Poll

What do you think of the new look of the Guide?

Awesome!
6 (100%)
Not my favorite, but at least Glesty
0 (0%)
Pbbt!
0 (0%)

Total Members Voted: 5

Voting closed: 23 August 2010, 03:02:37

Author Topic: Glest Guide -- New domain: glestguide.co.cc  (Read 55161 times)

-Archmage-

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Re: Glest Guide -- v3
« Reply #50 on: 28 September 2009, 19:06:30 »
Just looked the Glest Guide, noticed a lot of other things I didn't see a month ago, very good job.
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Omega

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Re: Glest Guide -- v3
« Reply #51 on: 30 September 2009, 05:08:37 »
All righty! It's up and loaded! Please check it out now!

Note that the archives are still in beta, but are fully functional. By beta, I mean PLEASE report anything that goes wrong. My tests have shown they work flawlessly, but I don't know this without more testing.
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ElimiNator

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Re: Glest Guide -- v3
« Reply #52 on: 30 September 2009, 15:43:01 »
Looks very good omega but I did all the models in Rome and the icons and the xmls and I mapped the mod out. :P
Is that just some help?? O wait arch sent me an untextured changed up sword man for me to texture and animate.
I sent him the faction and he changed the xmls a bit, And I made the partials and splashes.
Arch is learning how to model and contributed a untextured changed up sword man for my moon mod too, but it was animated.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Omega

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Re: Glest Guide -- v3
« Reply #53 on: 30 September 2009, 18:53:30 »
You made the romans? Or did you two work together? I'll fix it soon.

On another topic, please check out this sweet canvas thing. It uses a HTML 5 element called canvas, which is really fun to learn. All points for it are on the page. Animated, and controlled by JS. of course, you need a web browser that supports HTML 5 (Firefox, Safari, Opera, etc).

Really cool! Might consider using it in the future.

http://glest.110mb.com/test.html
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ElimiNator

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Re: Glest Guide -- Now v4!
« Reply #54 on: 30 September 2009, 19:16:08 »
Well it was archmages Idea but I made it, Hie did some stuff so I guess we worked together.
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-Archmage-

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Re: Glest Guide -- Now v4!
« Reply #55 on: 16 October 2009, 14:02:24 »
Omega, I was just taking a look at the MDC, it's very out-dated, and doesn't include many mods.
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Omega

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Re: Glest Guide -- Now v4!
« Reply #56 on: 16 October 2009, 18:50:02 »
Yes, I know. Once i get the time, I want to XMLize it. I will have to take a look, but I  believe it is possible to cycle through all the XML files in a folder and use it to build the PHP page. XML's can be updated by their owners, thus making this easier. But how to XMLize?
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Omega

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Re: Glest Guide -- Now v4!
« Reply #57 on: 19 October 2009, 23:10:12 »
Sorry for DPing. I've successfully XMLized the MDC!!! You're most welcome, it wasn't easy. I was going to upload too, but it appears the library computers don't have USB slots?!?

I'll post it and the XML layout soon. I haven't yet updated the XMLs. That's for the faction developers, but I did create XMLs of all the previous entries. The code is gorgeous, and for the developers, it only takes seconds to make the XML (not counting the description tag). No known bugs, though being XML, you MUST encode & (&amp;) < (&lt;) and > (&gt;)!

The rendering is also improved, as is the catigories and the rating system. In the future, I wish to convert to AJAX for rating, though my first priority is to get the new version uptodate. Developers who noticed the MDC behind, PLEASE get your information ready to create the XML (which is very easy).

Until next time! I hope to upload at home, since it's a mere 64 KB zipped.

EDIT// It's up. Check it out at http://glest.110mb.com/mdc
« Last Edit: 20 October 2009, 16:48:25 by omega »
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Mark

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Re: Glest Guide -- Now v4!
« Reply #58 on: 21 October 2009, 01:31:58 »
Very nice work! I am impressed by the obvious dedication, though knowing your high quality of work I am not that surprised.  Nice look to the icons, too.

