Crash
Version: Advanced Engine v0.2.8
Time: Fri Nov 07 13:30:03 2008
Description: Access violation (Writing address 0x4dfec40)
Address: 04DFEC40
Dang, it still doesn't work for me!
Here's my computers stats:
OS: Windows Vista (Service pack 1) (Version: 6.0.6001)
Processor: AMD Athlon 64 X2 Dual-Core Processor TK-55 1.80 GHz
RAM: 2.00 GB
Hard Disc Drive: 180 GB
System Type: 32-Bit Operating System
System Model: Toshiba Satellite A210 (X86 Based PC)
Graphics Card: ATI Radeon X1200 (831 MB Memory)
Resolution: 1280 x 800 x 60 hertz
Bit Depth: 32
2D Driver Version: 7.01.01.670
Open GL Version: 6.14.10.6747
Direct3D Version: 7.14.10.0517
Anti-Aliasing Level: 6x (adaptive AA set on highest quality)
Anistropic Filtering Level: Per pixel samples 16x
Other Info: Triple buffering is set for OpenGL.
Here's what I'm going to do. First of all, I'd like to try Kubunta (a linux OS). I have Kubunta installed beside Vista, and I downloaded a precompiled Linux version of GAE as well as a precompiled Linux version of Glest 3.2-beta3. However, I don't know how to play the files (one has a .bin extension and the other has no extension). Can you either tell me how to use such files or give me step by step instructions on the fastest way to compile under Kubunta? (I am a pro with Vista, but a complete noob with Linux)
If that doesn't work, I'll try to compile the source for GAE on my own, but I'd prefer to have a ready made visual studio 2008 project.
But for now, I just want to learn how to get GAE to work under kubunta (someone tell me how! I'm a complete noob on linux). If that fails, I guess its my Graphics card, and then I'll have to try my Dads computer. (We have three computers at my house, an old one which glest won't work on, and one which I haven't tried yet)