Author Topic: Animation Woes  (Read 1595 times)

Omega

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Animation Woes
« on: 4 October 2008, 15:09:26 »
When animating with some models, and you say, have the arm pointing straight out from the center of the body and move it up when animating with bones, the triangles move rather than stretch and end up with spaceless areas that look really bad.

Any ways to fix this?

Also, I heard this before, but not sure where, how do we make a explode animation, since blenders particles don't appear to work in glest?
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gameboy

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Re: Animation Woes
« Reply #1 on: 5 October 2008, 08:44:35 »
you have those verts that connect, say the arm to the torso assigned to both the the torso bone and the elbow bone, check it out see if it works, it works for me.

Omega

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Re: Animation Woes
« Reply #2 on: 5 October 2008, 21:30:43 »
I do that, I want to make the meshes sort of stretch rather than whatever else they do. Most of the time they stretch, but sometimes they don't.
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gameboy

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Re: Animation Woes
« Reply #3 on: 7 October 2008, 05:35:16 »
omega i think i found the problem or at least the solution in edit mode select all the vert and press W-key and after that remove doubles, if it has any doubles another roll down menu will come saying removed ### doubles it should solve your problem.

Omega

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Re: Animation Woes
« Reply #4 on: 9 October 2008, 00:59:18 »
I'll try it, I'm not on my computer right now. But will that actually allow team colour, or will this only work if the model has no TC?
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