Just a couple petty things:

About how you say Dark Magic was done by modman and Glade, well you should say Mark, modman and Glade or just Glade.  If you choose the former maybe you could make a link to emailing or PMing us?

You say that Invaders is not good... first of all, I take no credit for anims or statics, but I do take credit for realistic XMLs, balancing, new textures and new images rather than ones from tech.  Other than sounds, I turned it into a finished version, not even mentioning how I compiled a new indians faction.  I do not care about the credit, but could you at least tell people what it is about?  Like say it is a Napoleonic-era techtree completely balanced and fun.

Here is what I would like you to change it to:

A techtree featuring 2 factions Mark using retextured models from various factions.  It has 2 factions: Colonists, a group of technologized europeans trying to take over North America, and the Natives, who are a race of indians who use all available strengths to hold back the invaders.  The colonists faction uses models from tech and Domineonic, a dead faction that had only new models, while the natives faction uses models from Gameboy's elves and Titi's indians.  It is a fun mod that can entertain players for hours.  Though some amount of credit goes to Mark for 'Frankensteining' the techtree, the real credit goes to the factions the models were used from.

Oh, and I did add new music...  it is from Kevin Macleod.

Also, you could do lua scenarios for the french and indian war, war of american revolution, war of 1812 (you could even have canada be involved ;)), and fictitious ones between colonists and natives.

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Re: Glest Guide -- Now v4!
« Reply #59 on: 21 October 2009, 02:01:22 »
Dude is the site down or something, because I can't access it.
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Mark

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Re: Glest Guide -- Now v4!
« Reply #60 on: 22 October 2009, 02:01:01 »
Dude is the site down or something, because I can't access it.
Uh-oh.  No, it seems to be fine for me.  Try typing the url in the address bar.  Both the hyperlink and the latter method work for me.

-Archmage-

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Re: Glest Guide -- Now v4!
« Reply #61 on: 22 October 2009, 11:40:09 »
I put in this: http://glest.codemonger.com/
I came up to a Firefox Can't Find the Server At "http://glest.codemonger.com/"
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hailstone

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Re: Glest Guide -- Now v4!
« Reply #62 on: 22 October 2009, 21:22:21 »
There is no need to talk about codemonger here. Daniel has already stated that the server is down and is working towards a solution at https://forum.megaglest.org/index.php?topic=4704.0
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Omega

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Re: Glest Guide -- Now v4!
« Reply #63 on: 26 October 2009, 04:41:48 »
Please remember my site is glest.110mb.com. Don't confuse it with the GAE site.

@Mark: PLEASE make your own XML. The guidelines for making an XML for your mod are available at the MDC. This ensures you can properly describe it, removes my opinion and puts in YOURS, allows you to credit who you wish (no emails, sorry. Besides, that would mainly result in floods of spam. If you must, insert your email after your name, but don't post it as it is, or else spammers will take it!).

Why don't you ALL make your own XMLs for mods rather than leaving the MDC inaccurate, or behind, or just arguing it's inaccurate or behind... ;)
« Last Edit: 15 April 2016, 20:38:03 by filux »
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-Archmage-

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Re: Glest Guide -- Now v4!
« Reply #64 on: 26 October 2009, 04:59:25 »
tech|tileset|scenario|map|other
   Mod Name (as it appears)
   one_word_short
   #
   Author's Name (as it appears)
   Description of the mod (as it appears)
   http://download.link
   1|2|3|4|5

How are we supposed to create an XML out of this?
Provide a template please
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Omega

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Re: Glest Guide -- Now v4!
« Reply #65 on: 26 October 2009, 18:47:09 »
Save the bloody XML dude. I tested in every browser I have (Firefox, IE, Safari, Opera, Chrome) and it works 100%. What did you do? For some reason, you aren't seeing the XML tags. Make sure to either open the XML or 'save target as'.

