Author Topic: Sun and Moon  (Read 143748 times)

John.d.h

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Re: Sun and Moon
« Reply #150 on: 19 April 2009, 01:39:25 »
Yeah, I haven't even really started trying to balance the two factions yet.  I guess I'll get on that after I do my paper.

-Archmage-

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Re: Sun and Moon
« Reply #151 on: 19 April 2009, 03:29:29 »
you also need to work on graphics, particle projs in particular
everything is to much like magitech
a battlemage throwing an arrow
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John.d.h

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Re: Sun and Moon
« Reply #152 on: 19 April 2009, 03:54:21 »
you also need to work on graphics, particle projs in particular
Moon's units all (unless I'm overlooking something) have their own non-Magitech particle effects.  I do still need to work on Sun's, though.
Quote
everything is to much like magitech
Pot?  Kettle?  Blackness?
Quote
a battlemage throwing an arrow
He's not going to look like a Battlemage when it's done, obviously.  ::)  The arrow is just a placeholder, to be replaced by a javelin later.

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Re: Sun and Moon
« Reply #153 on: 19 April 2009, 04:02:42 »
oh if you want you can use the javelin proj from my eleminion mod
i personally think i did a good job on it
it's in: ... techs/eleminion/factions/rebellion/units/javelin_fighter
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-Archmage-

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Re: Sun and Moon
« Reply #154 on: 19 April 2009, 04:33:54 »
NOTE: this will be updated, so look at this post for new models that i may make

new models for you:
needs to be textured, and exported to g3d
Code: [Select]
[url=http://startdownload.filefront.com/13621445//eccb12feb83ca729b0bfe5c2155ebcfcb6f97469b569bd834439af1897b390de5896e84cb714b5af//]cairn.blend[/url]

[url=http://startdownload.filefront.com/13621604//eccb12feb83ca729b0bfe5c2155ebcfcb6f97469b569bd834439af1897b390de5896e84cb714b5af//]dire_wolf/lioness.blend[/url]
« Last Edit: 29 October 2016, 06:22:21 by filux »
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John.d.h

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Re: Sun and Moon
« Reply #155 on: 19 April 2009, 04:42:35 »
Thanks, but I don't really need any buildings modeled for me right now.  I've got that pretty well under control.  It's the texturing and animating that needs work and the models of soldiers and creatures, but I might be able to do a good deal of that when I have more free time.

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Re: Sun and Moon
« Reply #156 on: 19 April 2009, 05:33:27 »
well i'm saving you some time :)
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John.d.h

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Re: Sun and Moon
« Reply #157 on: 22 April 2009, 10:49:03 »
I did it!  It took most of the day and literally all night (from about 11am yesterday until sunrise this morning) and I feel like it almost killed me, but I've finally finished that *pick-your-own-harsh-expletive* literature review.  Consequently, as soon as I recover from this ordeal, I'll be back to modding in no time. :)

Since the last release, I've redone the XML stats for [almost] all the units for both factions, created construction models for some of the buildings, and probably a few other things, but my brain is too overworked right now to remember what they are.  Since my landlord is going out of state for a while (I'm giving him a ride to the airport in about an hour and a half) I should have the house to myself, which gives me free reign to record more voice sounds without raising any eyebrows, so expect a few of those in the next release as well.  Although I've still got a couple school-related things to do before the end of the semester, I should be able to *maybe* get a release out by the end of the month.

Edit: I updated the change log and moved it to the following post so as to appropriately bump the thread.
« Last Edit: 25 April 2009, 03:29:56 by John.d.h »

John.d.h

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Re: Sun and Moon
« Reply #158 on: 25 April 2009, 03:28:10 »
Edit: Change log updated and moved to this post: https://forum.megaglest.org/index.php?topic=3811.msg24909#msg24909
« Last Edit: 28 April 2009, 19:57:21 by John.d.h »

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Re: Sun and Moon
« Reply #159 on: 25 April 2009, 03:42:59 »
Quote
I substantially altered Sun's Air Ballista (I really need to come up with another name for that thing).

ok, my ideas:
  ==sollista==
  ==solar ballista==
  ==ballista of the sun==
  ==celestial defender==

Quote
I'll see what I can do.
 

well it's you mod so it's more like "do what i can do"  :P

YAY!!! One of my birthday parties is tomorrow!

i'm turning 12!!!
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MadElf

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Re: Sun and Moon
« Reply #160 on: 25 April 2009, 05:43:27 »
Cool, Happy birthday.
I like Sollista sounds funny. :D

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Re: Sun and Moon
« Reply #161 on: 25 April 2009, 12:50:14 »
well i already am 12
i was 12 on 4/23 :P

3 hours until everyone comes

not to go totally off topic:
i like sollista to
John, which one do you like the best?
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John.d.h

