Poll

What do you think of the new look of the Guide?

Awesome!
6 (100%)
Not my favorite, but at least Glesty
0 (0%)
Pbbt!
0 (0%)

Total Members Voted: 5

Voting closed: 23 August 2010, 03:02:37

Author Topic: Glest Guide -- New domain: glestguide.co.cc  (Read 55191 times)

John.d.h

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Re: Glest Guide -- Now v4!
« Reply #100 on: 8 July 2010, 22:21:50 »
No offense taken whatsoever.  When I put together my grand Glest modeling and animation tutorial, I'll let you look over it and we can compare techniques and improve upon it.

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Re: Glest Guide -- Now v4!
« Reply #101 on: 8 July 2010, 22:53:46 »
Quote
No offense taken whatsoever

Glad to hear it. :)



Quote
When I put together my grand Glest modeling and animation tutorial, I'll let you look over it and we can compare techniques and improve upon it.

Cool! :thumbup:
When do you plan to do this exactly? :look: I think you're about to say 'after solunar and the aliens mod and I got some school stuff to do then maybe we'll see'.
(click to show/hide)

We're getting slightly off-topic here.... :|
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Omega

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Re: Glest Guide -- Now v4!
« Reply #102 on: 9 July 2010, 04:57:58 »
I proposed to teach both methods, not one or the other.
Good idea. Will have to make sure I do that before I release.

You know you can change bones parents and stuff right? :|
Yes, but once when I tried, the drop down box for the parent of the bone only had a limited number of options... I tried typing the bone name, but that didn't work. Will have to try a little harder (not sure if I was edit mode/pose mode/what ever).

@John: I noticed that method when I inspected your model of the Spider for glestimals. However, I tried to test it, but couldn't move your spider... I was moving the knee things you mentioned, and even tried the master to no avail.. Of course, that's just one example, and there may have been something missing, but not sure what was happening there...

And I do hope you can get at least a basic modeling tutorial in sometime. I think the community would benefit from it greatly from it. The square heads are hurting my brain!
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John.d.h

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Re: Glest Guide -- Now v4!
« Reply #103 on: 9 July 2010, 05:42:55 »
Well, I'm off to a good start:
(click to show/hide)

I'll work on it some more this weekend.

When do you plan to do this exactly? :look: I think you're about to say 'after solunar and the aliens mod and I got some school stuff to do then maybe we'll see'.
If you know me well enough to know I'd say that, then I guess you also know me well enough to know I'd step up to that challenge!  Well played, if intentional. ;D

Yes, but once when I tried, the drop down box for the parent of the bone only had a limited number of options... I tried typing the bone name, but that didn't work. Will have to try a little harder (not sure if I was edit mode/pose mode/what ever).
Basically, you can't make a bone the child of its own children, so you'd have to un-parent the um... grandchild bone, and... *sigh* you'll see. :)

Quote
@John: I noticed that method when I inspected your model of the Spider for glestimals. However, I tried to test it, but couldn't move your spider... I was moving the knee things you mentioned, and even tried the master to no avail.. Of course, that's just one example, and there may have been something missing, but not sure what was happening there...
The knee targets are just for keeping the knees pointing the right direction.  The handles sticking down from the bottoms of the legs are what moves the legs, and you may have to turn auto-IK off to move them properly.

Quote
And I do hope you can get at least a basic modeling tutorial in sometime. I think the community would benefit from it greatly from it. The square heads are hurting my brain!
lol Yeah, even a lot of the members around here who have been at if for a while are missing some really basic knowledge.  I finished almost all the buildings for Solunar before I learned how to do a loop cut or use the knife tool, both of which would have saved me a lot of hassle in a few cases. :-[  When I finally went through the tutorial I'm adapting, I wanted to kick myself for not doing it earlier, because of all the stuff that I had been missing out on that would have helped me immensely.
« Last Edit: 9 July 2010, 05:55:38 by John.d.h »

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Re: Glest Guide -- Now v4!
« Reply #104 on: 9 July 2010, 11:43:36 »
Quote
Quote from: -Archmage- on July 08, 2010, 15:40:08
You know you can change bones parents and stuff right? No Opinion
Yes, but once when I tried, the drop down box for the parent of the bone only had a limited number of options... I tried typing the bone name, but that didn't work. Will have to try a little harder (not sure if I was edit mode/pose mode/what ever).

