Author Topic: Sun and Moon  (Read 143715 times)

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Sun and Moon
« Reply #25 on: 9 October 2008, 01:26:48 »
I think it looks good, but I would like to see the textured models when you have the time.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

gameboy

  • Guest
Re: Sun and Moon
« Reply #26 on: 9 October 2008, 02:48:10 »
I love the altar, nice going.

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #27 on: 9 October 2008, 05:28:52 »
Thanks for the input, guys!  I'm thinking of a nice white granite or marble texture for the Solar Circle (the second one) and I think I need to redo parts of the Stone Circle.  I'm just not quite happy with how it turned out, especially those two half-pillars.  I might make it a little less round, too, so it looks more like they just stacked some rocks in a particular shape.  That's kind of what most of the Lunar architecture is intended to be.  I really don't know what kind of texture I want to put on the Altar, though.  If I don't have anything going on on Friday, I'll see if I can make it into Orlando and do some more modeling.

Here are links to the files, in case anyone wants to see.

Code: [Select]
[url=http://www.mediafire.com/file/gjuecw4ymgd/altar.dxf]http://www.mediafire.com/file/gjuecw4ymgd/altar.dxf[/url]
[url=http://www.mediafire.com/file/mmzm1zynz3z/solar_circle.dxf]http://www.mediafire.com/file/mmzm1zynz ... circle.dxf[/url]
[url=http://www.mediafire.com/file/3yyfmmt1yyg/stone_circle.dxf]http://www.mediafire.com/file/3yyfmmt1y ... circle.dxf[/url]

I tried importing these dxf files into Blender, but I don't really understand how to do anything in Blender yet, so does anybody want to volunteer to try it for me?
Please and thank you. :)
« Last Edit: 29 October 2016, 05:57:41 by filux »

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #28 on: 11 October 2008, 07:34:08 »
I didn't get any modeling done today because it felt like a good day for sleeping in late. :)

I do have unit descriptions for the Sun faction, though.  I've had them for a while, but I decided to make it much more concise so it would be a little easier on the reader.  By the reader, I mean you.  Enjoy.

Blue means buildings.  Green means other units.  Red means technology.

Sun faction:

Palace: Recruits Laborers and stores resources.
Laborer: Basic builder and gatherer unit.  May be promoted to Eunuch.

Herder's Pillar: Recruits Goats and researches improvements.
Goat: Produces food.
Taming: Allows Lionesses to be recruited.
Husbandry: Allows Goats to produce more food.  Requires Taming.

Fort: Recruits military units.
Lioness: Fast attack unit.  Requires Taming.
Slinger: Moderately-effective ranged unit.  Can be promoted to Zealot.
Zealot: Advanced ranged unit.  Requires Solar Bullets.
Bladesman: Unremarkable melee unit.

Sun Well: Researches improvements.  Allows Solar Circle and Sunglass.
Solar Bullets: Required for Zealots.
Improved Blades: Improves the attacks of Bladesmen.
Hardened Leather: The armor of Slingers, Zealots, and Bladesmen is improved.
Hardened Scales: Improves the armor of Zealots and Bladesmen.
Aerodynamics: Increases the range and damage of Slingers and Zealots.

Solar Circle: Researches improvements and allows Eunuchs.  Requires Sun Well.
Amazon Tradition: Improves the fighting abilities of Slingers, Zealots, and Sun Maidens.
Elondra's Wrath: Grants Sun Maidens a fiery attack.
Rebirthing: Required for Phoenixes.

Eunuch: Constructs Altars and Brass Minotaurs.  Also heals units.
Brass Minotaur: Slow but hard-hitting and very tough melee unit.

Altar: Recruits advanced units.
Sun Maiden: Strong unit with a spear attack.
Phoenix: Flying unit with a fiery attack.

Sunglass: Defensive structure with a ranged attack.  Requires Sun Well.

I think I'll do Moon's some time soon.

Edit: I forgot to mention that the Laborer can be promoted to a Eunuch.
« Last Edit: 11 October 2008, 20:54:51 by johndh »

@kukac@

  • Guest
Re: Sun and Moon
« Reply #29 on: 11 October 2008, 08:29:46 »
Hmm, I'm a bit confused now, is it a fantasy (phoenix, slinger, bladesman), or is it a sci-fi type mod (the story wrote they left their planet, and set on the moon)? Ok, phoenixy can be a plane, or a spacecraft, but the slinger is a bit strange to me... What is lioness?

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #30 on: 11 October 2008, 11:26:57 »
Quote from: @kukac@
Hmm, I'm a bit confused now, is it a fantasy (phoenix, slinger, bladesman), or is it a sci-fi type mod (the story wrote they left their planet, and set on the moon)? Ok, phoenixy can be a plane, or a spacecraft, but the slinger is a bit strange to me... What is lioness?
It's fantasy.  The whole apocalyptic war thing was meant to be the end of the old world in a way, and now civilization is struggling to slowly rebuild itself centuries later.

