Author Topic: version-number on startup  (Read 1713 times)

mictes

  • Guest
version-number on startup
« on: 8 November 2008, 18:29:23 »
Some little but very annoying thing:
Under the Logo is the versionnumber of Glesat on starup the game.
I think this is not good for a mod.

E.G:
Change the logo of GAE.

gameboy

  • Guest
Re: version-number on startup
« Reply #1 on: 9 November 2008, 17:52:34 »
if you want to change the version number, you have to compile a version for yourself.

mictes

  • Guest
Re: version-number on startup
« Reply #2 on: 9 November 2008, 17:54:13 »
Ok, what to change ?!
How to compile ?

I have no experience in that.

gameboy

  • Guest
Re: version-number on startup
« Reply #3 on: 9 November 2008, 19:02:27 »
i know what to change but it in the back of my mind right now asto how to compile, if your using linux heres the link http://http://www.glest.org/glest_board/viewtopic.php?f=15&t=3837, if your using windows go here http://http://www.glest.org/glest_board/viewtopic.php?f=4&t=3271.

mictes

  • Guest
Re: version-number on startup
« Reply #4 on: 9 November 2008, 20:54:07 »
thank you very much !
What is to change ?

Omega

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Re: version-number on startup
« Reply #5 on: 16 November 2008, 15:07:16 »
But for that, that means you'd have to change the glest exe, it may not work on other platforms, and it really wouldn't make much of a difference. In fact, if someone recompiled glest for their mod, unless there was a significant difference, I'd delete it and use normal glest...
Edit the MegaGlest wiki: http://docs.megaglest.org/

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mictes

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Re: version-number on startup
« Reply #6 on: 16 November 2008, 15:51:40 »
That is a fakt, cause that I opened the Thread.
You could for example show the Version-Number by a grafik...

 

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