@John: I noticed that method when I inspected your model of the Spider for glestimals. However, I tried to test it, but couldn't move your spider... I was moving the knee things you mentioned, and even tried the master to no avail.. Of course, that's just one example, and there may have been something missing, but not sure what was happening there...

Have you downloaded the model I posted earlier, that was just animated by me, and I posted that so you could try out the rig for yourself. ;)
http://dl.dropbox.com/u/5207065/Glest%20Files/Mods/MISC/squire-new.blend



Quote
Quote from: -Archmage- on July 08, 2010, 19:58:34
When do you plan to do this exactly? Look I think you're about to say 'after solunar and the aliens mod and I got some school stuff to do then maybe we'll see'.
If you know me well enough to know I'd say that, then I guess you also know me well enough to know I'd step up to that challenge!  Well played, if intentional. Grin

Well, you only have two legs, don't step up to too many challenges. ::) Thanks, that was intentional. ;D
So is this going to be a set of video tutorials along with a huge set of texts? Or something like that?

Actually Glest is the one with the normal axes, Blender's are just plain wrong. X is side to side, and Y is up and down in 2D, so why isn't it the same in 3D, except of course you have the Z axis which is forward and back, and just don't get why they switch it all up on ya.



Quote
Quote
And I do hope you can get at least a basic modeling tutorial in sometime. I think the community would benefit from it greatly from it. The square heads are hurting my brain!
lol Yeah, even a lot of the members around here who have been at if for a while are missing some really basic knowledge.  I finished almost all the buildings for Solunar before I learned how to do a loop cut or use the knife tool, both of which would have saved me a lot of hassle in a few cases. Embarrassed  When I finally went through the tutorial I'm adapting, I wanted to kick myself for not doing it earlier, because of all the stuff that I had been missing out on that would have helped me immensely.

This sounds like I'm gonna want to read it.
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John.d.h

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Re: Glest Guide -- Now v4!
« Reply #105 on: 9 July 2010, 17:55:55 »
Well, you only have two legs, don't step up to too many challenges. ::) Thanks, that was intentional. ;D
I figure since this project has the potential to benefit the community a lot more than any one mod, it gets top priority for now.
Quote
So is this going to be a set of video tutorials along with a huge set of texts? Or something like that?
There's no way I'm turning this into a video series any time soon, and probably not ever.  It took me all day just to get those two rigging videos right (and within youtube's time limit), so doing an entire start-to-finish video series is way beyond my patience.  I think text with pictures will do just fine.  If somebody wants to adapt it into a video series, they can be my guest.

@Omega: If this turns out well, would you consider including it in the Glest Guide?

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Re: Glest Guide -- Now v4!
« Reply #106 on: 9 July 2010, 18:03:57 »
Well, John, you could just make some videos and include them, you don't really have to do a whole video series or none.
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Omega

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Re: Glest Guide -- Now v4!
« Reply #107 on: 11 July 2010, 00:48:40 »
Ah, now I see how to move the legs... Makes me feel kind of... dimwitted... ;)

And yes John, though I'll need to play work with them some more so I can give my own tips a bit better. Unless, of course, you want to give me something I can just copy and paste into there? :D

I must admit though, I always found paragraphs with images to be better than just  videos. Perhaps you could make both?
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Omega

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Re: Glest Guide -- Now v4!
« Reply #108 on: 19 July 2010, 19:16:04 »
Hey guys, am just on my way back, and must hurry, on gas station wireless and this won't last long.

