Author Topic: Superatores Terrae: 3rd Millenium  (Read 11691 times)

divineauthority

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Re: Superatores Terrae: 3rd Millenium
« Reply #25 on: 23 December 2008, 18:42:18 »
Although the model looks fine, for future reference you could jiggle the UV map around more to allow for more detail. You want to aim for the overall space between different sets of faces to be as small as possible.

I look forward to playing this though :)

Idanwin

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Re: Superatores Terrae: 3rd Millenium
« Reply #26 on: 23 December 2008, 19:32:42 »
Announcement:
Maps wanted!!!
Size: 128x128 - 256x256
Resources: 1,2,3
players: 2-4
type: Battlefield (open, flat place)
other: Much building space close to player bases
« Last Edit: 22 January 2009, 18:18:40 by @kukac@ »

Idanwin

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Re: Superatores Terrae: 3rd Millenium
« Reply #27 on: 26 December 2008, 18:59:32 »
I'm going to sweden for a week.
Maybe I'll be on the forum, even have my files (backup).
But I probably won't be able to work on my mod.

~Idanwin

mictes

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Re: Superatores Terrae: 3rd Millenium
« Reply #28 on: 26 December 2008, 19:14:59 »
Sweden is an awesome land, enjoy ! ;)

Idanwin

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Re: Superatores Terrae: 3rd Millenium
« Reply #29 on: 30 December 2008, 20:42:31 »
I arrived some days ago, but didn't have time to write a message.
I can't acces my files here  (they've got a windows here, it can't acces my ext3 external harddisk).
But I will continue my work when I get home.

~Idanwin

modman

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Re: Superatores Terrae: 3rd Millenium
« Reply #30 on: 30 December 2008, 22:44:00 »
? I have a question:  What's the difference in concepts between this mod and Military?

Idanwin

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Re: Superatores Terrae: 3rd Millenium
« Reply #31 on: 31 December 2008, 19:03:10 »
They certainly aren't the same.

I'm having difficulties answering, not because there are few differences but because ST3M isn't finished yet, the GAE engine even requires some improvements to enable the idea I have in mind.

Please continue this after the game is released.

Coldfusionstorm

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Re: Superatores Terrae: 3rd Millenium
« Reply #32 on: 6 January 2009, 10:03:31 »
I love this, i i am able to learn blender fast and with the limited time i got aviable i will help, i would Love this, i like every part of this idia.to the least bit, and the thing about the evolution center and well, really everthing, this reminds me not of that military thingy i looked at it, but it dindt apeal me one bit. this does, and for the icons thier are just fine, thier could be more Unique and Sci-fi yes, but  dont nesseraly remind me of Middewal warfare.

EDIT: did i mention i loved the solar panals, and the powerplant too? even in thier pre-mature stage :P

(Spelling correction is welcome. Thank you)
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Coldfusionstorm

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Re: Superatores Terrae: 3rd Millenium
« Reply #33 on: 6 January 2009, 14:40:02 »
well, i thought i would post a little something of what ive done so far, i am in the makeing of a battlecrusier because i like Big spaceships, so far this is made purely out of block and isnt something fancy, my objective is that this crusier in time will surpass that of the Bli**ard Battlecruiser. in terms of qualty and looks.

At that point my trial period as moddeler will be past and i can call my self experienced. :P

keep in mind that this is my 4 or 5 time useing blender, and im very please with the result, i would like the ship to be longer, but atm, i dont kown how to "really" delete a block and that is kinda a slow-poke for me as it limits my freedom since my only delete button is Ctrl-z -.-'

EDIT: Uploaded a new picture of the updated model.

