Author Topic: Copyright  (Read 1688 times)

titi

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Copyright
« on: 29 October 2008, 12:11:16 »
I know its something very boring, but you should all think about the GAE copyright aspects .

So, what about the license of GAE?
For the code its GPL, there is no problem, but what about the models/textures?
I would prefer GPL like original glest too. What do you think?

A problem with GPL will be, that you get in trouble with textures from various (so called free) texture sites for example.
Its really a bad problem and you can get lots of trouble when you use/publish copyrighted work!( I had a little trouble with it! )
And all your work might be lost, because you used something copyrighted in it!

If you already made things ( and used any kind of media with an uncommon license ) simply ask the owner if its ok.
Thats what I did! Most of the people are happy to hear that their stuff is used and will shure give you permission to use stuff.
But there are some bad guys out there who only wants your money!!!

Here is what I currently use:
for textures ( all public domain! ):
http://www.burningwell.org  ( its me who uploaded most of the texture pictures there )
for sounds:
http://www.freesound.org   !!all CC-licensed!
freesound.org has lots of nice people who are usually all willing to give their sounds for every free license and you can easily ask them with there internal message system!
for music:
http://opsound.org/ !!most are CC-licensed!
Its a bit tricky to reach the owners here in some cases to ask for GPL-permission  

Here is a link to ressources with proper listed licenses:
http://wiki.freegamedev.net/index.php/F ... _resources
ATTENTION  for GPL we cannot use any CC(Creative Commons) licensed work!
If you want to use CC copyrighted pictures/sounds/models you must ask the owner if its OK to release his stuff with the GPL license.
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ArKabZol

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Re: Copyright
« Reply #1 on: 29 October 2008, 20:52:58 »
Uum. GPl is more "inside" and CC is more "outside". GPL is more fitted for how it works, CC for what it displays.

So the music and textures should be CC. I also think that this have already been mentioned. (the licensing that is)

daniel.santos

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Re: Copyright
« Reply #2 on: 30 October 2008, 19:55:26 »
oooh, first off, thanks for listing those resources titi!  I should surf freesounds.org for some sound effects (FPM desperately needs them! :)

But GAE's code is all GPL, just like Glest.  GAE cannot be anything but GPL by law because it is a derivative of Glest and that is the way the GPL license works, once free, always free.

The content is a different matter.  I don't think the Glest Team ever put an explicit license on the content, but I'm not entirely certain.  I know that we agreed upon a CC license for the FPM tree, but I don't remember which one we agreed upon (Attribution, Share Alike maybe?).  Anyway, it's in a thread somewhere.

titi

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Re: Copyright
« Reply #3 on: 30 October 2008, 19:59:20 »
Oh, ok sorry that I missed this. But we should really choose something that they will allow in linux distibutions!!
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hailstone

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Re: Copyright
« Reply #4 on: 31 October 2008, 23:26:18 »
Non-GPL is allowed in Linux distros. I even managed to find information that directly relates to this case.

From http://www.gnu.org/philosophy/free-syst ... lines.html
Quote
Non-functional Data
Data that has an aesthetic purpose, rather than a functional one, may be included in a free system distribution as long as its license gives you permission to copy and redistribute, both for commercial and non-commercial purposes. For example, there are some game engines that have been released under the GNU GPL, and have accompanying game information—a world map, game graphics, and so on—released under such a verbatim distribution license. This kind of data can be part of a free system distribution.
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