In creating the MegaGlest page, I would like to request better definitions for the tags. Here's my default XML for unit-particle-systems:

<?xml version="1.0" standalone="yes"?>

<unit-particle-system>
   <texture value="true" path="path/to/texture.bmp" luminance="false" />
   <mode value="normal" />
   <primitive value="quad" />
   <offset x="#" y="#" z="#" />
   <direction x="#" y="#" z="#" />
   <color red="#" green="#" blue="#" alpha="#" />
   <color-no-energy red="#" green="#" blue="#" alpha="#" />
   <radius value="#" />
   <size value="#" />
   <size-no-energy value="#" />
   <speed value="#" />
   <gravity value="#" />
   <emission-rate value="#" />
   <energy-max value="#" />
   <energy-var value="#" />
   <relative value="true" />
   <relativeDirection value="false" />
   <fixed value="false" />
   <teamcolorEnergy value="false" />
   <teamcolorNoEnergy value="false" />
</unit-particle-system>

I know some, not all. Can someone give definitions?
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Omega

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Re: Glest Guide -- Now v4!
« Reply #109 on: 23 July 2010, 22:54:50 »
Well, I'm uploading now, so please refrain from visiting until I notify you its complete (gonna be really buggy with missing files until its complete). May take a little bit, lots of new stuff, and sloooow 'net.
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ultifd

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Re: Glest Guide -- Now v4!
« Reply #110 on: 24 July 2010, 00:16:06 »
Hmm, I guess it should be done now...looks very cool!  :thumbup:
I'll look...more...later. I see you put the "Glest colors" into it. (next one for that is the wiki I guess)

Firefox FTW!

EDIT: Should it be v5 (!) now?  :|

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Re: Glest Guide -- Now v4!
« Reply #111 on: 24 July 2010, 02:16:10 »
Well, I'm uploading now, so please refrain from visiting until I notify you its complete (gonna be really buggy with missing files until its complete). May take a little bit, lots of new stuff, and sloooow 'net.
OK, can't wait.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Omega

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Glest Guide v5
« Reply #112 on: 24 July 2010, 02:43:57 »
Glest Guide v5: Now Released!

Today marks a great day in human history... Ok, maybe not, but it marks the release of GGv5.

Changelog:
-Stylesheet and images were overhauled to create a new "theme", which resembles the Glest Board's default
-Archives now use a WYSIWYG editor instead of the proposed BBCode one
-MDC can now edit the existing mods
-MDC can also create new mods
-MDC has a "mod of the month" area. starting with the megapack of course
-Site is now IE compatible in all the pages, fixing the bug with fixed content
-All pages are declared as XHTML v1 Transitional
-MegaGlest Page added
-GAE page brought up to date
-MegaGlest button is added to main page
-Page that lets you change the version numbers of GAE and MG available (NOTE TO SELF: Give GAE/MG teams link)
-Added GAE functions to Lua page
-Updated the map editor page so its for the Mega Glest Map Editor
-Fixed some errors in the XMLs
-Improved the strategies page
-Fixed broken images in magitech page
-Fixed numerous things that were broken from theme change
-Updated several pages to keep them up-to-date, or to reword better
-Numerous smaller changes



The alternative animation method I'll still have to put in. Unless, of course, John or Arch is willing to write a short paragraph form that can just be copied into the GG? :angel:

Either way, some big changes. Next up, learning how to edit the Wiki's theme.



If anything isn't working properly or seems off, please tell me. The upload was EXTREMELY difficult (my internet is so bad that it lets me create new curse words!) and I had to reupload a few files I found that got broken.
« Last Edit: 24 July 2010, 02:52:19 by Omega »
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John.d.h

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Re: Glest Guide v5
« Reply #113 on: 24 July 2010, 03:24:39 »
The alternative animation method I'll still have to put in. Unless, of course, John or Arch is willing to write a short paragraph form that can just be copied into the GG? :angel:
I'll see if I can pound out my tutorial in a reasonable amount of time, but it might be helpful if somebody wants to write up a quick stop-gap.  I'm still on the modeling part of my guide.

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Re: Glest Guide v5
« Reply #114 on: 24 July 2010, 05:21:34 »
I just made a rigging vid, unfortunately it shows what time it is here. :P 1 in the morning. ;D

I guess I could compress it and upload it overnight for you to see. ;)
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Re: Glest Guide v5
« Reply #115 on: 24 July 2010, 14:49:51 »
Love it  :D
Get the Vbros': Packs 1, 2, 3, 4, and 5!