When I'm done with this mod, I might go back and make something based on the earlier, more advanced people of the world.  Chemical weapons and napalm ought to be a lot of fun.  Or I could make one for the moon-dwellers and have them fight each other or some alien invasion force.  If I ever get around to that, it will be far, far from now.

Lioness (from Wikipedia):


[Ahha, so it's a female lion. I learn new things everyday... - @kukac@]
« Last Edit: 29 October 2016, 05:57:57 by filux »

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #31 on: 11 October 2008, 21:40:43 »
Here are the Moon faction's unit descriptions.

Once again, blue means buildings, green means other units, and red means technology.

Moon faction:

Dun: Recruits Serfs and stores resources.
Serf: Basic builder and gatherer unit.  May be promoted to Kern.
Kern: Medium ranged unit.  May be promoted to Gallowglass.
Gallowglass: Elite heavy infantry.  Requires Broch.

Bog: Produces food.

Cairn: Recruits Shamans and researches improvements.
Bloodlust: Allows Lycanthropes.
Ancestral Communion: Makes Shamans summon faster.

Shaman: Summons and heals units.  May be promoted to Lycanthrope.
Ancestral Warrior: Ethereal melee unit.
Dire Wolf: Fast attack unit.  Requires Stone Circle.
Cyclops: Heavy assault unit.  Requires Sign of the Eye.
Basilisk: Giant serpent with a deadly gaze.  Requires Manxome Rune.
Lycanthrope: Melee unit who regenerates very quickly.  Requires Bloodlust.

Stone Circle: Researches improvements.  Allows Dire Wolves and Brochs.
Sign of the Eye: Required for Cyclopes.
Lunatic Frenzy: Improves the attacks of Kerns, Gallowglasses, Shamans, and Lycanthropes.
Rune of the Eclipse: Improves the armor of Kerns, Gallowglasses, and Cyclopes.

Broch: Researches improvements and allows Gallowglasses.  Requires Stone Circle.
Half-moon Cleaver: Improves the attack of Gallowglasses.
Rune Armor: Improves the armor of Gallowglasses.
Manxome Rune: Required for Basilisks.

Arrow Tower: Defensive structure with a ranged attack.

gameboy

  • Guest
Re: Sun and Moon
« Reply #32 on: 18 October 2008, 07:40:03 »
I think you'd better have more than one building to train the military units.

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #33 on: 18 October 2008, 18:25:19 »
Quote from: "gameboy"
I think you'd better have more than one building to train the military units.
If you're referring to the Sun faction, the Fort trains all the military units, but the magical units come from elsewhere (recruited at the Altar or built by the Eunuch).  I can see how that may have been a bit misleading.  If you're referring to the Moon faction, most of the units are summoned by the Shaman, but Kerns and Gallowglasses (which will likely be just as important as summoned units) are promoted from Serfs, the basic builder/gatherer unit.  Basically, Sun recruits units the same way as Tech and Moon recruits units the same way as Magic.  I've got something a lot different planned for Sky, but that's thinking a bit too far ahead.

Edit: Currently working on Sky tech tree.  I should have a text version posted in a little while.

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #34 on: 19 October 2008, 05:42:17 »
Preliminary tech tree for Sky faction is now available.  Feedback is greatly appreciated.  Also, can someone please make sure my models can be imported into Blender properly?  I've tried, but have no idea what I'm doing.  Pretty please with cherries on top?

Code: [Select]
[url=http://www.mediafire.com/download.php?gjuecw4ymgd]http://www.mediafire.com/download.php?gjuecw4ymgd[/url]
[url=http://www.mediafire.com/download.php?mmzm1zynz3z]http://www.mediafire.com/download.php?mmzm1zynz3z[/url]
[url=http://www.mediafire.com/download.php?3yyfmmt1yyg]http://www.mediafire.com/download.php?3yyfmmt1yyg[/url]

(Edit: Same colors as before.  Buildings, units, and technologies. /edit.)

Sky faction:

Ikhanda: Recruits Villagers, Raiders, Goats, and Witchdoctresses.  Stores resources.
Villager: Basic builder and gatherer unit.  May be promoted to Spearman, Hunter, or Naphtha Thrower.

Spearman: Basic melee unit.
Hunter: Basic ranged unit.  Can be upgraded to shoot fire arrows.
Naphtha Thrower: Long-range unit with a splash attack.  Requires Flammable Chemicals.

Raider: Light cavalry unit.  May be promoted to Windrider.  Requires Animal Shrine.
Windrider: Advanced cavalry unit. Requires Advanced Horsemanship.

Goat: Produces food.  Requires Animal Shrine.

