Author Topic: Elf Faction 0.9.7 & 2.0A (Both MG Compatible)  (Read 131781 times)

cameron522

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Re: Elf Faction 0.8 Released
« Reply #150 on: 7 May 2009, 19:31:36 »
ok, thx. and i know about the xmls.  :)

cameron522

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Re: Elf Faction 0.8 Released
« Reply #151 on: 7 May 2009, 20:57:19 »
ok, i have another problem. i fixed the prince thing, but now it says "unable to render 2d minimaps".

altair

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Re: Elf Faction 0.8 Released
« Reply #152 on: 8 May 2009, 21:16:46 »
Äääh, i have the same problem, but i don't know anything about the xmls  :'(.... I'm just a gamer who likes open source and mods for everythong... Can anyone help me?

cameron522

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Re: Elf Faction 0.8 Released
« Reply #153 on: 8 May 2009, 21:31:58 »
its only happening with the elves for some reason. but i dont know why. Help plz.  ??? ???

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Re: Elf Faction 0.8 Released
« Reply #154 on: 9 May 2009, 02:12:37 »
i'm gonna change the attack types and armor types so that they will fit in magitech without modifying the XMLs
i'll get some work done on it tonight
     Note: not sure if i mentioned it but i added a defensive building, please tell me what you think about it once i release 0.9
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Re: Elf Faction 0.8 Released
« Reply #155 on: 9 May 2009, 04:21:25 »
!NEW RELEASE!
0.9

Download zip here: elves-v0.9! :)  *** 108.57 mb
Download 7z here: elves-v0.9! :D  *** 64.28 mb

i made a 7z for people who know how to unpackage them
the 7z is mainly to cut the size for people who have dial-up or slow computers
if you do not know how to uncompress a *.7z either go here and download a program designed to open many different types of compressions, or you can download the *.zip

PS: Glad i could help with this great faction :)
« Last Edit: 10 May 2009, 19:16:24 by archmage101 »
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altair

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Re: Elf Faction 0.8 Released
« Reply #156 on: 9 May 2009, 08:33:20 »
Cool, now it works!  ;D

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Re: Elf Faction 0.8 Released
« Reply #157 on: 10 May 2009, 02:34:20 »
some changes:

  • +ability to chop wood
  • -tree resource taken out
  • +unit: tree of the heavens, a defensive unit
  • /instead of producing grace be meditating you optain it by building sancuarys
  • +some balancing
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Re: Elf Faction 0.8 Released
« Reply #158 on: 10 May 2009, 19:18:13 »
comon people i've only seen a total of 11 downloads
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Omega

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Re: Elf Faction 0.8 Released
« Reply #159 on: 11 May 2009, 03:36:07 »
Is this 100% functioning?

Please reply ASAP. I can't waste time downloading it otherwise, and the glest.110mb.com/mdc.php page will need the update if so.
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Re: Elf Faction 0.9 Released
« Reply #160 on: 11 May 2009, 20:31:03 »
yes it's fully functional unless you find otherwise
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titi

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Re: Elf Faction 0.9 Released
« Reply #161 on: 14 May 2009, 08:24:53 »
oh this is fully functional?
I have to test it too! Is it for magitech/megapack or is it a standalone techtree?
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Omega

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Re: Elf Faction 0.9 Released
« Reply #162 on: 14 May 2009, 19:24:40 »
No, no, no, no, no!

It won't download. Your site is blacklisted at the school!!!

I can't add it to the glest guide until I test it, but my only download option is a flop! Dang, can't you host ANYWHERE else??? Could Titi maybe upload it to titusgames.de temporary? Or use mediafire (just for me)?

EDIT: I tried proxies, and managed to access the site, but couldn't download without the proper URL, which is screwed. I really want to see this mod, and really need to fix the Glest Guide link, so...
« Last Edit: 14 May 2009, 19:29:25 by omega »
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John.d.h

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Re: Elf Faction 0.9 Released
« Reply #163 on: 14 May 2009, 20:42:22 »

gameboy

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Re: Elf Faction 0.9 Released
« Reply #164 on: 15 May 2009, 12:51:48 »
Its good it works great, Thanks Archmage101.
But I don't see why the tree of the havens is needed as there is already a defensive unit the wood guard.

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Re: Elf Faction 0.9 Released
« Reply #165 on: 15 May 2009, 19:23:14 »
Thanks so much John! Downloading as I speak.

