Author Topic: Flyff faction 0.6 (needs some new models)  (Read 2651 times)

verarticus

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Flyff faction 0.6 (needs some new models)
« on: 25 October 2008, 03:19:50 »
ok there is a mod ive been think about but im not good enough to do it. has anyone played flyff (fly for fun if you prefer its a mmo) it has everything that would make a good team both a human and monster. I could wip up a mod that would show the tech tree but I couldnt do the modles or the skining. please post what you think or if you could help (look at the website if you want to see the stuff (gPotatoe game portal) no idea why they named it that )
« Last Edit: 3 November 2008, 00:37:55 by verarticus »

John.d.h

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Re: a suggestion for a mod.
« Reply #1 on: 25 October 2008, 21:11:47 »
So... anime wizards flying around on winged eyeballs, right?

verarticus

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Re: a suggestion for a mod.
« Reply #2 on: 27 October 2008, 21:38:48 »
Quote from: "johndh"
So... anime wizards flying around on winged eyeballs, right?

? where did you get that?right game but wrong idea
« Last Edit: 28 October 2008, 02:08:34 by verarticus »

modman

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Re: a suggestion for a mod.
« Reply #3 on: 27 October 2008, 23:28:14 »
I had never even heard of "Swift", let alone "flyff", so I would be useless to the contribution of ideas.  Why don't you help someone on their mods?  I'm not specifically asking for your help; you could help someone else like tripsahoy, who seems to need help texturing.

verarticus

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Re: a suggestion for a mod.
« Reply #4 on: 28 October 2008, 01:56:46 »
Quote from: "modman"
I had never even heard of "Swift", let alone "flyff", so I would be useless to the contribution of ideas. Why don't you help someone on their mods? I'm not specifically asking for your help; you could help someone else like tripsahoy, who seems to need help texturing.

ok first swift is a faction I made. and secound I just thought it would be a neat faction and I am working on a playable faction of it (im just not good enough to do the modeling of the units so im using the tech and magic units)

John.d.h

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Re: a suggestion for a mod.
« Reply #5 on: 28 October 2008, 03:19:39 »
Quote from: "verarticus"
Quote from: "johndh"
So... anime wizards flying around on winged eyeballs, right?

? where did you get that?right game but wrong idea
I just looked at the site and that's what I saw.  What is the right idea, then?

verarticus

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Re: a suggestion for a mod.
« Reply #6 on: 28 October 2008, 22:17:06 »
Quote from: "johndh"
Quote from: "verarticus"
Quote from: "johndh"
So... anime wizards flying around on winged eyeballs, right?

? where did you get that?right game but wrong idea
I just looked at the site and that's what I saw. What is the right idea, then?

ok well theres a lot more im about a third of the way done with the playable faction but heres what the human faction would be.


Vagrent- main unit acts as the worker and has a weak attack. need to get other units.
      Mercinary-the swordsman has a fast attack and mid damage with mid armour.
            Blade-has low armour but high attack speed and realy high damage.         (needs a model with 2 swords)
            Knight-has high armour with mid attack speed and mid attack damage.
      Acrobat-the archer has a mid speed attach and mid damage and low armour with mid range.
            Ranger-Has mid armour and mid attack speed with high damage and high range.
            Jester-Has mid armour and mid attack speed with mid damage and mid range.       (might need a new animation for this one cause theres no attack ive found so far that realy fits it  its like a giant bladed yo-yo attack he has 2 btw)
      Assist-The healer has a weak attack with mid damage with low armour and can heal.
            Ringmaster-has mid armour with mid attack speed and low damage and has superior heal.   (and buffs if possible)
            Billposter-has mid armour has high attack speed and high damage and has minor heal.
      Magician-The mage has slow attacks but high damage with low armour with slight range.
            Elementer-has low armour with slow attack speed ultra high damage with mid range.
            Psykeeper-has mid armour with high attack speed and mid damage with mid range.

theres going to be more variations but thats all ive got for now. and I dont think I can realy do the monster faction yet and heres a link if you want better info on the units

http://flyff.gpotato.com/?m=gameguide&a=intro

to the left there sould be a thing that says classes.

modman

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Re: a suggestion for a mod.
« Reply #7 on: 28 October 2008, 22:25:10 »
I downloaded your faction, but I was asking how you named it.  Where did you get "Swift"?

verarticus

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Re: a suggestion for a mod.
« Reply #8 on: 29 October 2008, 00:12:12 »
Quote from: "modman"
I downloaded your faction, but I was asking how you named it. Where did you get "Swift"?

oh well most of the units have fast attacks and are ninjaish and I wanted a short name like magic or tech so swift just seamed to fit ok.

btw I have got the base for the flyff team and just need to add some of the units. Ive encountered a problem though it seams like a team will die out completely becase the vagrents (workers) attack but the team will survive if they get saved but cant afourd anything...ill have to think of something maybe more buildings will help dont have much yet.

verarticus

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Re: a suggestion for a mod.
« Reply #9 on: 2 November 2008, 18:11:54 »
http://www.mediafire.com/?sharekey=39b5 ... b9a8902bda

theres the download link for what I have done so far its not finished yet though. I have to add some more units and buildings and then reskin. (if somebody would make me a few units I could have it better)

I just relized I forgot to change the psykeeper to need food insted of energy > . <  and btw i havn't ballanced it to tech and magic yet.

 

anything