Author Topic: consumible resouces  (Read 2349 times)

agonzalezsola

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consumible resouces
« on: 28 September 2008, 12:57:39 »
Hello, about consumible resources, if you don't have more consumible resouces that specifict consume units they lost hp points. but, is posible modify the effect?? for example don't move the unit, I can modified how hp point lost??  I make a mod and think the unit need oil to move or to construct but I don't like that they die if you don't have some oil resource... is posible?? however using a static resource??

mictes

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Re: consumible resouces
« Reply #1 on: 28 September 2008, 13:33:55 »
ep-points `= ?!!

modman

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Re: consumible resouces
« Reply #2 on: 28 September 2008, 15:09:53 »
What if the move command could have a 'resource requirements' requirement of a certain amount of oil?

mictes

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Re: consumible resouces
« Reply #3 on: 28 September 2008, 15:45:14 »
Have Fun to programm it ;p

modman

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Re: consumible resouces
« Reply #4 on: 28 September 2008, 15:53:26 »
I have a topic on it in the Advanced Engine forum, so it's not like I'll nessessarily have to do it myself.

agonzalezsola

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Re: consumible resouces
« Reply #5 on: 29 September 2008, 10:10:15 »
exactly, modman, similar to ep-point but not provide by the unit, provide by a resource.

On glest when you food is negative your unit lost hp points... How is calculate?? I can modify it??

modman

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Re: consumible resouces
« Reply #6 on: 9 October 2008, 01:09:38 »
The units loose a certain amount of HP per day.  The HP loss is per day.

Omega

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Re: consumible resouces
« Reply #7 on: 9 October 2008, 01:21:22 »
Really? How much? I didn't know they lost HP, I just assumed that one day, they would get hungry, and finding no food, they would slit their own throats. :lol:  :O
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Re: consumible resouces
« Reply #8 on: 9 October 2008, 04:39:01 »
Quote from: "omega"
Really? How much? I didn't know they lost HP, I just assumed that one day, they would get hungry, and finding no food, they would slit their own throats. :lol:  :O
A bit morbid, are we?

 

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