*sigh* 11 more minutes...

I will add this to the GG ASAP after I play and rate it, and I will also erase the players ratings so that the new ones can take its place without impact by the previous ratings. I will also add Archmage101 as an assistant in developing the mod.

EDIT// Dang, I was cruising at a nice 100kb for 7 minutes, then the download stopped (???) and I got stuck with a broken file. Bah, I blame IE (school computers). When I started up again, it was going at 10kb-30kb, which was just to slow to get in a one hour period... I'll try again on tuesday (Monday is a Canadian holiday! WOO!). If I get the time that is... So much this week. Track meets on wednesday too, so that's not an option (wish me luck BTW), and next friday has no school (PD Day). Yikes!!!
« Last Edit: 15 May 2009, 19:44:38 by omega »
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Re: Elf Faction 0.9 Released
« Reply #166 on: 17 May 2009, 00:38:01 »
gAMeboy if your still not able to work much on this, than i'd be glad to do some more

Quote
I don't see why the tree of the havens is needed as there is already a defensive unit the wood guard.

i see, i will take it out
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huntermeca V.2

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Re: Elf Faction 0.9 Released
« Reply #167 on: 17 May 2009, 11:46:48 »

Hello

I play with the new elf faction and I like it. It is more funny to play with CPU.

Very good Work.

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Re: Elf Faction 0.9 Released
« Reply #168 on: 17 May 2009, 13:42:23 »
thx :D
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Re: Elf Faction 0.9 Released
« Reply #169 on: 17 May 2009, 15:02:58 »
crap >:(
the AI is having a problem with the grace resource, it won't keep building santuary's, and therefore stops doing much of anything

please tell me if it's my glest or the elves
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titi

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Re: Elf Faction 0.9 Released
« Reply #170 on: 17 May 2009, 18:43:05 »
It doesn't work for me :(
I tried it in magitech and in the megapack without success. I simply get "Segmentation fault" ?
( I tried it with linux, ubuntu 8.04 and I used the 7z download of the elves. )

 Anyone has an idea whats the problem?

« Last Edit: 17 May 2009, 19:35:33 by titi »
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titi

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Re: Elf Faction 0.9 Released
« Reply #171 on: 18 May 2009, 14:12:20 »
I managed to play a game, but succsessful starting is only possible in 1 of 10 cases.
I think there is a (timing?) bug in glest :(. I will try to find out whats wrong.

I'm the only one who has this problem?
This especially happens if you put
tech,magic,indian,norsemen, woodsmen and elves in one techtree.
« Last Edit: 18 May 2009, 14:14:06 by titi »
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titi

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Re: Elf Faction 0.9 Released
« Reply #172 on: 18 May 2009, 18:16:20 »
Ok, I think I found the bad thing!

There is something wrong with the tree_circle unit.
If I replace the model(tree_circle.g3d) with another verything works fine!

I think 250 frames in the model is not so good and might be the problem :......
Code: [Select]
<Mesh name="Cylinder.001" frameCount="250" ......
please have a look at it and fix it .... I had a nice match yesterday and I want to play some more ... :)

By the way, there are lots of other models with a monsterous amount of frames in their models which makes the whole faction download huge and extends the loading time.
for example: ent (39 MB) and gryphon(30MB) mainly for models which contain frame numbers bigger than 100.
!!And please add some screenshots to the first post of this thread this will shurely give you more testers/feedback!!
« Last Edit: 18 May 2009, 18:20:15 by titi »
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Omega

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Re: Elf Faction 0.9 Released
« Reply #173 on: 19 May 2009, 15:34:45 »
So, I'm a bit confused here... Does this or doesn't this work? Guess I'll test it myself. BTW, Titi, it is very easy to change the tree circle to have one frame using g2xml (found a use for it). Set the frame count to one and erase all thye other frame data in the rest of the XML. Of course, its probably simpler to just import it into blender, link the texture, then export again, since the model is not animated. Of course, the XML is better, since you can preserve animations of animated models, and can convert back to g3d easily. I've done that a few times before...

@archmage101: is the AI working, did it just stop, but was working before??? Hmm, must test it myself...
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Re: Elf Faction 0.9 Released
« Reply #174 on: 19 May 2009, 18:44:18 »
yah, thinks are still kinda tippy
i'll see if i can do some work on it tonight
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