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Re: Glest Guide v5
« Reply #116 on: 24 July 2010, 20:42:09 »
Awesome!  :O Still looking into it.  :thumbup:

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Re: Glest Guide v5
« Reply #117 on: 25 July 2010, 02:54:26 »
Oh, I forgot to mention I released the new version of the Map Pack, which took me two days to take pictures of all the new maps and I revamped its coding based on the MDC. It now contains 60+ maps, pretty much every map released on the forum, some quietly released in mods only, and a few never yet release (aka: military's new naval-compatible) maps. It can be downloaded from the MDC.

Note: I am missing credits for most of the maps, so if you notice your map is there and the author is stated as "Unknown", please contact me so I can update it.
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Re: Glest Guide v5
« Reply #118 on: 25 July 2010, 04:21:29 »
Its good that I can create my own enterys.
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Re: Glest Guide v5
« Reply #119 on: 25 July 2010, 05:57:12 »
Last I checked there was three entries for the Megapack.
One in the mod of the month/week(whatever it was), and two amongst the others. Shouldn't you have just two, one in the mod of the week/month which can't be rated but shows the rating from the other entry in the normal area?
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Omega

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Re: Glest Guide v5
« Reply #120 on: 27 July 2010, 02:56:53 »
Last I checked there was three entries for the Megapack.
One in the mod of the month/week(whatever it was), and two amongst the others. Shouldn't you have just two, one in the mod of the week/month which can't be rated but shows the rating from the other entry in the normal area?
3?! That's not right... there should be two, one as mod of the month (gratz titi!) and one as a normal mod. I'll check into that.

EDIT// Ah, I see what's wrong. The XML parser was reading the mod of the month XML as well... Will fix it soon by giving it a unique directory.

Oh, and one thing I forgot to mention that's pretty cool about the new MDC is that it creates backups whenever you edit the mods, so if they were to get vandalized, etc, they can be restored (of course, this does NOT mean you should vandalize them...).
« Last Edit: 27 July 2010, 03:02:46 by Omega »
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ultifd

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Re: Glest Guide v5
« Reply #121 on: 12 August 2010, 20:01:20 »
Code: [Select]
<center><b style="font-size: 14pt;">MegaGlest [b]3.3.6 [/b]is out!</b><br><a href="http://sourceforge.net/projects/megaglest/"><img src="resource/download.megaglest.png" id="image1" onmouseover="this.src='resource/download.megaglest_h.png';" onmouseout="this.src='resource/download.megaglest.png';" alt="Download MegaGlest"></a></center>Yeah, 3.3.6 (!) is out. Just reminding ;)  :O

Omega

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Re: Glest Guide v5
« Reply #122 on: 13 August 2010, 01:01:37 »
Indeed. The version can be changed by anyone really, since there's a special page that changes the versions, to ensure its always up to date. Security on that page is lax (only converting HTML tags and cross browser scripting tags to prevent basic hacking) so only the developers of the respective programs have the link to that page. The download links always point to the sourceforge page, because there's too many different versions, as well, there's windows and linux versions, which generally do not work on the wrong OS.

Nice to you noticed though. :) I updated it now.

But you know, what the heck, to update the version numbers, go to: http://glest.110mb.com/versions.php

EDIT: Ooh, good thing you pointed this out and I tried to update the versions myself. The stupid linux webhost defaultly sets the positions so the page cannot edit other pages... I will change the permissions now :P.

A quick question for the linux savy. I am familiar with linux permissions to some degree, namely the latter three digits, but what is the first digit? ie: 0777, what is the first one do? I just keep it as 0, and it doesn't seem to interfere.
« Last Edit: 13 August 2010, 01:07:52 by Omega »
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Re: Glest Guide v5
« Reply #123 on: 13 August 2010, 01:05:53 »
Ah, I see. I guess I didn't know, since I'm not a developer.
By the way, titi and softcoder like your guide...(I told them...) although titi does not like the HTML stuff...he said. Which is also why he didn't update his site...

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Re: Glest Guide v5
« Reply #124 on: 13 August 2010, 01:20:38 »
Ah. Of course, the pleasure of my method is that it's totally newbie-friendly. No experience necessary! :D



Although I'm still getting the permissions set. Its a bit of a pain using FTP to do it... :P
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