The XML layout is found here:
http://glest.110mb.com/mdc/layout.xml

Or you can use this:
Code: [Select]
<mod>
  <type>tech|tileset|scenario|map|other</type>
  <name>Mod Name (as it appears)</name>
  <shortName>one_word_short</shortName>
  <version>#</version>
  <author>Author's Name (as it appears)</author>
  <description>Description of the mod (as it appears)</description>
  <download direct="true|false">http://download.link</download>
  <editorRating>1|2|3|4|5</editorRating>
</mod>
See the link above if you don't know what is meant by each tag. It's VERY simple. Compared to glest's XMLs, it couldn't be easier, though mine are MUCH less strict, and it's necessary to use proper case, etc; In the future, expect a XML generator.
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Omega

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Re: Glest Guide -- Now v4!
« Reply #66 on: 13 December 2009, 01:09:33 »
All right ladies and gentlemen (and not so gentlemen), step right up for the next version (a minor version, but next version nonetheless) of the superb, fantastic, one-and-only... GLEST GUIDE!

Ok, now that I've issued my sales pitch, I present the new list of changes in version 4.1:

-Fixed up scenario creator, now you can add custom resources! Spread the news, get the newbies comin'
-Fixed up scenario creator's downloading process for faster, easier downloads without worries of opening the xml file (forced save)
-Fixed up military website, particularily some links for downloads
-Added a few more entries to the MDC and fixed a few blank spots there (DEVELOPERS: Please send in your xmls, either post them here or email them to me)
-Improved the archives parsing format to fix a bug with the anchor and image tags (before, it used defined characters, now it uses an ASCII range: [\x00-\x33 \x35-\xff] to allow near perfect URLs, breaking ONLY on the double quotes which ends the string.
-Improved the archives parsing format to fix a bug where a few abbr keywords were taken from partial words. Now they are only taken if they are the beginning AND end of that word
-Fixed a minor bug that prevented a certain article from being posted from a bad character.

To sum it up, the scenario creator is much better (what did I do wrong before? I tried to use '.' instead of '.='! Crap!) and the archives had a few bug fixes. I stress again how I'd like developers to help with creating the VERY simple XML needed to tell the MDC all about your mod. Its very easy and can be done in minutes. See the XML format in my last post for more details.
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ultifd

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Re: Glest Guide -- Now v4!
« Reply #67 on: 17 January 2010, 08:21:10 »
Great Guide! ;D
But are you still going to make changes to it, like for updates?  ???
such as mods-

Omega

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Re: Glest Guide -- Now v4!
« Reply #68 on: 25 January 2010, 19:23:24 »
Mods? You mean like the MDC (Mod Download Center)? It posts info and downloads for all the mods, but it depends on the mod makers to keep up to date. You make a mod, fill out the simple XML, then send or email it to me. I'll make an online creator if I get enough requests...
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ultifd

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Re: Glest Guide -- Now v4!
« Reply #69 on: 28 January 2010, 00:41:31 »
Mods? You mean like the MDC (Mod Download Center)? It posts info and downloads for all the mods, but it depends on the mod makers to keep up to date. You make a mod, fill out the simple XML, then send or email it to me. I'll make an online creator if I get enough requests...
Oh... I thought you edited it yourself...  :) But then that would take too long... I guess that is what the wiki is for...

modman

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Re: Glest Guide -- Now v4!
« Reply #70 on: 4 February 2010, 02:48:36 »
You should take down the poll and put up a new one talking specifically about v4.

Omega

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Re: Glest Guide -- Now v4!
« Reply #71 on: 3 March 2010, 03:36:09 »
Sorry for late reply. Pondering if to have poll. Very few entries... If so, give me an idea.
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ultifd

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Re: Glest Guide -- Now v4!
« Reply #72 on: 4 April 2010, 03:54:32 »
Weird, I can't seem to access it right now, is the guide down?  ::)
And yeah I agree.  :thumbup:
You should take down the poll and put up a new one talking specifically about v4.

ElimiNator

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Re: Glest Guide -- Now v4!
« Reply #73 on: 5 April 2010, 05:19:43 »
I like the guide but it isn't updated very much.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ultifd

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Re: Glest Guide -- Now v4!
« Reply #74 on: 6 April 2010, 00:09:51 »
I like the guide but it isn't updated very much.
Same. Ditto.  ::)
Cool, it is not "down" anymore...  ::)