Author Topic: Sun and Moon  (Read 143718 times)

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #175 on: 27 April 2009, 15:08:57 »
Yes!  It worked!  Thanks a lot. :)

Somebody should add this to the wiki.

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Sun and Moon
« Reply #176 on: 27 April 2009, 16:07:08 »
Well a bugfixed version of the export script would be much better ( in my opinion ) .
I will see what I can do if I find some more time.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Sun and Moon
« Reply #177 on: 27 April 2009, 16:57:05 »
I hope that 
os.path.normcase('/')

does the trick
can anyone test it please:

replace

textureName = textureName.split('/')[-1]  #get only the filename

with

textureName = textureName.split(os.path.normcase('/'))[-1]  #get only the filename

 ( update: works in linux , what about windows? )
« Last Edit: 27 April 2009, 17:34:27 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #178 on: 27 April 2009, 20:25:09 »


It works fine for me.

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Sun and Moon
« Reply #179 on: 29 April 2009, 09:00:34 »
Teamcolor for The Herder's Pillar:

What about the idea of "particles" in teamcolor which rotate around the pillar or above?
These particles are simply made of very small objects in teamcolor.
« Last Edit: 29 April 2009, 09:22:07 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #180 on: 29 April 2009, 16:32:27 »
I made the model for the Fort yesterday, but my internet was being screwy, so here it is today.


What about the idea of "particles" in teamcolor which rotate around the pillar or above?
These particles are simply made of very small objects in teamcolor.
I might do something like that for a more magical building, like Sun's Mana Stone.  The idea behind the Herder's Pillar is that it's some kind of landmark that the shepherds use as a meeting place, so I was thinking of just painting some big symbol on it in team color... just as soon as I figure out how to do that.  If you could point me in the direction of a good alpha tutorial, that would be great. :)

Edit: Okay, I figured out how to apply alpha to an object.  Now I just have to mess around with it until I can actually make it look halfway decent.
« Last Edit: 29 April 2009, 20:57:50 by John.d.h »

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #181 on: 2 May 2009, 01:09:12 »
Updates to the current change log follow.  Let me know if you think of anything I should do before the next release.

  • XML stats have been altered to make them make sense (like the Dire Wolf's attack range).
  • Construction models for several buildings have been added.
  • XML stats have been altered to help balance the two factions better.
  • XMLs have been altered to correct command names.
  • The "produce unit" button icons should now match the units they produce.
  • XMLs have been altered to fix cell maps.
  • The Kern now has entirely original voice sounds.
  • The Serf now has a few original voice sounds.
  • Just about all the units should have their own non-Magitech particle effects now.
  • Moon has a new unit: the Harpy.
  • Sun has a new resource: Energy.
  • Sun has a new unit, the Mana Stone, which produces Energy.
  • Sun has a new unit, the Scorcher, which replaces the Air Ballista.
  • Upgrades have been altered and rearranged for both factions.
  • The Sun Maiden's name has been changed to Celestial Maiden and her stats have been altered substantially.
  • The Bog has been renamed to the Orchard.
  • The Bladesman has been renamed to the Ghazi.
  • The Sunglass now rotates.
  • The Sun Well now glows at night.
  • The Herder's Pillar now has a texture.  It still needs team color, though.
  • The Solar Circle's model has been completely redone and its size and cell map have been altered.
  • The Eunuch is now allowed to repair all of Sun's buildings, not just the ones he can build.
  • The Fort has a new model.
  • The Broch's model has been completely redone and its size and cell map have been altered.


Today I completely remodeled the Broch from scratch.  I also did a model for the Gallowglass' axe, including textures from texture_stone_wood.tga and texture_armored_swordman.tga.


Also, the first post has new screenshots and descriptions for the two factions.

MadElf

  • Guest
Re: Sun and Moon
« Reply #182 on: 2 May 2009, 01:51:11 »
Nice!
The Axe looks really good!
If you need help texturing the buildings just ask me, I love texturing things! :)

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #183 on: 2 May 2009, 19:02:34 »
Here's a model for the Kern's throwing spears, using the same textures as the Gallowglass' axe.  I think it's worth noting that I made both of these weapons entirely in Blender, instead of making a model in AutoCAD and then refining it in Blender, so I guess that's a big step forward.

Nice!
The Axe looks really good!
If you need help texturing the buildings just ask me, I love texturing things! :)
Thanks!  Since I'm getting a lot better at using Blender, my buildings keep getting improved, so I'm kinda waiting until I get them finalized (as good as I can get them) before texturing, but I'll let you know when that happens.  I think the Fort will be done pretty soon.

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #184 on: 3 May 2009, 19:08:56 »
I finished my model (once again, entirely in Blender) of the Ghazi's khopesh, using the Glest wood texture and a photo of a bronze sculpture from burningwell.org, and based on this picture: http://upload.wikimedia.org/wikipedia/commons/thumb/3/38/Khopesh.jpg/800px-Khopesh.jpg.  Anyway, here's what the model looks like.

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #185 on: 4 May 2009, 18:12:02 »
Today I did a model for the Ancestral Warrior's sword, using the same textures as the spear and the axe.

Edit: Here's the new version of the Kern's weapon, making it more of a javelin instead of a spear.

