I remade the Solar Circle (again), and here's the current version, along with the brand new Effigy model.
[url=http://www.moddb.com/mods/sun-and-moon/images/solar-circle-wip-2#imagebox/][IMG]http://img203.imageshack.us/img203/4472/solarcircle.th.png[/img][/url][url=http://www.moddb.com/mods/sun-and-moon/images/solar-circle-wip-2-decorations#imagebox][img]http://img7.imageshack.us/img7/1387/solarcircledecorations.th.png[/img][/url][URL=http://www.moddb.com/mods/sun-and-moon/images/effigy-wip#imagebox][IMG]http://img27.imageshack.us/img27/3002/effigy.th.png[/img][/URL]
Click the thumbnails for full-sized images.
I also present to you Sun's tentatively completed tech tree, and I'll also be adding it to the first post.
Buildings are shown in
blue, troops in
green, heroes in
teal, and upgrades in
red). Items shown in
italics will only be included in the GAE version.
Palace (requires Sun Well) - starting building, stores resources
Laborer - builder and gatherer
Artificer (morphs from Laborer, requires Effigy) - advanced builder, fast repairs
Colossus (requires Arcane Engineering) - siege unit, strong defense, impact attack, stone armor, slow movement
Sunglass - defensive structure, energy attack
Herder's Pillar - agricultural center, produces food and livestock
Goat - livestock unit, produces food
Fort - military barracks, trains warrior units
Citadel (morphs from Fort, requires Monasticism) - fortified barracks, trains advanced units
Janissary - elite archer unit, long range, strong defense
Zealot (requires Valor) - lion cavalry unit, strong attack, fast movement, AoE buff Slinger - ranged unit, long range, impact attack, weak defense
Ghazi - infantry unit, balanced fighter
Sun Well - cultural center, researches upgrades
Consecration (allows Solar Circle) - sacred upgrade, improves the armor of Effigy, Monument, Palace, and Sun Well
Dominion (allows Effigy) - arcane upgrade, improves the sight range of Citadel, Effigy, Monument, and Palace
Monasticism (allows Citadel) - cultural upgrade, improves the production speed of Monument and Solar Circle
Arcane Engineering (allows Colossus) - arcane upgrade, improves the build and repair speeds of Laborer and Artificer
Sacrifice (allows Phoenix) - sacred upgrade, improves the EP of Celestial, Eunuch, Matriarch, and Zealot
Valor (allows Zealot) - military upgrade, improves the HP regen of Agha, Ghazi, Janissary, and Slinger Solar Circle (requires Consecration) - temple structure, trains sacred units
Eunuch - support unit, heals and buffs
Matron - priestess unit, strong attack, helpful emanation Altar (requires Solar Circle) - sacrificial structure, summons sacred units
Celestial - angelic unit, ranged attack, fast flight
Phoenix - flying unit, energy attack, rapid regeneration
Effigy (requires Dominion) - arcane structure, debuff emanation
Amplification - arcane upgrade, improves the effect strength of Matron and Penitent Monument (requires Sun Well) - advanced cultural structure, summons heroes
Agha (requires Citadel) - martial hero, balanced fighter, helpful emanation
Matriarch (requires Solar Circle) - clerical hero, splash attack, heals and buffs
Penitent (requires Effigy) - angelic hero, strong attack, healing emanationtrue they do come in time , just thought i'd offer to do something for you , but yea i am really working on the holy empire since , GMD is on a break or something and i'll work on the splurg for the Moon mod after we get the actual humans done , but so far i'm just doing holy empire and thought i'd offer doing something , but i know you wanted to do all of it by yourself
Well I do appreciate the offers. People are willing to do the work themselves to see that this mod gets done, and that lets me know that I'm onto something good.