Author Topic: Sun and Moon  (Read 143719 times)

Loronal

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Re: Sun and Moon
« Reply #300 on: 16 November 2009, 20:55:47 »
flatten out the skirt like thing(not really a skirt I just dont know the right word) otherwise it looks like a  women with really big hips

John.d.h

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Re: Sun and Moon
« Reply #301 on: 16 November 2009, 22:56:00 »
I think I see what you mean.  I'll have to keep that in mind when I do the lower body.

-Archmage-

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Re: Sun and Moon
« Reply #302 on: 17 November 2009, 00:20:33 »
The feet look to pointy, they need more bulk on the ends.
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Zoythrus

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Re: Sun and Moon
« Reply #303 on: 17 November 2009, 00:56:21 »
i like it, it may not be perfect, but it is a good start!

John.d.h

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Re: Sun and Moon
« Reply #304 on: 17 November 2009, 02:21:44 »
Does the upper body look too short in relation to the legs?  I did it according to some anatomy drawings, but it seems a bit off to me.  Maybe I just need to extend the muscles down a bit further.

The feet look to pointy, they need more bulk on the ends.
I agree.  They kinda look like duck feet at the moment.  I haven't started to detail the lower body yet, but I'll try to get the feet looking good.  I think I'll make two different versions, one with shoes and one barefoot.

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Re: Sun and Moon
« Reply #305 on: 17 November 2009, 20:23:04 »
A good way to see problems with the model is too subsurf it, but not to apply the subsurf.
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Omega

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Re: Sun and Moon
« Reply #306 on: 18 November 2009, 16:35:54 »
Also, special thanks to Daowg! This model is based on his proportion drawings.
Hmm, the page won't load for me... Could you show the picture. I'm curious.

Since you're working on this again, is there an estimated release date?
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My personal projects: http://github.com/KatrinaHoffert

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Re: Sun and Moon
« Reply #307 on: 18 November 2009, 20:56:51 »
Hmm, the page won't load for me... Could you show the picture. I'm curious.
http://fc00.deviantart.net/fs49/f/2009/217/8/7/Daowg__s_Proportion_Guide_by_Daowg.jpg
He's got several other proportion drawings as well.

Quote
Since you're working on this again, is there an estimated release date?
I'm just doing what I can, when I can.  Free time is becoming somewhat scarce and unpredictable, so it won't be for a while.  I'll be able to speed things up quite a bit when winter break comes and for the first part of spring semester.

Loronal

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Re: Sun and Moon
« Reply #308 on: 19 November 2009, 16:41:11 »
This is one Of my favorite mods. Every time john posts i want to see whats going on.
@ john.d.h.
If your using windows the uvmap is glitched for blender. The right side of everything is always distorted

John.d.h

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Re: Sun and Moon
« Reply #309 on: 19 November 2009, 21:33:17 »
This is one Of my favorite mods. Every time john posts i want to see whats going on.
@ john.d.h.
If your using windows the uvmap is glitched for blender. The right side of everything is always distorted
It might be glitched for you, but it works A-OK for me.  My Blender gives me all kinds of graphical glitches on Kubuntu, but runs fine on Windows.

Hectate

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Re: Sun and Moon
« Reply #310 on: 20 November 2009, 00:08:03 »
You're probably doing something wrong then. Maybe post in the blender help topic and we can discuss the problem?

Loronal

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Re: Sun and Moon
« Reply #311 on: 20 November 2009, 23:12:17 »
Okay I just started using blender on Ubuntu.
@ hectate
wrong with model or the installation(its hard to mess up with window binaries)

-Archmage-

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Re: Sun and Moon
« Reply #312 on: 20 November 2009, 23:39:33 »
Phoenix.......read:

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post in the blender help topic and we can discuss the problem
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Loronal

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Re: Sun and Moon
« Reply #313 on: 21 November 2009, 09:03:40 »
Okay sorry, Anyways John has there been any progress or are you waiting to complete the human model make a new unit and pop  it in the game then show it off(not in terms of show of in terms of letting people see it)