[attachment deleted by admin]
« Last Edit: 6 January 2009, 16:31:19 by Coldfusionstorm »
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divineauthority

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Re: Superatores Terrae: 3rd Millenium
« Reply #34 on: 6 January 2009, 15:58:46 »
Have you made that from one mesh or from a whole load of cubes? I'd suggest looking at some tutorials if you haven't already =)

Coldfusionstorm

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Re: Superatores Terrae: 3rd Millenium
« Reply #35 on: 6 January 2009, 16:26:44 »
A Whole Bounch of Cubes. yes, i use the From N00B to Pro Guide.

should i do something different?, i wouldt make the cubes too big, since i allways can remake it. however a quick guide to a Delete method would help me a awsome lot, wasnt aware it was so obvious i was a n00b at this. is it really that bad?

http://upload.wikimedia.org/wikibooks/e ... orials.pdf
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divineauthority

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Re: Superatores Terrae: 3rd Millenium
« Reply #36 on: 7 January 2009, 13:40:14 »
Don't worry, my first models were a thousand times worse than that. That's actually a really good go at it.

I don't know really if modelling is similar in Blender as it is to 3DS Max, but I generally try and use one mesh for a model unless it would make more sense to have seperate meshes (for example a robot with it's arms and legs being seperate movable parts). You just need to find your way of doing things, that's what gives everybody their own style =)

At the end of the day you've had a go and not given up, that's a lot farther than a lot of other people get.

[EDIT] Ah, I think I see it now. Did you use the extrude tool to make all the cubes? If so then ignore what I said about a single mesh. I'm not too used to Blender, I use 3DS Max.

What I would do now if I were you is play around with moving vertices as you then won't have so much of a 'Lego' liek look to it (unless that's what you're after). If you move vertices then you'll be able to create slopes and you could weld vertices (again, no idea how it's done in Blender) to create more of a wedge shape at the front for a cockpit. (Yet again, if that's the kind of look you want).

Coldfusionstorm

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Re: Superatores Terrae: 3rd Millenium
« Reply #37 on: 11 January 2009, 12:51:49 »
Oh,Thanks alot for the Reply, yeah i used the extrude tool, that makes it in one mesh then?, im happy you said that, im really glad for this model, however i checked at the SC2 site, and behold what i discovered, a SPACE betweem the 2 hammerheads, Arhh!!, but ive found a way to delete well, now, im haveing a little tough time getting the space to look good with the hammerhead,it insanely hard to make it look good, and since i dont kown how to do textures i have NO clue how this is comeing out to look o,0, so, im useing the SC 2 and SC1 Battlecruiser (since i thought the SC2 cruiser was a little too short, and then makeing something between, and ive been abit busy too, so, but im makeing progrees, and you really made my happy about this when im done with todays stuff, i will try finish the Hammerheads :P, uhh, il think il make this at the first part, then find someone who will texture it and then finish the model, and than make a part 2, where i narrow the look down even bettere :P. +rep for you XD
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RTSman

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Re: Superatores Terrae: 3rd Millenium
« Reply #38 on: 11 January 2009, 23:51:13 »
why everyone want to make military.  sorry the military has been done before.  also your poll do not work.

divineauthority

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Re: Superatores Terrae: 3rd Millenium
« Reply #39 on: 12 January 2009, 17:54:48 »
The poll probably doesn't work as it's been transferred from the old boards.

Plus I see this as being a more futuristic 'Military' (the name sort of gives it away). Anyway, two different versions of the same thing can often be quite good as you get to see different people's perspectives on how they approach certain things. You can then take the best of both worlds to create something supreme.

Idanwin

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Re: Superatores Terrae: 3rd Millenium
« Reply #40 on: 12 January 2009, 21:40:49 »
I'm now working on a simplistic version, using all units (buildings mostly) I made before.
I hope to release it soon.

(see it as a beta)

@RTSman:
poll is outdated
This is not "military", not more than any other mod.
thx for the idea btw, I'll make a pacifist tech tree soon.
« Last Edit: 12 January 2009, 21:44:40 by Idanwin »

modman

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Re: Superatores Terrae: 3rd Millenium
« Reply #41 on: 13 January 2009, 01:40:57 »
You do tend to get copies...You're going to be begging a lot to GAE I can predict as well...=]

Coldfusionstorm

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Re: Superatores Terrae: 3rd Millenium
« Reply #42 on: 15 January 2009, 18:11:03 »
What Polygon count should a model have?, ive read somewhere that 400-600 was good, however my current models is gonna be at least 1,5k, since its a massive object and ive just now realiased why its so big, but ive dont feel like redoing the whole ship agien :P, for the second time even...
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wciow

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Re: Superatores Terrae: 3rd Millenium
« Reply #43 on: 15 January 2009, 21:44:45 »
The original Glest models were quite low poly (<1000), but I suspect that this was done to make Glest run on the widest range of systems. I'm sure a decent modern system can handle much more. Almost every unit in my dwarf faction is over 1000 poly.

