Author Topic: Super weapon  (Read 18508 times)

tripsahoy

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Super weapon
« on: 1 October 2008, 20:28:57 »
A few weeks ago some one had posted they made superweapons for glest.
Could who ever made the super weapons post a download
that would be cool

modman

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Re: Super weapon
« Reply #1 on: 1 October 2008, 20:39:27 »
The part on superweapons was in the "New faction ideas, concepts, ect." topic.  It would be great if we could kind of move this discussion to that place, whis is
Code: [Select]
[url=http://glest.org/glest_board/viewtopic.php?f=4&t=3625]http://glest.org/glest_board/viewtopic.php?f=4&t=3625[/url].
« Last Edit: 16 April 2016, 08:30:50 by filux »

mictes

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Re: Super weapon
« Reply #2 on: 2 October 2008, 09:19:38 »
I was. I'm working on it in the moment. I'll upload it this month with my whole mod.
See screenshots on my site:
Code: [Select]
[url=http://glest-action.sourceforge.net]http://glest-action.sourceforge.net[/url]
Here is an example: (Magic-faction: "Apocalypse_generator" -> a bittle like the particle-cannon in Command & Conquer  :)
« Last Edit: 16 April 2016, 08:32:23 by filux »

mictes

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Re: Super weapon
« Reply #3 on: 2 October 2008, 15:51:12 »
SO, here we are :arrow: )

The code for the old apocalypse_generator is pretty easy:
You have to have a particle_proj.xml that looks like that:

Code: [Select]
<?xml version="1.0" standalone="yes"?>
<projectile-particle-system>
    <texture value="true" path="images/ag_particle1.bmp" luminance="true"/>
    <model value="false"/>
<primitive value="quad"/>
<offset x="0" y="-0.5" z="1.5"/>
<color red="0.0000000001" green="0.0000000009" blue="0.9999999999" alpha="1.0" />
<color-no-energy red="0.0" green="0.1" blue="0.5" alpha="0.5" />
    <size value="0.7" />
    <size-no-energy value="0.06" />
    <speed value="10.0" />
<gravity value="0.02"/>
    <emission-rate value="30" />
    <energy-max value="60" />
    <energy-var value="20" />

<trajectory type="parabolic">
<speed value="10"/>
<scale value="1000"/>
</trajectory>
</projectile-particle-system>
The color is very nice, I love it  :mrgreen:
« Last Edit: 3 October 2008, 08:23:18 by mictes »

tripsahoy

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Re: Super weapon
« Reply #4 on: 2 October 2008, 22:19:10 »
Thanks
But im new
where do i put this code and the particle projetcile image

hailstone

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Re: Super weapon
« Reply #5 on: 2 October 2008, 22:20:27 »
Nice. I think C&C uses a textured cylinder rather than particles for most of it. It would be a lot less CPU intensive that way.
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mictes

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Re: Super weapon
« Reply #6 on: 3 October 2008, 07:18:43 »
Yes of course, but if you try this with glest it looks ***** ^^

@tripsahoy

As I said, this code doesn't work good.
You have to save the code as "particle_proj.xml" and the image can be put whereever you want,
but the path to the image must be correct (particle_proj.xml).

Omega

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Re: Super weapon
« Reply #7 on: 3 October 2008, 21:04:52 »
Ok, so that's the particle, but aren't you forget something? Where's the particle SPLASH?
Edit the MegaGlest wiki: http://docs.megaglest.org/

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mictes

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Re: Super weapon
« Reply #8 on: 4 October 2008, 07:06:05 »
Please read the thread !
The old one has no particle_splash - you can see the photo ?!  ;)   (*joke)

Omega

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Re: Super weapon
« Reply #9 on: 4 October 2008, 14:52:50 »
It has no splash, yet there are what, four buildings on fire? Maybe an invisible (all alpha) splash? Anyway, whats the xml for the NEW one then?

Oh, and if there is no splash, how do you explain the buildings? I don't see any attackers...
Edit the MegaGlest wiki: http://docs.megaglest.org/

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mictes

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Re: Super weapon
« Reply #10 on: 4 October 2008, 18:56:11 »
Quote
It has no splash, yet there are what, four buildings on fire?
You can have splash-attack without an particle_splash for it.

Quote
Anyway, whats the xml for the NEW one then?
Wait one week and I'll release it with my whole mod.

modman

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Re: Super weapon
« Reply #11 on: 5 October 2008, 17:50:59 »
What biuldings are these superweapons coming from?  I think the tech one should be dropped from an airship and a magic one could be shot from the tower of souls.

John.d.h

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Re: Super weapon
« Reply #12 on: 5 October 2008, 20:36:49 »
Quote from: "modman"
What biuldings are these superweapons coming from?  I think the tech one should be dropped from an airship and a magic one could be shot from the tower of souls.
Anything big enough to qualify as a "super weapon" should have its own building, I think.  I have no idea how you'd want Magic's to look, but Tech's should probably be a big friggin' mortar.
« Last Edit: 5 October 2008, 20:59:40 by johndh »

mictes

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Re: Super weapon
« Reply #13 on: 5 October 2008, 20:45:50 »
Tech becames a "Atomic-rocket-silo" - I need still the model. But the texture should be a little bit Glest-"timely".
You can post models if you want.

