Er, yes, you are best off waiting until I actually finish. I will upload everything at once. I still have to put in parsers for the MDC to check for all fields filled appropriately, and to put in basic security against bots.
What rigs would you and john use then? My rigging tutorial is a very standard, basic tutorial, which uses vertex groups (highly recommended, since letting Blender automatically make bone groups tends to form undesirable results sometimes) and armatures. Not sure what is so different? Unless, of course, you try to use the bone heat method, which is the auto-vertex group sort of thing. I also used the automatically add keyframe function, though I wouldn't recommend that for large scale projects. Its basically the equivilant of hitting 'i' and setting a keyframe every time you edit something.
I dunno what video tutorial you are refering to though... Perhaps you could simply summarize? I don't plan on removing my method, since it works well in the hands of a good animator, but I'm all for multiple methods!
Still to do:
-Fix up everything that may be broken or weird colored, after changing the styles and layout to a more glest-like theme.
-Get parser for MDC Edit/Submit pages.
-Either add BBCode, or make a WYSIWYG editor for the Archives.
-Add that firefox 'ad'
-Add a megaglest page
-Update the GAE Page (started this, got water units and the updated INI)
In the megaglest page, I could use some help. I need to know first of all, the summary of all the major changes. I don't have the newest version, (downloading ATM, but still behind on MG), so let me take a guess of the changes: Masterserver (not sure if this is functional yet or not?), Particle changes (see below), and AI changes (which GAE has though now too).
So, particle changes, I understand most of the XML, but still have some questions for the more knowledgable people. What are the following tags for exactly?
<relative value="true" />
<fixed value="false" />
Also, are the only modes available normal and black? How does the color values (rgba) work when the mode is black?
I assume the team color and team color no-energy ones let you set the particle color to team color, as cue color and color-no energy, but how do they blend with the inputted color tag?
And a screenshot of the layout:
I may still add a green header bar like the forum theme has, where the logo is, so that it looks better.