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Re: Sun and Moon
« Reply #162 on: 25 April 2009, 21:43:39 »
Well, the main reason I couldn't think of a name was because I didn't really know what kind of unit I wanted it to be.  I was just using the ballista as a place-holder and I was considering replacing it with a magical rock-throwing pedestal or something, but I think I came up with a better idea now.  Since it didn't make sense to have all of Sun's units require food (like the Celestial Maiden for example), I gave them an Energy-producing unit called the Mana Stone so that those units could require energy instead of food, so now I think I'm going to allow the Mana Stone to morph into a defensive unit called the Scorcher, which will produce a small amount of Energy and have an anti-air energy attack.  I figure since hardly anybody uses anti-air units like the Tower of Souls or the Air Ballista because you can usually get more firepower for the price by using Battle Mages or Archers, having it also produce an important resource will make it worthwhile to build, so it will actually be useful for people (I hope).  Now I might need to give Moon another resource to balance it out, but I'll wait and see how this works out first.

Thanks for the suggestions, though.  Sollista is a pretty cool name.

well i already am 12
I'm only 21 and this forum makes me feel ancient. lol

MadElf

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Re: Sun and Moon
« Reply #163 on: 25 April 2009, 23:08:32 »
I'm 14, but back on topic, I don't get what that "SunGlass" is, is it a defense unit?

John.d.h

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Re: Sun and Moon
« Reply #164 on: 25 April 2009, 23:14:32 »
Yes, the Sunglass is a defensive unit like the Defense Tower.

John.d.h

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Re: Sun and Moon
« Reply #165 on: 26 April 2009, 00:14:14 »
Okay, I'm having a problem here.  I added a texture to the Herder's Pillar and tried running it in the game, but got this error message:
Code: [Select]
Exception caught loading 3d file:
techs/solunar/factions/sun/units/herders_pillar/models/herders_pillar.g3d
Unknown pixmap extension:
1\techs\solunar\factions\sun\units\he]7xk<a^
I followed the steps on the glest.wikia texturing guide as far as I know, and the texture is an uncompressed *.tga, but I still get this error. :(

Anybody know what's wrong and how to fix this?

Here are the files in case you want to try them and see what's wrong (Mediafire isn't working for me right now for some reason):
Code: [Select]
http://www.easy-share.com/1904754525/herders_pillar.blend
http://www.easy-share.com/1904754529/herders_pillar.tga
« Last Edit: 29 October 2016, 06:23:09 by filux »

MadElf

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Re: Sun and Moon
« Reply #166 on: 26 April 2009, 01:40:22 »
If you discover tell me, I always have this problem when adding a texture to a model...

John.d.h

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Texturing error message
« Reply #167 on: 26 April 2009, 02:38:03 »
I just tested it by applying Magitech's texture_stone_wood.tga to my model and got the same error message, so it's nothing wrong with the texture.
« Last Edit: 26 April 2009, 03:19:22 by John.d.h »

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Re: Sun and Moon
« Reply #168 on: 26 April 2009, 03:27:55 »
just a note
i recommend filefront, instead of mediafire
you can upload up to 1 GB at one time

i'll take a look at the texture problem
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John.d.h

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Re: Sun and Moon
« Reply #169 on: 26 April 2009, 03:33:18 »
There doesn't appear to be a problem with the texture itself or with the model, but unfortunately Titi's texturing tutorial is not at all noob-friendly.  (No offense, but it's really hard to follow along with what you're doing!)

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Re: Sun and Moon
« Reply #170 on: 26 April 2009, 03:38:13 »
ok well then i think you should talk to titi about this
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madmanntis

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Re: Sun and Moon
« Reply #171 on: 27 April 2009, 08:54:10 »
Could be something that happened with exporting/converting your .blend?

Did you open the xml files you exported from blender in wordpad and change all of the texture paths?

(If the answer to the above question is yes, just ignore the rest of my post :))

When first exported from blender, the xml's will usually say something like:
Texture name="c:/Program Files/john_d_glest_stuff/textures/texture_unit.tga"

You'd have to change every occurance of that to, Texture name="//texture_unit.tga". It's pretty easy if you use the Replace command in Wordpad.

titi

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Re: Sun and Moon
« Reply #172 on: 27 April 2009, 12:02:17 »
Sorry that I missed this.

well, it might be a (windows)bug in the export script...
anyone else has problems with it?

I think this part is a bit odd:

Code: [Select]
            if image:
                textureName = image.getFilename()
                textureName = textureName.split('/')[-1]  #get only the filename
                diffuseTexture = 'true'

'/' is not really platform independend. What I see from my windows tests, the whole path is stored in the xmls and g3ds. This will result in non working files :( .
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titi

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Re: Sun and Moon
« Reply #173 on: 27 April 2009, 12:11:45 »
for a quick fix ( windows only )

replace

textureName = textureName.split('/')[-1]  #get only the filename

with

textureName = textureName.split('\\')[-1]  #get only the filename

in the file g3d_xml_exporter_v1.0.py .
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MadElf

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Re: Sun and Moon
« Reply #174 on: 27 April 2009, 12:22:03 »
I'm having this problem too, i will try that.

 

anything