Edit 2: Here's the new version of the Gallowglass' weapon, making it more like a voulge or Lochaber axe.

Edit 3: Here's the new version of the Ghazi's khopesh.  The blade is bronze and the handle is leather and alpha.
« Last Edit: 4 May 2009, 22:16:16 by John.d.h »

MadElf

  • Guest
Re: Sun and Moon
« Reply #186 on: 5 May 2009, 00:02:33 »
Looks really good! Is the sword a 2 handed sword? If it is, I got an idea for you. And I think the axe looks more like a Halbardier than a axe to me...

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #187 on: 5 May 2009, 00:30:39 »
Tonight I did the Ghazi's shield, which was mostly just an exercise in learning GIMP, but here it is:

The front of the shield is a combination of a leather texture from burningwell, the Glest swordman.tga texture, and gAMeboy's sunburst logo (drawn here in alpha).  The back of the shield is the same as the Swordman's.
Looks really good! Is the sword a 2 handed sword? If it is, I got an idea for you. And I think the axe looks more like a Halbardier than a axe to me...
I'm intending for the sword to be one-handed so the warrior can use a shield, but I might change my mind.  What was your idea?  And the axe is based on http://en.wikipedia.org/wiki/Lochaber_axe and http://en.wikipedia.org/wiki/Voulge.

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Sun and Moon
« Reply #188 on: 5 May 2009, 20:45:29 »
Looks very nice, but aren't you going to do units too? Animation? Do you know how?
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #189 on: 5 May 2009, 20:51:46 »
Looks very nice, but aren't you going to do units too? Animation? Do you know how?
Whoa whoa whoa, hold your horses!  One step at a time. lol
I actually just started tracing the outline of my Dire Wolf today.  I think it's coming along nicely.  I have no idea how to animate yet, though.  I just got done with school for the semester (as of yesterday morning) so I'll have time to learn.

@kukac@

  • Guest
Re: Sun and Moon
« Reply #190 on: 6 May 2009, 09:59:04 »
The shields could have teamcolour.

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #191 on: 6 May 2009, 19:01:35 »
The shields could have teamcolour.
The sunburst logo on the shield is in alpha, so it should be team color.  I'm just not sure how visible it will be in Glest until I test it out.

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Sun and Moon
« Reply #192 on: 11 May 2009, 00:27:35 »
once i get my blender going i could help you a little in modeling  8)
Egypt Remastered!

Proof: Owner of glest@mail.com

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #193 on: 16 May 2009, 21:29:24 »
I haven't really been devoting much time to modding lately, but here's what I come up with so far for the Ancestral Warrior (or whatever I change his name to):



I think I need to make the design on his shield more solid so you can actually tell what it looks like.  More updates soon, I hope.

(Note: this is currently using the Swordman model, with just a very modified texture and different sword.)

MadElf

  • Guest
Re: Sun and Moon
« Reply #194 on: 17 May 2009, 03:24:57 »
Looks really nice!
I love the way you did the sield, and as you are using the kit thing, why don't you put that body paint on him? It could be a team color thing, and I think you should take the team color off the sword.

@kukac@

  • Guest
Re: Sun and Moon
« Reply #195 on: 17 May 2009, 08:00:40 »
Eyy, these barbarians hold the shields in their right hand  :P ::)

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #196 on: 17 May 2009, 22:37:10 »
Looks really nice!
I love the way you did the sield, and as you are using the kit thing, why don't you put that body paint on him? It could be a team color thing, and I think you should take the team color off the sword.
I'm planning on adding some body paint to him when I get some good ideas for it, but for now it's just his face.  I'm still working on some ideas.  I plan on modifying the symbol on the shield so you can see what it is a little better when it's zoomed out because currently it just looks like a jumble of lines (It's really a wolf paw and a crescent moon, courtesy of Katterina on deviantART.).

Eyy, these barbarians hold the shields in their right hand  :P ::)
Yeah, for now he's still left-handed like the Swordman because I'm still using that model for now.  Did you ever notice the Swordman is left-handed but the Guard is right-handed?  I just thought that was interesting.
« Last Edit: 29 October 2016, 06:25:39 by filux »

tiger

  • Archmage
  • ******
  • Posts: 675
  • Don't rush it. Make it with Quality.
    • View Profile
Re: Sun and Moon
« Reply #197 on: 21 May 2009, 06:25:43 »
texture your mods

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #198 on: 21 May 2009, 23:34:56 »

Here are some WIP versions of the (left to right) Ancestral Warrior, Kern, Laborer, and Ghazi.  The AW still needs more tattoos and body paint, but I should have that done soon.  The Kern's team color is on his sleeves, but the g3d viewer displays him kinda strangely so this is just what he looks like in Blender.  He looks fine in Glest, though.  I'm planning on redoing a few parts of the Laborer and the Ghazi.

texture your mods
Dude, chill.  I've been working on it.

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Sun and Moon
« Reply #199 on: 21 May 2009, 23:53:09 »
Looks good, how far are you in this tech?

If there is any modleing I can help with just gime a shout.

(I am a bad texturer  :P )
Get the Vbros': Packs 1, 2, 3, 4, and 5!

 

anything