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Re: Sun and Moon
« Reply #314 on: 17 February 2010, 18:52:21 »
Can I help you with testing? :D
I'd love to see some progress on this!
DM is almost done so you can start picking this back up! ;D
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John.d.h

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Re: Sun and Moon
« Reply #315 on: 18 February 2010, 01:43:08 »
Okay sorry, Anyways John has there been any progress or are you waiting to complete the human model make a new unit and pop  it in the game then show it off(not in terms of show of in terms of letting people see it)
Basically I'm waiting until I actually have time to work on this, as lately my time has been kinda scarce.  I'm still occasionally doing a little work on it here and there, but nothing worth showing off just yet.

Can I help you with testing? :D
Sure.
Quote
I'd love to see some progress on this!
DM is almost done so you can start picking this back up! ;D
There should be a little more progress in the coming days, but don't count on huge amounts of new content any time soon.

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Re: Sun and Moon
« Reply #316 on: 18 February 2010, 13:23:58 »
Is there something you need modeled that I could model?
I know you like to animate so I won't even bother asking you if you want help there...
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John.d.h

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Re: Sun and Moon
« Reply #317 on: 19 February 2010, 02:35:48 »
Is there something you need modeled that I could model?
I've already got a lot of the buildings modeled, and I'm probably going to be using just a couple basic human models with minor modifications, so I think I've got everything under control.
I know you like to animate so I won't even bother asking you if you want help there...
Bingo :)

Little Helper

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Re: Sun and Moon
« Reply #318 on: 20 February 2010, 19:53:42 »
Did you release this faction? I am going to make a wallpaper for this faction once I get my hands on the model. ;). Nice faction and intro.

ultifd

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Re: Sun and Moon
« Reply #319 on: 20 February 2010, 19:57:59 »
I think he released one with some models... but that was a long time ago...  ::)
I'll see.
(looking for it)
Oh yeah that version didn't have any of the more recent models...
Yeah...
here: https://forum.megaglest.org/index.php?topic=3811.msg24497;topicseen#msg24497
But this version doesn't have the recent models... only some.  :(
Code: [Select]
http://www.mediafire.com/file/jgzvneztjkq/solunar_0.2.1.7z

John.d.h

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Re: Sun and Moon
« Reply #320 on: 20 February 2010, 23:16:07 »
Yeah, that was more of an "informal pre-alpha release".  I've already ditched all but maybe one or two of the models in that release, so if you want to make a wallpaper, I'd ask that you please wait for a better version. :)

ultifd

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Re: Sun and Moon
« Reply #321 on: 20 February 2010, 23:51:00 »
Yeah, that was more of an "informal pre-alpha release".  I've already ditched all but maybe one or two of the models in that release, so if you want to make a wallpaper, I'd ask that you please wait for a better version. :)
Yeah, figures.  :P

John.d.h

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Re: Sun and Moon
« Reply #322 on: 21 February 2010, 01:27:53 »
For the first time in a long time, I've actually made something that I can show for this mod.  :)

Code: [Select]
[URL=http://img192.imageshack.us/i/0001hn.png/][IMG]http://img192.imageshack.us/img192/8135/0001hn.th.png[/img]
Click me![/URL]

I still haven't worked up the ambition to finish my man model, so I just did the Gallowglass' equipment, using Mr. Magitech as a mannequin.  It's not textured yet, but that should be really easy.  I do my modeling in the engineering building because they have much nicer monitors than my laptop, and I don't have GIMP installed on my flash drive, so I'll probably have to texture it at home.
« Last Edit: 29 October 2016, 06:38:20 by filux »

ultifd

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Re: Sun and Moon
« Reply #323 on: 21 February 2010, 03:38:54 »
Interesting.  ;D
When do you think we can test it out?  :P
I mean when are you going to release some files...  ::)

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Re: Sun and Moon
« Reply #324 on: 21 February 2010, 03:59:07 »
Nice equipment John. ;)
Please let me help, I have a lot of time, which I may not have in the future, and I'm offering it. ;)
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