.com/13605934]solunar_images[/url]
Enjoy! ;D
Actually, I had some really good ones in mind that I saw posted on here somewhere a while ago.  I'm not planning on doing icons any time soon, though.  I'd rather finish modeling, texturing, and whatnot first.
« Last Edit: 29 October 2016, 06:20:50 by filux »

Omega

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Re: Sun and Moon
« Reply #144 on: 16 April 2009, 03:00:46 »
Nothing related with mediafire works here, files or images... But thanks.
I don't think its your computer. Unless you have some weird linux system, the browser should be all that matters. Firefox 3.1 (theres a new beta out), IE 8 (no longer a Beta I think), or google chrome (v1) all seem to work. I think you might have either a bad connection or a bad browser. If the browser doesn't work, I'm 90% sure that the internet connection (maybe the ISP is blocking???) is bad.
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Re: Sun and Moon
« Reply #145 on: 16 April 2009, 14:51:55 »
wow this is growing.
BTW I made a few images for sun now i'm working on moon, so don't worry.

John.d.h

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New models for Sun and Moon
« Reply #146 on: 16 April 2009, 22:27:24 »
Now available: construction models!  Note that, with the exception of stone_circle_construction, these are not final.  I'll probably make the final ones after the regular models have been textured and everything (no sense in texturing twice, right?).

Code: [Select]
http://www.mediafire.com/file/yyzmmtlfjoh/altar_construction.blend
http://www.mediafire.com/file/wmd2yzzmjwm/broch_construction.blend
http://www.mediafire.com/file/mdtm3mvw2g2/solar_circle_construction.blend
http://www.mediafire.com/file/fcafnjzjzze/stone_circle_construction.7z (includes model and texture)
http://www.mediafire.com/file/rmnzkvrnmkn/sun_well_construction.blend
http://www.mediafire.com/file/m2im3kcrmmn/sunglass_construction.blend

wow this is growing.
BTW I made a few images for sun now i'm working on moon, so don't worry.
Great, I look forward to seeing your work.
« Last Edit: 29 October 2016, 06:21:54 by filux »

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Re: Sun and Moon
« Reply #147 on: 17 April 2009, 01:46:51 »
I'll probably add your mod to the list of incomplete ones once you have at least completed all of the building models OK?  By this point the factions will have some identity; right now they are more of a showcase of the models you have finished.

John.d.h

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Re: Sun and Moon
« Reply #148 on: 17 April 2009, 03:10:29 »
I've spent pretty much all day working on this mod, and in addition to the construction models, I've made a lot of progress on my XMLs, getting the stats the way I want them and whatnot.  When I make my next release (which should be quite a while from now because I've really gotta get started on this literature review assignment  ::)) expect it to be a significant improvement.
I'll probably add your mod to the list of incomplete ones once you have at least completed all of the building models OK?  By this point the factions will have some identity; right now they are more of a showcase of the models you have finished.
Sounds good to me.

-Archmage-

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Re: Sun and Moon
« Reply #149 on: 19 April 2009, 00:11:34 »
ok i just tested solunar
my results:
it works fine

problems:
balance; sun won by far
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