The mod's original creator gAMeboy has discontinued this mod, he left it at version 0.8. -Archmage- and MirceaKitsune picked up development and made a version 0.9 fixing the massive AI issues. Versions 0.9.x were created behind the scenes, enhancing particle effects and textures, along with fixing other various issues. A testing veresion was released but not advertised much. Now -Archmage- has released 0.9.6, at which the new developers discontinued the mod due to the return of AI issues. Licensed as CC-BY-SA.
DownloadsVersion 0.97 - MG Compatibility Update (2011)
Yellow: Buildings
Green: Units
Blue: Upgrades
[attachment=0:3ju8sqmf]Elf Tech Tree.jpg[/attachment:3ju8sqmf]
Ent, Wood Guard and attack for tree, need Mystical Forest
Silverthorn Arrows: Archer attack increased
The Minstrel's unit Militia, is actually Forest Militia
Griffon needs Beast Taming
Ent Water all units now re-gen
Griffon Rider needs Elven Taming
Quenya Upgrades all units with HP, Attack and Speed
Elves Specialty: High LOS, Buildings Build fast, High Speed, Moderate HP, Re-gen.
Elves Negative: Low Armor, Low Building HP, Units and Upgrades take a long time.
Infantry: Gladrim Archer: Good at Defense, Grey Elf Archer: Offensive unit with low armor, Swordsmaster or Magol Hedir: Good agianst buildings and cavalry.
Forest Militia: Can be called once in a while has a negative re-gen.
Cavalry: Lancer: good against building, has high armor, moves slower than other cavalry, Reaver: Horse archer, low armor moves and trains fast.
Defense: Wood Guard: has a long range and high HP. Redoubt(not included in the diagram): Morph from Gladrim Archer, good for makeshift defense, when attacking enemy base's and defending your own new base.
Energy Units: Minstrel: has a low range fast attack, can call Ent and Forest Militia, Wise Elf: Has a Long Range slow regenerating attack. Can plant tree, Tree Circle, Wood Guard and Tree of Life.
Beasts: Griffon: Throws Stones at enemies, good against buildings, moves quickly. Griffon Rider: throws stones and fires arrows at enemies, making it the most powerful unit of the faction.
Worker - Elf: can Build all buildings can only plant the tree, can Morph into Wise Elf.
Siege: Ent: Throws Heavy blows at enemies and buildings, has high HP.
2.0A Update - Archmage
So I did a lot of work last summer towards an Elves 2.0, but alas I've very much lost interest in this game and have been back more recently for modding purposes only. This was something I was working on on and off, but ended up putting aside to work on Egypt Remastered.
I don't plan to finish this overhaul, but it is well progressed with many models new and enhanced, textures fixed, building scales mostly fixed, a lot of new animations, and some new sounds. I also restructured the faction multiple times(mostly because of the AI), and it's very roughly balanced. The faction does require more resources on purpose, but it's units are a lot stronger now. This means that the resource-cheating AI(when it plays the faction properly) can be quite brutal.
I'm releasing it as is, as version 2.0 Alpha. Feel free to modify or reuse the faction or it's source material as you wish. I request, but do not require credit for myself. Mod credits are in the faction folder.Download - Elves Faction 2.0A w/ Faction Links - 126MB ZIPDownload - Elves Faction Source Material - 198MB 7zThe download button is on the top right, icon is down arrow.