Author Topic: 3d models  (Read 3823 times)

pulis

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3d models
« on: 28 September 2008, 15:47:26 »
hello.
i'm programming a game-engine.
i was wondering if anyone has some fantasy 3d-models with animations, that i could use
in my project?

ismo pulkkinen, pulis(at)elisanet.fi

Ayrin Greenflag

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Re: 3d models
« Reply #1 on: 28 September 2008, 16:36:43 »
what kind of engine?

wciow

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Re: 3d models
« Reply #2 on: 29 September 2008, 11:14:51 »
Hi, what kind of models do you want?

Could you show us any actual work on this game engine?

What programming language are you using?
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

pulis

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Re: 3d models
« Reply #3 on: 29 September 2008, 12:28:50 »
hi,
i'm working on a roleplaying-game engine, a much like glest.
i use c++ / opengl / linux platform

i could use first, let's say a guy with a sword, that can walk and swing his sword.
and maybe another model to be used as enemy.

there is nothing special  yet to see,
i have created so far a camera-system, 3d model importer, and some other things.

if i could get some models, so i can add movement system, so that the model would walk where i click at and so-on..
then i'd move on to making a mapeditor.

i can make my 3d objects, but i find it difficult to make adequate humanoids.

wciow

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Re: 3d models
« Reply #4 on: 30 September 2008, 11:39:39 »
I'll make you a basic humanoid peasant model. I don't know what the poly count is but I'll keep it low (2-3000). Also what model format do you use? is it custom?
Also what animations do you need?
If you read this please let me know  :)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

pulis

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Re: 3d models
« Reply #5 on: 30 September 2008, 15:06:22 »
you don't have to make me a new model,
if you have pre-made models those will do.

pulis

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Re: 3d models
« Reply #6 on: 30 September 2008, 15:09:53 »
is it possible to export glest models to some common 3d format?
i could use those at first.

weedkiller

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Re: 3d models
« Reply #7 on: 30 September 2008, 20:16:03 »
make some suggestions   ;D
blender has some scripts, common formats can possibly created, but you must look at the spezific case.
what animationsystem do you have in mind? morph-vertices like glest or bonebased like in real rpgs?
if you ask me there may be md2/md3 direct-x(*.x?) some ascii-based(*.asc) or maybe some fbx(?) ...
if you like northmen i can give you the blends. original glestmodels are not directly compatible. you need lots of work there.

Ayrin Greenflag

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Re: 3d models
« Reply #8 on: 1 October 2008, 09:14:18 »
right tell us the format u want use :)

pulis

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Re: 3d models
« Reply #9 on: 2 October 2008, 14:26:18 »
oh, no bone-models?
prehaps i'm on wrong forum!

any format that i can convert to ms3d, there are many..

Ayrin Greenflag

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Re: 3d models
« Reply #10 on: 6 October 2008, 09:16:44 »
really i don't know what kind of format could be used for ms3d i use 3ds max and i can export max models in various format but i need to know what format u need (mdl-chr-max-obj-w3d)??

pulis

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Re: 3d models
« Reply #11 on: 9 October 2008, 19:35:45 »
here is a list of importable file formats
http://chumbalum.swissquake.ch/ms3d/

i'm not exactly sure what formats max uses for exports,
prehaps  wavefront .obj or 3d studio ASC, others?

Ayrin Greenflag

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Re: 3d models
« Reply #12 on: 10 October 2008, 15:38:43 »
3ds..u can get them i see in the list, so no prob for giving u some animated model
what about a swordman that walk swing stand and dye
and a goblin with same movement
what kind of rules u will use? d&d or different?
can i help you in some other way?
i wait your e-mail for details ayrin.g-^-lostinn.com
« Last Edit: 15 April 2016, 19:26:50 by filux »

 

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