Author Topic: Swift faction 1.2  (Read 2460 times)

verarticus

  • Guest
Swift faction 1.2
« on: 6 October 2008, 01:27:42 »
http://www.mediafire.com/?sharekey=39b5 ... b9a8902bda

here is the link for it I added a new unit and a defence tower.
btw yes I know its the wrong picture for the morf to the new unit but I didnt notice it in time so ill fix it next time.

sorry If it takes a while to download (I need a better compresser)

modman

  • Guest
Re: Swift faction 1.2
« Reply #1 on: 7 October 2008, 00:53:23 »
Dude, you should only upload the new stuff.  Nobody really wants to download aprox. 40 mb just for 2 units.  But I'm downloading it because I like the way you skin the models.

verarticus

  • Guest
Re: Swift faction 1.2
« Reply #2 on: 7 October 2008, 03:22:01 »
ok I just put the whole thing because the last link was deleted when there was the server trouble and it wasnt on mediafire then so I couldnt get the link back.

verarticus

  • Guest
Re: Swift faction 1.2
« Reply #3 on: 8 October 2008, 04:29:35 »
ok im almost done with another building and some new units it might be a while though so does anyone have suggestions?
(btw im trying to learn blender but that WILL take a while)

modman

  • Guest
Re: Swift faction 1.2
« Reply #4 on: 14 October 2008, 22:23:35 »
Yes.  Sugestion is to do some research on Japan and its history.  Think of a better name for the castle, too.  Japanese with castles?  Come on...

verarticus

  • Guest
Re: Swift faction 1.2
« Reply #5 on: 19 October 2008, 21:36:29 »
ok sorry i havnt updated in a while ill try to have one up later (had computer trouble)

verarticus

  • Guest
Re: Swift faction 1.2
« Reply #6 on: 27 October 2008, 21:44:56 »
ok the update I was going to post turned out terrible so I guess this it for the swift faction (cause I dont have anymore Ideas)  so feel free to post different things for it if you have them.

modman

  • Guest
Re: Swift faction 1.2
« Reply #7 on: 27 October 2008, 23:21:16 »
How about a "temple" instead of a castle?

verarticus

  • Guest
Re: Swift faction 1.2
« Reply #8 on: 28 October 2008, 02:03:26 »
Quote from: "modman"
How about a "temple" instead of a castle?
ok realy thats just a name change for me now cause I've not got blender down yet. (SO YOU CAN STOP POSTING FOR A CHANGE JUST FOR THAT!)
but If you realy want it changed just do this

go to where you have the folder then go to tech->(wherever you put it)->swift->units-> rename castle to temple or whatever then go in the file-> change text document that says castle to temple or whatever-> then go back to units go to worker open the text file with notepad or such and change these

Code: [Select]
<command>
<type value= "build"/>
<name value="build_basic"/>
<image path="images/worker_build_basic.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<build-skill value="build_skill"/>
<buildings>
                                <building name="farm"/>
<building name="dojo"/>
<building name="blacksmith"/>
<building name="castle"/>
<building name="sacred_trainer"/>
<building name="hero_energy"/>
<building name="spirit_stealer"/>
<building name="dragon_nest"/>
</buildings>
<start-sound enabled="false"/>
<built-sound enabled="true">
<sound-file path="sounds/worker_work_end1.wav"/>
<sound-file path="sounds/worker_work_end2.wav"/>
<sound-file path="sounds/worker_work_end3.wav"/>
</built-sound>
</command>

to this
Code: [Select]
<command>
<type value= "build"/>
<name value="build_basic"/>
<image path="images/worker_build_basic.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<build-skill value="build_skill"/>
<buildings>
                                <building name="farm"/>
<building name="dojo"/>
<building name="blacksmith"/>
<building name="temple"/>
<building name="sacred_trainer"/>
<building name="hero_energy"/>
<building name="spirit_stealer"/>
<building name="dragon_nest"/>
</buildings>
<start-sound enabled="false"/>
<built-sound enabled="true">
<sound-file path="sounds/worker_work_end1.wav"/>
<sound-file path="sounds/worker_work_end2.wav"/>
<sound-file path="sounds/worker_work_end3.wav"/>
</built-sound>
</command>
and do the same for the repair command that is at the bottom.