Author Topic: Sun and Moon  (Read 143749 times)

gameboy

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Re: Sun and Moon
« Reply #225 on: 4 June 2009, 04:51:09 »
try putting a shadow or a glow for the icon's content, and either make the unit smaller to fit below the top bevel or move it lower, it looks better then, here's an example:

you see, first i put a red glow, which is basically shadow with the color set to red, and then i put a lower radius black shadow.

John.d.h

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Re: Sun and Moon
« Reply #226 on: 4 June 2009, 06:03:29 »
I'll try to spruce them up a bit when I redo them.  The units are hopefully going to look a lot different soon, and so will the icons.

gameboy

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Re: Sun and Moon
« Reply #227 on: 5 June 2009, 05:41:25 »
Here's an early version of the moon banner.
Code: [Select]
[URL=http://www.mediafire.com/imageview.php?quickkey=3kgmynzuqqu&thumb=4][IMG]http://www4.mediafire.com/imgbnc.php/f329c6de9ce5e2bdae8a1033b5c150016g.jpg[/img][/URL]The two sides have different types of branches because they represent the two sects of moon. tell me if theres something i need to do.
« Last Edit: 29 October 2016, 06:29:42 by filux »

John.d.h

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Re: Sun and Moon
« Reply #228 on: 5 June 2009, 20:55:24 »
https://forum.megaglest.org/index.php?topic=3811.msg25541#msg25541

The trees look a little sloppy (probably just because it's not finished), and I don't think there should be a glow.  While that might look cool for icons and such, you don't really see that on flags.  I have a good moon-and-paw logo that I used for the shield in this picture.  It's on my laptop right now, but I'll upload it in a couple hours for you to use.  Then the tree could be more symmetrical, since the two sects are represented by the crescent moon and the paw print.

Edit: I got it a little early.  Here's the logo I used:
Code: [Select]
[url=http://www.mediafire.com/file/liyx1nyegjn/aw_shield_logo.jpg]MediaFire link[/url], and here is the original design I used to make it: deviantART link.
« Last Edit: 29 October 2016, 06:30:27 by filux »

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Re: Sun and Moon
« Reply #229 on: 6 June 2009, 05:00:31 »
WOW
it looks like you're going to have some pretty fancy icons for your mod
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John.d.h

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Re: Sun and Moon
« Reply #230 on: 6 June 2009, 23:16:18 »
Here's the Lioness model.  I didn't make it, though.  I got it from 3dmodelfree.com and decimated the living daylights out of it (from 4045 faces to only 546).  I have to eventually make my own model (that site's licensing is a little more restricted than I want), but this will do for now.

Edit: In case anyone wants to get particular about the size, it's a cave lion (panthera leo atrox), so that's why it's a lot bigger than a modern African lion.

Edit again: Here's a shot of the textured, partially-animated (so far just standing) Lioness lurking in the tall grass of her natural habitat, MadElf's Scrub Land tileset.

« Last Edit: 7 June 2009, 05:26:11 by John.d.h »

gameboy

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Re: Sun and Moon
« Reply #231 on: 7 June 2009, 16:48:10 »
the website above is does not supported GPL, http://3dmodelfree.com/
here's what it says:
All the resources on this website are the website users upload!
All the resources are not allowed for commercial use, otherwise you will be responsible for liability!
If resources have violated your copyright, please through feedback to us so that we can delete a timely manner to protect you or your company's rights!

there's a better way to avoid this than completely start a new model, u can just model over the high poly model, and make it low-poly.

John.d.h

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Re: Sun and Moon
« Reply #232 on: 7 June 2009, 20:42:18 »
the website above is does not supported GPL
Yeah, that's what I meant by "that site's licensing is a little more restricted than I want".  I saw the copyright notice last night after I'd already started animating, so this is basically just a placeholder for now.  It's a real shame, because it's a great model.

John.d.h

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Re: Sun and Moon
« Reply #233 on: 19 June 2009, 20:51:25 »
According to what I said before, I should have had a new version ready by now, but with various things going on and GLADE getting a lot of my attention, things have been going pretty slowly lately.  I know some of you want to see this mod in action and many of you are willing to help, but I'd rather complete everything on my own (mostly) so it will force me to learn all of the different skills I need, instead of just one or two.  I may go ahead and try to get another unfinished release put out soon, whenever I get the Lioness and Dire Wolf finished, but it probably won't be until some time next month.

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Re: Sun and Moon
« Reply #234 on: 20 June 2009, 18:32:09 »
I think you should focus on making this. The GLADE team is important, but you can't let your own projects fall behind too...

Rather than using modelling sites, I would recommend taking a week or so to get really accustomed to using BLENDER. You'll be glad you did.
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Re: Sun and Moon
« Reply #235 on: 22 June 2009, 01:23:24 »
I agree John.d.h..  we sure would not want this to fall behind like gods dawn... keep working on sun and moon, because what you have is very cool.

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Re: Sun and Moon
« Reply #236 on: 22 June 2009, 02:27:06 »
Well I'm planning on taking some time to really delve into Blender when I have more time, like when I get back from my trip next month.  I'll be less busy by then, and I'll be spending less time on GLADE once we get the ball rolling, so to speak.  I have no intentions on abandoning this project.  It just deserves more time than I can really afford to give it right now.

