Author Topic: how glest could turn more popular......  (Read 3461 times)

jason_s5

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how glest could turn more popular......
« on: 20 September 2004, 10:14:39 »
about glest i think i would be alot more popular if you made it a stand-alone RPG sort of like a diablo mixed in the neverwinter nights type RPG where you do quests and go to other worlds but all round free world
« Last Edit: 1 January 1970, 00:00:00 by jason_s5 »

Zerand

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« Reply #1 on: 20 September 2004, 10:41:04 »
Glest is rts! Not rpg ::) If glest team would have wanted to make an rpg they would have made it an rpg but they didn't.
« Last Edit: 1 January 1970, 00:00:00 by Zerand »

Speedator

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« Reply #2 on: 20 September 2004, 14:55:50 »
I do not think to whole design is good to tdo such a rpg.  Maybe you are able to include rpg-content in the rts like in warcraft 3. but i think you should  save your own concept.

PS: What your game will make much more popular is Linux support (plz do not hit me *g*)
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

skittles2009

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« Reply #3 on: 21 September 2004, 23:53:54 »
Im a great fan of RPG's but this game should stay RTS because martino's shoulders are getting heavy with requests and I agree about the linux port (I have two comps see the source code forum for more info) but it can wait.
« Last Edit: 1 January 1970, 00:00:00 by skittles2009 »

martiño

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« Reply #4 on: 26 September 2004, 15:58:05 »
You can harvest and attack with right click.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

 

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