ok I checked it out and tried it ( I checked out
https://glest.codemonger.org/svn/repos/gae/ :oops: :oops: )
And now for the BUG:
I have 3 computers here, the fastest (4600 x2 2 GB ram Geforce 8600 ) only gets problems with 200 stickfighters.
The slowes computer ( AMD Athlon(tm) 64 Processor 3400+ 1GB ram Geforce 6600) gets problem with 100 stickfighters.
These select problems aren't there immidiatly! You have to select different groups and then after 5-10 times it happens.
So I hope you can reproduce it now. Try it with 400 stickfighter ( and a big map!! )if you have a fast computer.
I'm shure it will happen at you too. Its a CPU problem not a memory problem from what I see from the system monitor.
There must be some very cpu intensive operations now ( pathfinder ?) (An athlon 64 3400+ should really be able to handle 100 units !!)
The problems also occurs if I only select onw group after another with the rectangle! After 3-5 group selects ( all groups have different units )
the game gets stuck.
And one new bug?:
I don't have any more minimap on one compter!?! I saw a switch in glestadv.ini but it had no effect. Is there a key to toggle it ingame?
I'm quite shure I saw a minimap there before! All other computers have a minimap !?! ( problem is there with 0.2.8 and current cvs version)
But I can click on the unvisible minimap and it has effect!