Witchdoctress: Magical unit with wind attacks.  Heals units and summons Rocs.  May be promoted to Tempest.  Requires Wind Shrine.
Tempest: Elemental unit with a whirlwind attack.  Requires Possession.
Roc: Giant bird with a whirlwind attack.  Requires Storm Shrine.

Animal Shrine: Produces food and allows Goats and Raiders.
Advanced Horsemanship: Allows Windriders.  Requires War Shrine.
Improved Cavalry Conditioning: Increases the hit points of Raiders and Windriders.

War Shrine: Researches improvements.
Barefoot Training: Improves the speed of Spearmen, Hunters, and Naphtha Throwers.
Flammable Chemicals: Allows Naphtha Throwers.  Enables Hunters to use a fire arrow attack.
Reckless Youth: Increases production speed.
Improved Spearheads: Increases attack strength of Spearmen, Raiders, and Windriders.

Wind Shrine: Allows Witchdoctresses and Shrines of Thunder.
Possession: Allows Tempests.

Storm Shrine: Researches improvements and allows Rocs.
Sky Fury: Allows Shrines of Fury.

Shrine of Thunder: Defensive structure that attacks land units.  May be promoted to Shrine of Fury.  Requires Storm Shrine.
Shrine of Fury: Advanced defensive structure that attacks land and air units.  Requires Sky Fury.

Also, here's a more verbose version of the Sun tech tree's description, just in case you're interested.
http://www.mediafire.com/download.php?dbmtonjgqty
« Last Edit: 29 October 2016, 05:58:36 by filux »

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #35 on: 24 October 2008, 00:29:59 »
I know my creativity flow is kinda slow lately, but lately I've got a lot on my plate, so to speak.  However, today I fixed up my Altar model a little bit (I think all I did was round a few edges and corners), so here are some screens from it so you can take a look.  I like it better than the older version, but if you disagree, let me know.  I'd also appreciate it if you'd let me know how it should be improved.  Could one of you try importing the model into Blender to make sure it works (link:
Code: [Select]
[url=http://www.mediafire.com/file/ioysnyg9m8g/altar_rounded.dxf]http://www.mediafire.com/file/ioysnyg9m ... ounded.dxf[/url])?  Please and thank you. :)

In case you're having a hard time figuring out what it is just by looking at it, it's an altar on a big pedestal with a wide base and stairs in the back.

I know I already mentioned that I wanted your input, but normally when I say that, I actually get little to no input at all, so I guess it bears repeating.  TELL ME WHAT YOU THINK, DARN IT! >_<
« Last Edit: 29 October 2016, 05:59:02 by filux »

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Sun and Moon
« Reply #36 on: 25 October 2008, 02:24:24 »
It looks good Johndh, but I would really like to see some texture. (That is colour and detail, not in the model, but in the tga)
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

modman

  • Guest
Re: Sun and Moon
« Reply #37 on: 25 October 2008, 04:24:32 »
Like Omega said, looks good.  Is it made of wood?

When you're done with modeling for this faction, maybe you could help model for Dark Magic?

gameboy

  • Guest
Re: Sun and Moon
« Reply #38 on: 25 October 2008, 06:31:15 »
Awesome i looks great, i think i'll try importing it, and maybe add a banner?

gameboy

  • Guest
Re: Sun and Moon
« Reply #39 on: 25 October 2008, 06:37:53 »
okay...... there's a problem when i import nothing come it's just blank.

gameboy

  • Guest
Re: Sun and Moon
« Reply #40 on: 25 October 2008, 08:27:09 »
Hey, Johndh since there's some problem with the exporting i decided to redo the model in the, in other words i started from scratch her it is, it's not fully textured and there some parts that you did better but i think its a striking copy of yours.
[attachment=1:37nohmrs]altar2.jpg[/attachment:37nohmrs]
[attachment=0:37nohmrs]altar1.jpg[/attachment:37nohmrs]

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #41 on: 25 October 2008, 08:42:20 »
Quote from: "omega"
It looks good Johndh, but I would really like to see some texture. (That is colour and detail, not in the model, but in the tga)
I still have to learn how, but it's on my "to do" list.  I'm about to have a lot less free time in the near future, so anything that requires any new knowledge will probably have to wait a while.
Quote from: "modman"
Like Omega said, looks good.  Is it made of wood?