John.d.h

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Re: Super weapon
« Reply #14 on: 5 October 2008, 20:59:23 »
Atomic rocket silo?  Seriously?  If these guys are still using arrows and swords, I hardly think atomic rockets are appropriate.

Better example of a big friggin' mortar:

Mallet's Mortar was capable of launching a 36-inch (910mm) shell and was built in the 1800s.
« Last Edit: 16 April 2016, 08:32:46 by filux »

mictes

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Re: Super weapon
« Reply #15 on: 5 October 2008, 21:03:04 »
Where the hell did you get this pics ?! ^^ WOW.
Your idea is nice, but this had to be a really huge cannon. And I still need models for it.

John.d.h

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Re: Super weapon
« Reply #16 on: 5 October 2008, 22:17:17 »
Quote from: mictes
Where the hell did you get this pics ?! ^^ WOW.
Your idea is nice, but this had to be a really huge cannon. And I still need models for it.
The picture was just from Wikipedia's article on mortars.

"Mallet's mortars were soon to be recognised as unsurpassable pieces of ordnance in respect of the weight of metal they were intended to throw and when constructed one did actually throw a shell of 2,400 lbs a distance of 1½ miles. The heaviest shell fired weighed 2,986 lbs."  That's from the Palmerston Forts Society's webpage at
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[url=http://www.palmerstonforts.org.uk/fortlog/mallet.htm]http://www.palmerstonforts.org.uk/fortlog/mallet.htm[/url]
It doesn't say just how big the mortar was, but it used a shell almost a meter in diameter and fired it about 2.5km.  The shells weighed about 1.1 and 1.4 metric tons, respectively.  I think it would be a suitable super weapon for Tech because it would be able to reach anywhere on the battlefield and cause huge damage to anything it hits.
« Last Edit: 16 April 2016, 08:33:50 by filux »

modman

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Re: Super weapon
« Reply #17 on: 6 October 2008, 01:00:55 »
1800's?  I think that's a bit late.  The cutoff point for Tech is more like in the 1400's or late 1500's.  Yea, there was gunpowder at the time, but it couldn't shhot very well until they learned how to leave little air pockets in the gunpowder, AKA artillary.  I still think it's more likely that an airship would drop it.

John.d.h

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Re: Super weapon
« Reply #18 on: 6 October 2008, 02:54:31 »
Quote from: modman
1800's?  I think that's a bit late.  The cutoff point for Tech is more like in the 1400's or late 1500's.  Yea, there was gunpowder at the time, but it couldn't shhot very well until they learned how to leave little air pockets in the gunpowder, AKA artillary.  I still think it's more likely that an airship would drop it.
Okay then.  Here's the bombard that the Turks used to take Constantinople in 1453.  It fired granite stones of 30 inch (.9m) diameter weighing 1500 lbs (700kg).

Not exactly a mortar, but pretty close.  A bombard would work just as well.
« Last Edit: 16 April 2016, 08:34:26 by filux »

mictes

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Re: Super weapon
« Reply #19 on: 6 October 2008, 08:14:14 »
First: You all know you have to post the copyright of the images here.
I thought rockets like an Airship, but the Mortar-Idea is pretty cool, too.
I thought about a Railway gun:

Code: [Select]
[img]http://www.missionmodels.com/files/images/t_17721.jpg[/img]
From: [url=http://www.missionmodels.com/product.php?productid=17721]www.missionmodels.com/product.php?productid=17721[/url]
« Last Edit: 16 April 2016, 08:34:50 by filux »

John.d.h

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Re: Super weapon
« Reply #20 on: 6 October 2008, 08:49:26 »
Quote from: "mictes"
First: You all know you have to post the copyright of the images here.

I got both of them from Wikipedia.  They're free for the taking.

Quote from: "mictes"
I thought about a Railway gun:

Wouldn't you have to bring railroads into the game then?  That sounds like a LOT of trouble.

mictes

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Re: Super weapon
« Reply #21 on: 6 October 2008, 08:55:18 »
Hey ! Good idea - why not ^^
Joke apart. I thought about something like that:

hailstone

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Re: Super weapon
« Reply #22 on: 6 October 2008, 12:37:52 »
Quote
Wouldn't you have to bring railroads into the game then? That sounds like a LOT of trouble.

Have it build its own tracks at the front and remove them from the back.  :P
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modman

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Re: Super weapon
« Reply #23 on: 7 October 2008, 00:32:24 »
Now that I see your image mictes, I realize that's exactly what I had in mind for my missle gun for TechII.  If superweapons caught on, I would make it a long-range superkiller.  Otherwise it would be molded to conform to balence in magitech.  (I think that's what I origanally wrote in the TechII discussion, but that was before it got deleted in the "Great DataLoss of September".

mictes

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Re: Super weapon
« Reply #24 on: 7 October 2008, 07:44:27 »
Quote
"Great DataLoss of September"
 :O

Much perople here have the same ideas, it doesn't matter.
I could use the atomic-rocket-silo, too. So, I don't knwo what to say ^^

 

anything