Author Topic: Elf Faction 0.9.7 & 2.0A (Both MG Compatible)  (Read 132151 times)

MadElf

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Re: Elf Faction 0.8 Released
« Reply #125 on: 23 April 2009, 23:29:20 »
LoL, taking it off would be a awesome idea!
What I'm trying to say is:
all factions have the 3: Gold, Stone and Wood. And some other comsuption thing, I think we could make the Elves could do something like Grace or another harvesting resource in the place of wood and another resource that they use, could be food or whatever else.

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Re: Elf Faction 0.8 Released
« Reply #126 on: 23 April 2009, 23:36:01 »
hmm well....any ideas?
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MadElf

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Re: Elf Faction 0.8 Released
« Reply #127 on: 24 April 2009, 07:44:48 »
Energy, spirits, Dryades, Food, that thing trees have inside them (the sticky thing), I dunno...

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Re: Elf Faction 0.8 Released
« Reply #128 on: 24 April 2009, 12:24:57 »
i really think we should create a new animation for the elf
where he harvests the wood but instead of chopping the wood he sings in an ancient language to it and it rewards him with wood
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John.d.h

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Re: Elf Faction 0.8 Released
« Reply #129 on: 24 April 2009, 14:45:23 »
that thing trees have inside them (the sticky thing)
The word you're looking for is "sap", I think.
i really think we should create a new animation for the elf
where he harvests the wood but instead of chopping the wood he sings in an ancient language to it and it rewards him with wood
That would be better, but the problem is that the trees would still get destroyed.

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Re: Elf Faction 0.8 Released
« Reply #130 on: 24 April 2009, 16:53:24 »
tree's do die
and it's a game
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MadElf

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Re: Elf Faction 0.8 Released
« Reply #131 on: 24 April 2009, 22:19:24 »
I've run out of ideas, why don't we just erase anything related with wood?
I don't see any wood in the Buildings of Rivendell, we could just don't use any wood.

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Re: Elf Faction 0.8 Released
« Reply #132 on: 25 April 2009, 00:43:41 »
ok i'll take the wood out
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gameboy

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Re: Elf Faction 0.8 Released
« Reply #133 on: 27 April 2009, 06:13:15 »
NIce!!
About the trees, these elves are based on LOTR and not on the Inheritance cycle, although I like the books I don't like the portrayal of the elves in it.
And please don't take wood out, it would totally unbalance the game. Make them harvest wood slowly and buildings requirer only a small
amount of wood.
Also if wanna know about the elves and the reasoning behind the way I designed them please check out the guide which is provided or the web site.

MadElf

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Re: Elf Faction 0.8 Released
« Reply #134 on: 27 April 2009, 07:42:27 »
Have you ever read LOTR?
The elves would not hurt a tree ever.

@kukac@

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Re: Elf Faction 0.8 Released
« Reply #135 on: 27 April 2009, 16:39:38 »
Have you ever read LOTR?
The elves would not hurt a tree ever.

Hmm, so they are cutting out them painless...

Have you ever wondered, what do elves use to build their houses?

Have you ever wondered, what do elves use to make the bows?

John.d.h

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Re: Elf Faction 0.8 Released
« Reply #136 on: 27 April 2009, 17:19:46 »
Make them harvest wood slowly and buildings requirer only a small
amount of wood.
Good idea.  The elves wouldn't want to cause any more destruction than they had to, so they would harvest slowly and carefully, and they'd be sure to get the most use out of the wood, so they wouldn't require as much.

wciow

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Re: Elf Faction 0.8 Released
« Reply #137 on: 27 April 2009, 20:21:32 »
Quote
Hmm, so they are cutting out them painless...
Have you ever wondered, what do elves use to make the bows?

They use that fake plastic wood that you get on floors and kitchen sideboards  ;)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

MadElf

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Re: Elf Faction 0.8 Released
« Reply #138 on: 27 April 2009, 23:40:41 »
Nevermind, do whatever you want, everone has a different view of this, as I said, they sing to trees to make their stuff. But do whatever you guys want, is not my mod anyways.

