Author Topic: Sun and Moon  (Read 143711 times)

John.d.h

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Re: Sun and Moon
« Reply #375 on: 1 June 2010, 01:14:33 »
The models look cool, how much % done it this mod would you say?
That's a bit of a tricky question, since there are many different parts, but I'd say the first faction is about halfway done.

Edit: I notice this response bumped to the next page, so everybody be sure to check out the RFC I just released.
https://forum.megaglest.org/index.php?topic=3811.msg51510#msg51510
« Last Edit: 1 June 2010, 01:18:06 by John.d.h »

Gabbe

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Re: Sun and Moon
« Reply #376 on: 1 June 2010, 13:52:06 »
mhm the pic there rae in GLSL mode right?

-Archmage-

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Re: Sun and Moon
« Reply #377 on: 1 June 2010, 14:14:44 »
General comments:

Walking - Looks like a statue with live legs. Solution: Move the arms and use those upper back bones. :thumbup:
           - Legs don't have fluid motion(Kinda get caught on something when they go back...). Solution: Fix it.
           - Legs look like they are sliding(you already said this I think) Solution: Imagine it, act it out and watch how your legs move.

Attacking - Need more speed difference. Solution:.........Uh.....try looking at what I posted on the Dying comments.
              - Feet could move a bit better. Solution: Fix it.

Dying - No speed differences. Solution: Imagine what it would look like, and/or try acting it out, and don't get hurt obviously, then kinda incorporate some speed differences(I'm kinda hoping you know how to create speed differences, I'm also kinda hoping you can understand my demented explaination.... :-[).





UNIT SPECIFIC COMMENTS:

Gallowglass:

No comments not already covered by the general comments...

Savage:

No comments not already covered by the general comments...

Squire:

Walk animation - Leg kinda gets cut a bit on the shield.
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John.d.h

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Re: Sun and Moon
« Reply #378 on: 1 June 2010, 21:56:11 »
mhm the pic there rae in GLSL mode right?
I don't know what that is, and I don't care enough to look it up.  They're rendered the... um... normal way, I guess. :confused:
<snip />
Thanks, I'll have a look at those issues.  Could you say a little more about what you mean by "speed difference"?

wciow

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Re: Sun and Moon
« Reply #379 on: 1 June 2010, 22:39:52 »
This mod is progressing nicely  :thumbup:
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

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Re: Sun and Moon
« Reply #380 on: 2 June 2010, 04:27:40 »
Quote
Could you say a little more about what you mean by "speed difference"?

Ok, I'll try.

Example: When a person starts to fall he/she accerlerates and you can see a speed difference from when he starts to fall to when he's right about to hit the ground. Get what I mean now? ;D

PS: No offense ment from anything stated in my last post. :)
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John.d.h

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Re: Sun and Moon
« Reply #381 on: 2 June 2010, 05:05:23 »
Example: When a person starts to fall he/she accerlerates and you can see a speed difference from when he starts to fall to when he's right about to hit the ground. Get what I mean now? ;D
Ah, okay.  I get what you mean.  It might be a little hard, but I'll see what I can do.

Quote
PS: No offense ment from anything stated in my last post. :)
If there was anything offensive, I must have missed it, so you're in the clear.

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Re: Sun and Moon
« Reply #382 on: 2 June 2010, 06:32:50 »
My advice from personal experience creating something that mocks physics. Understand physics in a physical sense not a mathematical sense(me and my confusion :O).

Basically: figure it out on you're own.



Quote
Quote
PS: No offense ment from anything stated in my last post. Smile
If there was anything offensive, I must have missed it, so you're in the clear.

Ok, good, a lot of people tend to be easily offended by the slightest thing, always gotta check that I'm clear.
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John.d.h

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Re: Sun and Moon
« Reply #383 on: 1 December 2010, 01:15:16 »
I have some news for everyone who's been waiting for this mod to be released.

(click to show/hide)

In short, Solunar is on hold -- perhaps indefinitely.  As angry and exhausted as this makes me, the positive side is that this frees me to work on other Glest-related projects.  I'm intrigued by the idea of reforming GLADE, and doing it the right way this time.  After I get some much-needed practice, I may return to Solunar and my goal of making it the best Glest mod ever made.  For now, don't hold your breath.  I apologize to those I've disappointed.

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Re: Sun and Moon
« Reply #384 on: 1 December 2010, 07:20:24 »
I have some news for everyone who's been waiting for this mod to be released.

(click to show/hide)

In short, Solunar is on hold -- perhaps indefinitely.  As angry and exhausted as this makes me, the positive side is that this frees me to work on other Glest-related projects.  I'm intrigued by the idea of reforming GLADE, and doing it the right way this time.  After I get some much-needed practice, I may return to Solunar and my goal of making it the best Glest mod ever made.  For now, don't hold your breath.  I apologize to those I've disappointed.

Oww man, all I can say is........get an external HDD... :look:

I've got your two packs of model previews you released if you want em. I highly doubt it, but I may have a very very old copy of olunar somewhere, an ALPHA you released a year ago or something....
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John.d.h

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Re: Sun and Moon
« Reply #385 on: 2 December 2010, 00:06:08 »
Crisis averted!  I managed to swap hard drives between my computers, so my files are safe and being backed up as I type this.  With that said, Solunar is still on hold (just temporarily).  I think I need to walk away for a bit and come back with a fresh mind.  Until then, this topic will remain locked.