When you're done with modeling for this faction, maybe you could help model for Dark Magic?
I'm thinking some kind of stone with some brass on a few different parts.  I might see what I can do about a building or two for Dark Magic when I have some time and can work out how to get my models into a Blender-compatible format.
Quote from: "gameboy"
okay...... there's a problem when i import nothing come it's just blank.
Thanks.  I had similar results, but since I am beyond clueless when it comes to Blender, I thought it was just as likely to be my own ineptitude that was causing the problem.  When I save the file in AutoCAD, it gives me the option of about four different kinds of *.dxf files, so I guess I'll try saving it in all of them next time and hopefully one will be the right one for Blender.
Quote from: "gameboy"
Hey, Johndh since there's some problem with the exporting i decided to redo the model in the, in other words i started from scratch her it is, it's not fully textured and there some parts that you did better but i think its a striking copy of yours.
The model's pretty cool looking.  Is the top one partially textured or is that just a pattern from the light source?  I'm not sure if mine will look the same as it does now when/if I do get it imported, so if your model looks better or if I can't fix my import problem, I'll go with yours.  I'd still like to get mine to work, though, if only because I'm (quite) stubborn.

Thanks for the input, guys!  I'm about to start the process of moving to my new place (finally!), so you might not see any new content from me for a little while.  I'll try to get as much done as I can (maybe I can squeeze in some modeling on Wednesday), so I'm not giving up, just busy.

gameboy

  • Guest
Re: Sun and Moon
« Reply #42 on: 27 October 2008, 06:47:01 »
Here's the textured altar.
[attachment=0:1ouav8cl]altar.JPG[/attachment:1ouav8cl]
if you want any designs to add please draw them and post them here so i can add them.

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #43 on: 4 November 2008, 00:33:51 »
Okay, I'm still experiencing some issues with importing from AutoCAD to Blender.  Namely, it appears that only the edges are imported, not the surfaces!  That's still a big step up, though, since I couldn't even get that much imported before.  The solution was to save it in the AutoCAD R12 .dxf format, in case anyone's wondering.  Also, today I totally redid the Stone Circle.  I forgot to take a screenshot, but I did get everything uploaded onto Mediafire, so if anybody wants to take a shot at making sense of it, here you go.

Stone Circle:
Code: [Select]
[url=http://www.mediafire.com/file/hi3ckzzc5zm/stone_circleR12.dxf]http://www.mediafire.com/file/hi3ckzzc5 ... cleR12.dxf[/url] (this link doesn't seem to work and I don't know why...)
Solar Circle:
Code: [Select]
[url=http://www.mediafire.com/file/dhn5j52iyri/solar_circleR12.dxf]http://www.mediafire.com/file/dhn5j52iy ... cleR12.dxf[/url] (when I import this one, everything looks jumbled... not at all like it's supposed to look)
Altar:
Code: [Select]
[url=http://www.mediafire.com/file/eymcqmmm3k1/altar_roundedR12.dxf]http://www.mediafire.com/file/eymcqmmm3 ... dedR12.dxf[/url] (this one is more or less how it's supposed to look)

I'm planning on going to vote tomorrow and I've got a lot of schoolwork to do soon, so this is probably all I'll be posting for a little while.  As always, feedback is nice. :)
« Last Edit: 29 October 2016, 05:59:55 by filux »

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Sun and Moon
« Reply #44 on: 4 November 2008, 15:52:25 »
The wood on the altar should be a bit darker and more 'weathered'.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #45 on: 4 November 2008, 21:56:03 »
Quote from: "omega"
The wood on the altar should be a bit darker and more 'weathered'.
There's not actually going to be any wood on the Altar when I texture it.  I'm hoping to find a nice white marble texture and some brass accents.  I think Gameboy just got a little carried away. :O

Speaking of which, I'd like for everyone to hold off on modeling anything for me for a while.  When I get back to spending more time on this mod, I'll draw up some more specific guidelines, blueprints, and/or concept drawings and we can go from there, but for now I'm basically halting progress on all that.  Busy busy busy!

gameboy

  • Guest
Re: Sun and Moon
« Reply #46 on: 6 November 2008, 09:22:31 »
actually it's brass not wood.

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Sun and Moon
« Reply #47 on: 12 November 2008, 22:02:58 »
Okay, fellas, looks like I'm back for a little while.  I went on campus today and this is what I've accomplished.

Stone Circle:
[attachment=2:a1ddeft4]stone_circle_display2.jpg[/attachment:a1ddeft4]
Sunglass:
[attachment=1:a1ddeft4]sunglass_display_2.jpg[/attachment:a1ddeft4]
Broch:
[attachment=0:a1ddeft4]broch_display2.jpg[/attachment:a1ddeft4]

I don't want any of you to model/texture any of these just yet, but I'll put together some specific blueprints for them and let you know when.  Let me know what you think of these!

Edit: Images didn't work the first time, but they should be fixed now.

gameboy

  • Guest
Re: Sun and Moon
« Reply #48 on: 13 November 2008, 03:17:57 »
Awesome models.

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Sun and Moon
« Reply #49 on: 16 November 2008, 21:42:25 »
Ok, get a marble tex, and texture it! It looks good, but I'd really like to see it textured, not just a grey image...
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

 

anything