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Re: Elf Faction 0.8 Released
« Reply #139 on: 28 April 2009, 00:18:23 »
ok we will keep the "wood" resource and i will modify it to harvest wood slowly and not need very much of it! :)
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@kukac@

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Re: Elf Faction 0.8 Released
« Reply #140 on: 28 April 2009, 16:00:58 »
Quote
Nevermind, do whatever you want, everone has a different view of this, as I said, they sing to trees to make their stuff. But do whatever you guys want, is not my mod anyways.

So paying respect for other lifeforms means to you, that you will starve to death?

MadElf

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Re: Elf Faction 0.8 Released
« Reply #141 on: 28 April 2009, 23:43:45 »
What? ???

ocirne94

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Re: Elf Faction 0.8 Released
« Reply #142 on: 30 April 2009, 15:01:38 »
Hello all!
After I transferred from Glest 3.1.2 to 3.2.1, under Linux Ubuntu 9.04, I painfully noticed that Elves faction 0.8 wasn't working: after perfectly loading all the tech tree, at the moment of rendering all the stuff it had a segmentation fault  >:(
I wasn't able to find any problem with it, could anyone help me?
Thanks!

Omega

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Re: Elf Faction 0.8 Released
« Reply #143 on: 30 April 2009, 18:52:11 »
Did you try it a few times? Sometimes Glest gets funky. I noticed this when testing a lot, since occasionally (1/15 times), it would crash at loading images, and say that it could open it, although it works fine after that.

Might be your linux OS, I've heard of this before.
http://en.wikipedia.org/wiki/Segmentation_fault
http://www.cyberciti.biz/tips/segmentation-fault-on-linux-unix.html
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ocirne94

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Re: Elf Faction 0.8 Released
« Reply #144 on: 4 May 2009, 16:34:23 »
Hello omega, thank you for your answer;
it gives me segmentation fault 9 times on 10, in all tech trees, alone or with other 10 factions. The odd thing is that with Glest 3.1.2 it worked! Does Glest have a debug mode?
Thanks,
Ocirne

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Re: Elf Faction 0.8 Released
« Reply #145 on: 4 May 2009, 20:21:34 »
Please stop offtopic talking here! Start a new thread in the linux section to discuss this problem!
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

gameboy

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Re: Elf Faction 0.8 Released
« Reply #146 on: 6 May 2009, 12:14:00 »
ok we will keep the "wood" resource and i will modify it to harvest wood slowly and not need very much of it! :)
You do that, thanks.
Make them harvest wood slowly and buildings requirer only a small
amount of wood.
Good idea.  The elves wouldn't want to cause any more destruction than they had to, so they would harvest slowly and carefully, and they'd be sure to get the most use out of the wood, so they wouldn't require as much.
Yeah thats kinda like the idea.

cameron522

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Re: Elf Faction 0.8 Released
« Reply #147 on: 6 May 2009, 21:45:08 »
hey, i have a problem with the prince. its says attack type not found:instant (or something similar to that). can someone tell me how to fix it?

John.d.h

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Re: Elf Faction 0.8 Released
« Reply #148 on: 7 May 2009, 01:11:19 »
hey, i have a problem with the prince. its says attack type not found:instant (or something similar to that). can someone tell me how to fix it?
Every tech tree has an XML file that defines what attack types and armor types it uses, so it sounds like that's missing here.  If you put the elf faction into your Magitech tech tree, then you'll have to modify "magitech.xml" (in the Glest_###/techs/magitech directory, where ### is whatever version number you have) to include it.  It probably should have come with the download, though...

Omega

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Re: Elf Faction 0.8 Released
« Reply #149 on: 7 May 2009, 15:42:19 »
Why? Just change the 'instant' type in the prince to 'piercing'. There's no need for new types.
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