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Re: Sun and Moon
« Reply #237 on: 22 June 2009, 21:02:59 »
Fantastic. That'll satisfy me nicely. I also might give a bit of a hand after military, though I was persionally leaning more to FPM.
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modman

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Re: Sun and Moon
« Reply #238 on: 22 June 2009, 21:16:46 »
I might of asked this before, but would you like the GLADE team to work on Sun & Moon after Dark Magic?  I could perfectly understand why if no...

The thing I like about this mod is it is definitely original; it is not a remake of some other game for Glest, like some (modding newbs) want to make.  Also, you have a good storyline.  What I mean by original is that no other game, I think, has ever made anything like sun and moon factions before, but other factions are more common to RTS fantasy games (you know which ones, but no offense, of course).

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Re: Sun and Moon
« Reply #239 on: 22 June 2009, 21:25:36 »
I might of asked this before, but would you like the GLADE team to work on Sun & Moon after Dark Magic?  I could perfectly understand why if no...
I definitely want to finish the main two factions without GLADE help, just so I'll be forced to learn all the skills for myself.  When the two basic factions are done, I'm planning on making a campaign of sorts, which will require some new models for specific characters and the branching tech trees (think FPM-style but on a smaller scale).  I might get the team involved in that, since I think that would be something a lot of people would like to be a part of.

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Re: Sun and Moon
« Reply #240 on: 2 August 2009, 06:56:19 »
Hmm... what's this I see?

That's only a temporary texture, and I plan on modifying the model a little bit, but he's fully animated. :)

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Re: Sun and Moon
« Reply #241 on: 2 August 2009, 07:03:02 »
That's only a temporary texture, and I plan on modifying the model a little bit, but he's fully animated. :)

For a temporary texture, that's pretty damn sweet!
Nice work :)
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John.d.h

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Re: Sun and Moon
« Reply #242 on: 2 August 2009, 07:12:02 »
The only texture that's actually my work is the tunic (not including the belt) and the weapons.  The rest is from the Worker and the survival kit.  The reason it's only temporary isn't the quality, but rather because it's for a different unit.

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Re: Sun and Moon
« Reply #243 on: 2 August 2009, 08:16:24 »
Really? The hair looks different. In fact, it looks plain awesome!

I think you could even keep that as a final texture. BTW: Is that a sickle?
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John.d.h

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Re: Sun and Moon
« Reply #244 on: 3 August 2009, 02:15:00 »
I worked on the texture a little bit, using elements of the Battle Mage and some pictures of a human torso.  I also plan on redoing the leaves (the ones swirling around him as well as the ones on the staff) and modifying a few others things.  I tried putting a different face on him, but I couldn't really get it to look very good, so I'm using the BM's face for now, with hair from the survival kit.  I also started work on my Gallowglass (Moon's elite infantry) but I don't really have anything to show for it just yet.

Really? The hair looks different. In fact, it looks plain awesome!
I made that texture so long ago that I don't even remember for sure, but I think the hair is from the survival kit and I cloned it to make the beard.
Quote
I think you could even keep that as a final texture. BTW: Is that a sickle?
I would, but it's the texture of another unit already, and yes it's a sickle.  You can see it a lot better in this post.

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Re: Sun and Moon
« Reply #245 on: 3 August 2009, 02:25:56 »
I am glad to see that your faction is coming along well.  Due to the volume of time and correspondingly effort )to the best of my knowledge) this should be a superb faction.  I am also pleasantly surprised to see a well done weapon.  The sickle used by the daemon in magic is not even recognizable.  It looks like the kopesh.  (If you don't know what that is its a egyptian sickle sword).  I am guessing that the unit shown in that picture is a druid?

John.d.h

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Re: Sun and Moon
« Reply #246 on: 3 August 2009, 02:33:34 »
I am also pleasantly surprised to see a well done weapon.  The sickle used by the daemon in magic is not even recognizable.  It looks like the kopesh.  (If you don't know what that is its a egyptian sickle sword).
One of my units uses a khopesh, as a matter of fact. 8)

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I am guessing that the unit shown in that picture is a druid?
A Shaman, but close enough to a druid.

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Re: Sun and Moon
« Reply #247 on: 24 August 2009, 22:18:29 »
Well, how are things going so far, is the gallowglass done?
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Re: Sun and Moon
« Reply #248 on: 24 August 2009, 22:49:57 »
Not even close, unfortunately.  I've had my mind on a lot of other things lately, like the online retail business that I'm starting through Amway Global, moving (just got a new place last week), and university (just started today), so I'll have some new stuff to show off when I get the time, but that might not be for a while.  Besides, I still haven't gotten around to finishing Dark Magic's Blood Fountain. :-[  The Gallowglass is currently just a Worker model with a cape and a weapon.  I plan on giving him a helmet and changing his armor a bit (plus maybe some other stuff), and then I have to texture and animate, so it's going to be a while!

madmanntis

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Re: Sun and Moon
« Reply #249 on: 29 September 2009, 04:49:59 »
I really hope to see this mod continue. Some really great stuff has come about here (and will continue to come about I'm sure). I gotta say that this is one of my more favorite mods under-development.  :)