Author Topic: autumn tileset  (Read 7355 times)

titi

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autumn tileset
« on: 8 October 2008, 23:36:37 »
It's autumn in the forest...
here is the beta:
http://www.titusgames.de/autumn_beta.zip


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gameboy

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Re: autumn tileset
« Reply #1 on: 9 October 2008, 03:05:16 »
awesome, i love your tilesets titi.

John.d.h

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Re: autumn tileset
« Reply #2 on: 9 October 2008, 04:50:09 »
It looks good so far.  I like it!

titi

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John.d.h

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Re: autumn tileset
« Reply #4 on: 9 October 2008, 12:37:42 »
Come to think of it, the pines look a little too healthy.  I suppose some of them would be evergreens, but some of them should probably be turning brown.

titi

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Re: autumn tileset
« Reply #5 on: 9 October 2008, 13:01:08 »
No, it's a healthy forest, glest has a perfect world ;).

But I will indeed slightly change their color in the next version.
Did you tried it yet?
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John.d.h

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Re: autumn tileset
« Reply #6 on: 10 October 2008, 00:53:21 »
Not yet.  I'll probably give it a try when I get home tomorrow.

Omega

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Re: autumn tileset
« Reply #7 on: 21 October 2008, 15:51:05 »
Hey titi, I was wondering if you have any tips for making trees? Do you use a specific sofware? I tried a trial for a tree maker software which makes very low poly glest style trees, and it can export as obj, but of course, such a trial does not allow exporting. What do you use for your trees? I want to try and make a totally new tree soon... Any help is apprceiated, and your tileset looks great!
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ZaggyDad

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Re: autumn tileset
« Reply #8 on: 22 October 2008, 01:48:00 »
I believe they were created manually.

Edit: You should make the leaves at lease 1/3 the size they are. =\

titi

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Re: autumn tileset
« Reply #9 on: 22 October 2008, 09:57:58 »
@Zaggy: No, I already tried the small size, it doesn't look good.

@modman: I made the trees manually. But here is how to do it:
1. build up the tree trunk with some big branches.
2. create one twig for the tree. This is simply a plane with a texture on it. The plane is probably a bit curved.
The trick is to use a texture with a transparency background like this:
http://www.burningwell.org/gallery2/v/t ... 9.PNG.html
Tune this one twig until it really looks good ( with texture and all this setup. )
3. Now copy the twig several times and put it on the tree. While doing so , resize, rotate or mirror the copied twig a bit to make them look different.

Thats all....
Try it, its really easy. If you start with a simple ground plant, you don't even have to create a tree trunk. So start with this!
The secret are the good textures, thats why I'm currently put so much energy in creating texture fotos at burningwell.org ( all public domain, and completly free to use )

ah,I forgot:
Glest has problems with the light on the twigs. If the twig is made with a single plane and its normal faces to the sun, it gets lighted. But the other side of the plane is also lighted. This looks a bit strange. In cases where you will see both sides in the game you better do something like this:
Before copying the twigs to the tree, copy the twig one time and place it below the original one (very near to it.) like this:
     
_______________________  plane 1
--------------------------------  plane 2

Now you give plane 1 a normal, showing to the top and plane 2 a normal showing to the bottom.
now this 2 plane thing is your twig you will copy. But this trick is only needed if you will see both sides of the twig in glest.
For example my pine trees didn't need it.


I think i will make a video tutorial showing how to make a plant.
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gameboy

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Re: autumn tileset
« Reply #10 on: 23 October 2008, 10:03:55 »
you could use the blender Curves to Trees script and not use the the subsurf option that way you can get low-poly trees and fast.

modman

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Re: autumn tileset
« Reply #11 on: 23 October 2008, 22:11:47 »
There are tree generators you can download though.

Omega

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Re: autumn tileset
« Reply #12 on: 25 October 2008, 03:17:52 »
Quote from: "modman"
There are tree generators you can download though.
There is? Can you recommend some free ones?
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modman

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Re: autumn tileset
« Reply #13 on: 29 October 2008, 01:23:58 »
Most are free versions of the real thing, but most aren't timed, just some features you cannot use.

I downloaded this one.  It can save as a 3d file format (obj I believe)

I didn't download this one, but feel free to do so yourself

Also a good idea is to search Google.  It always comes up with good hits.

titi

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Re: autumn tileset
« Reply #14 on: 29 October 2008, 15:28:13 »
Whats this?
http://arbaro.sourceforge.net/

And there is lsystem for blender ( and newer dirivates )
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modman

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Re: autumn tileset
« Reply #15 on: 29 October 2008, 20:38:14 »
Wow that's great!  I'm using that for my tileset!

titi

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Re: autumn tileset
« Reply #16 on: 29 October 2008, 23:18:12 »
What's great ?
lsystem or this abaro thing?
Did you test one of them successfully(with models in glest??) ??
I don't know abaro and lsystem only a very little bit( but I never managed to export to glest successfully).
PLease tell me about your results!
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modman

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Re: autumn tileset
« Reply #17 on: 31 October 2008, 17:39:07 »
That arbaro thing is no good...

I have no idea on how to compilee it...let alone because it's Java.

 

anything