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3d models

Started by pulis, 28 September 2008, 15:47:26

pulis

hello.
i'm programming a game-engine.
i was wondering if anyone has some fantasy 3d-models with animations, that i could use
in my project?

ismo pulkkinen, pulis(at)elisanet.fi

Ayrin Greenflag

what kind of engine?

wciow

Hi, what kind of models do you want?

Could you show us any actual work on this game engine?

What programming language are you using?
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

pulis

hi,
i'm working on a roleplaying-game engine, a much like glest.
i use c++ / opengl / linux platform

i could use first, let's say a guy with a sword, that can walk and swing his sword.
and maybe another model to be used as enemy.

there is nothing special  yet to see,
i have created so far a camera-system, 3d model importer, and some other things.

if i could get some models, so i can add movement system, so that the model would walk where i click at and so-on..
then i'd move on to making a mapeditor.

i can make my 3d objects, but i find it difficult to make adequate humanoids.

wciow

I'll make you a basic humanoid peasant model. I don't know what the poly count is but I'll keep it low (2-3000). Also what model format do you use? is it custom?
Also what animations do you need?
If you read this please let me know  :)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

pulis

you don't have to make me a new model,
if you have pre-made models those will do.

pulis

is it possible to export glest models to some common 3d format?
i could use those at first.

weedkiller

make some suggestions   ;D
blender has some scripts, common formats can possibly created, but you must look at the spezific case.
what animationsystem do you have in mind? morph-vertices like glest or bonebased like in real rpgs?
if you ask me there may be md2/md3 direct-x(*.x?) some ascii-based(*.asc) or maybe some fbx(?) ...
if you like northmen i can give you the blends. original glestmodels are not directly compatible. you need lots of work there.

Ayrin Greenflag

right tell us the format u want use :)

pulis

oh, no bone-models?
prehaps i'm on wrong forum!

any format that i can convert to ms3d, there are many..

Ayrin Greenflag

really i don't know what kind of format could be used for ms3d i use 3ds max and i can export max models in various format but i need to know what format u need (mdl-chr-max-obj-w3d)??

pulis

here is a list of importable file formats
http://chumbalum.swissquake.ch/ms3d/

i'm not exactly sure what formats max uses for exports,
prehaps  wavefront .obj or 3d studio ASC, others?

Ayrin Greenflag

#12
3ds..u can get them i see in the list, so no prob for giving u some animated model
what about a swordman that walk swing stand and dye
and a goblin with same movement
what kind of rules u will use? d&d or different?
can i help you in some other way?
i wait your e-mail for details ayrin.g-^-lostinn.com