Currently available MegaGlest gameservers are listed on Play.MG.
[url=http://www1.inf.tu-dresden.de/~s1445051/g3d_xml_exporter_v0.1.7.py.diff]http://www1.inf.tu-dresden.de/~s1445051/g3d_xml_exporter_v0.1.7.py.diff[/url]
$ patch g3d_xml_exporter_v0.1.7.py g3d_xml_exporter_v0.1.7.py.diff
[url=http://www1.inf.tu-dresden.de/~s1445051/g3d_xml_exporter_v0.1.7.py]http://www1.inf.tu-dresden.de/~s1445051/g3d_xml_exporter_v0.1.7.py[/url]
BUT:If there are any problems, like if you forgot to convert quads to triangles for example, you don't see any errors now!Probably you know a trick how to fix this too? ( is there any trick to show up blenders console messages for example? )
the patch:Code: [Select][url=http://www1.inf.tu-dresden.de/~s1445051/g3d_xml_exporter_v0.1.7.py.diff]http://www1.inf.tu-dresden.de/~s1445051/g3d_xml_exporter_v0.1.7.py.diff[/url]Code: [Select]$ patch g3d_xml_exporter_v0.1.7.py g3d_xml_exporter_v0.1.7.py.diffand here the patched file:Code: [Select][url=http://www1.inf.tu-dresden.de/~s1445051/g3d_xml_exporter_v0.1.7.py]http://www1.inf.tu-dresden.de/~s1445051/g3d_xml_exporter_v0.1.7.py[/url]
One last little wish:If you can display the messages of the xml2g call, can you display the console messages of the export script itself too? You often miss important errors which are reported in blenders console. Best of all would be a combined console window. But the current Vresion is already good enough for a new release!
xterm -e 'blender -w'
But with this new feature we get a little problem: Do we release 2 scripts from now? One which produces xml files and one which produces .g3d . Or should I switch to a combined glexemel/script releases ( but what about different operating systems/binaries? )Any ideas / suggestions?