For workers and basic melee units I would suggest 500-1000 polies per unit. For less common units 1000-1500 should be fine. Buildings could be as high as 2000 since you will only ever have a couple of the on screen.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

firedeathbot

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Re: Superatores Terrae: 3rd Millenium
« Reply #44 on: 16 January 2009, 04:55:00 »
also rather than 2 boxes and a cylynder, for a tank add cubes on each side for tread cause it looks kinda weird
Back to glest after a few years inactivity.

Coldfusionstorm

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Re: Superatores Terrae: 3rd Millenium
« Reply #45 on: 16 January 2009, 12:18:06 »
Well, ive redone the model, and im still working on it, ^^, and i have spared quite a few polys at the way i did before i am sure i would hit something like 2000+ polys, since i was extruding in boxed so i had the whole inside with me. thats changed now, i i think i can keep under 1500, i might just use the higher polys for Cool things like turrerets and stuff like that, i might soon upload the new model for you guys to look at, its a it out of proportions but it is comeing out good, right now im gonna finnish it, and then, i think im gonna redo it a 3 time, since ive been better to "lure out" the details of the SC2 battlecrusier :P, im So exited.

EDIT: now im allmost in doubt?, what value in Blender is the Poly count Vertices,Edges,or Faces?
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divineauthority

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Re: Superatores Terrae: 3rd Millenium
« Reply #46 on: 16 January 2009, 13:59:13 »
Size means nothing for polies, it's the details. A cube will have 6 faces regardless of the size. From what I can remember of your screenshot, there shouldn't be 1500 polies there but with the transfer to the new board I can't see it =S

gameboy

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Re: Superatores Terrae: 3rd Millenium
« Reply #47 on: 22 January 2009, 14:38:03 »
tell you what i did when learning blender, i just sat and focused on blender and not on glest, i played with the particle system, fluid sim, made a few monsters (it looked weird, some kinda turtle-alligator), made a few landscapes, a tea party, a birdbath and all sorts of miscellaneous stuff, in short i focused on blender for a whole six months and i didn't know anything about modeling then i knew stop-motion animation but that was all. now i'm not saying you should waste six months on learning modeling (unless you want to do it foe a living) but take some time off and concentrate on blender.

Coldfusionstorm

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Re: Superatores Terrae: 3rd Millenium
« Reply #48 on: 23 January 2009, 08:12:53 »
okay, first of, its a good time ago i was online here, sorry, but real life have been requireing alot of attention recently well, here goes, il upload the current model, its looks less "lego'cified" but some of the Dimensions are horrible.

Firstly my main goal is to make this as closely lookable to the SC2 Battlecruiser as possible,
secondly, i need to get the bacis in place, as far as i can tell atm, what people are saying is: everybody have thier own style. so for me il think i go extrude style that works for me at least atm.

the Render image:
Code: [Select]
[url=http://img509.imageshack.us/my.php?image=renderlowpolybattlecruifv1.jpg][img=http://img509.imageshack.us/img509/476/renderlowpolybattlecruifv1.th.jpg]http://[/url]
The Wireframe image:
Code: [Select]
[URL=http://img160.imageshack.us/my.php?image=renderlowpolybattlecruiba1.jpg][IMG=http://img160.imageshack.us/img160/9665/renderlowpolybattlecruiba1.jpg][/img][/URL]
the new forum dosnt support uploading it seems. what a shame...

« Last Edit: 7 October 2016, 21:47:13 by filux »
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