Author Topic: Elf Faction 0.9.7 & 2.0A (Both MG Compatible)  (Read 132160 times)

Omega

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Re: Elf Faction 0.9 Released
« Reply #175 on: 23 May 2009, 04:56:59 »
Woo hoo! It works perfect for
 me. The only problem is that the tree of heavens is too strong. Just for fun, I beat the enemy AI with just one unit (the tree of heavens). I surrounded the entire base, then just had them kill everything in sight! Almost comical.

>>Enemy: "Sir we are under heavy fire!"
>>Commander: "Well, fight back, you nimwit!"
>>Enemy: "But sir, its trees."
>>Commander: "Well, heavens forbid, we can't go killing poor innocent - Oh what am I thinking... I need an aspirin and a nap."
>>Enemy: "D***, they're killing us.  Death by trees, how embarrassing..."
>>Heroes: "LOL"
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Re: Elf Faction 0.9 Released
« Reply #176 on: 23 May 2009, 13:00:29 »
i never find the tree of the heavens too strong :(
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Omega

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Re: Elf Faction 0.9 Released
« Reply #177 on: 24 May 2009, 09:39:28 »
It can be built in a mere second, for very few resources, and has 25 regen. Combined with 50 defense, a single unit (ie: archer) probably won't even be doing damage, or will be doing minimum. As I said before, I was able to defeat the foe with just a solo elf and tons of resources (courtesy of three bases).

The outcome: spamming these single defensive units which the computer can't use properly, and is too slow to kill efficiently. And once the base is covered with too many, the base becomes close to invincible. I just set up about 15 around my base, and was able to defeat three ultra elves easily, focusing on defense.
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Re: Elf Faction 0.9 Released
« Reply #178 on: 27 May 2009, 00:20:33 »
hmm..

i will look into it sometime soon :-\
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gameboy

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Re: Elf Faction 0.9 Released
« Reply #179 on: 3 June 2009, 09:26:04 »
okay, i've not been working on this for sometime now, so I forgot what was left to do.
can someone pls tell me?

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Re: Elf Faction 0.9 Released
« Reply #180 on: 5 June 2009, 23:06:33 »
  • construction/destruction models
  • more balancing
  • a few other minor things like taking out unneeded units
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MadElf

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Re: Elf Faction 0.9 Released
« Reply #181 on: 7 June 2009, 23:45:31 »
I found some cool elf faces on the net, they are for The Sims, but the texture still good.

There are faces for Legolas, Galadriel, Elrond, Celeborn and Arwen.

http://www.geocities.com/skinsforsims/lotrskins.html

I also has other LOTR characters skins, and I'm not sure if we can use them, I will check!

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Re: Elf Faction 0.9 Released
« Reply #182 on: 8 September 2009, 14:35:43 »
Hey gAMeboy, is this ever going to get to 1.0, I'd be willling to do more work on it for you, and kinda finish up the XMLs.
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gameboy

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Re: Elf Faction 0.9 Released
« Reply #183 on: 9 September 2009, 11:08:11 »
1.0, will be with new sounds and a few new models, if u wanna do the sounds go ahead. oh and u can finish up the XMLs ;)

I'll probably get back to this in the 3rd week of October.

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Re: Elf Faction 0.9 Released
« Reply #184 on: 9 September 2009, 19:14:54 »
I'll work on it some this week if I find the time.
Damn schoolwork..............can't get anything done............
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Re: Elf Faction 0.9 Released
« Reply #185 on: 23 September 2009, 23:31:25 »
Ok. So far I sent version 0.9.2 to gAMeboy, and more work should be coming shortly.
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Re: Elf Faction 0.9 Released
« Reply #186 on: 24 September 2009, 14:21:16 »
I' think I do some construction models now, what needs to be done.
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gameboy

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Re: Elf Faction 0.9 Released
« Reply #187 on: 25 September 2009, 08:29:36 »
I did the wood hall, all the other ones which are lacking i guess

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Re: Elf Faction 0.9 Released
« Reply #188 on: 25 September 2009, 11:21:01 »
Ok, But I gotta get the importer installed on my Dad's computer.
There's no point of doing it on my mom's computer, because I am getting my laptop tonight.
OT: $700, I'll post specs in Off TOpic.
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Mark

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Re: Elf Faction 0.9 Released
« Reply #189 on: 26 September 2009, 00:46:50 »
@ Archmage101: I don't want to hate on you, but you seriously triple posted?  There is a button in the upper right hand corner to modify your post. 

Also:  I am planning to upload a version of goblin weapons concept that I will model.  Sounds good?

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Re: Elf Faction 0.9 Released
« Reply #190 on: 26 September 2009, 00:49:13 »
Oh big whoop :P................
I'll try............... ;D
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modman

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Re: Elf Faction 0.9 Released
« Reply #191 on: 26 September 2009, 01:51:45 »
It's annoying because you spread the content of the topic over many posts.  Furthermore, your posts are generally shorter than two lines.

Not that I care, but you might: triple and double posting bloats post counts.  Post counts is what people look at to see seniority, but generally that is gained through experience/time.

Back on topic.  Gameboy, I like this mod, because it is unique the way it morphs trees.  It is a unique tech tree (ie not like Tech, which is what many mods tend to be).

Omega

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Re: Elf Faction 0.9 Released
« Reply #192 on: 26 September 2009, 10:15:33 »
You know, these guys DO have a point. Unless its a really important post and your topic is not on the first page, then please edit instead.

Hmm, senority... 1615 posts...  :)
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gameboy

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Re: Elf Faction 0.9 Released
« Reply #193 on: 26 September 2009, 12:41:08 »
Thanks Modman, i hope the goblins can match up to it :D

Yep, he's right (who's right?) please keep edit unimportant posts. but the thing about editing is it doesn't notify s(

My senority(dumb shit its not even a word) is not very high in posts, but i've been here longer than u omega XP

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Re: Elf Faction 0.9 Released
« Reply #194 on: 26 September 2009, 18:33:43 »
The link is to Mediafire.com! >:( it downloads a dang 1 - 2 kb/s while other sites download at least 60 kb/s!

A humble request : Pls Pls Pls Pls Pls Pls Pls Pls upload this faction onto another file sharing website such a filefront.com (No Rapishare pls)
I'll appreciate it and the one who does it will be in my prayers :)

gameboy

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Re: Elf Faction 0.9 Released
« Reply #195 on: 27 September 2009, 07:17:33 »
I will upload the next release on filefront or something, so u won't have to download twice all u need to do is wait (can be quite frustrating at times) :P

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Re: Elf Faction 0.9 Released
« Reply #196 on: 4 October 2009, 21:07:02 »
Well, if you want the latest version, download the GUE, because version 0.9.2 is included in it.
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MirceaKitsune

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Re: Elf Faction 0.9 Released
« Reply #197 on: 5 October 2009, 01:27:37 »
I found this mod today and wanted to post my thoughts on it. Just wonderful! From the beautiful song to the tree units and buildings ;D There's also a good amount of units and upgrades, more than even the official tech / magic have. A big +1 for adding this officially in Glest Advanced, once it would be ready for such a thing. I always believed there should be more factions in magitech, and this would be a perfect third one imo.

There are many things which I think should be changed though. Here is my list of thoughts on ups and downs (using version 0.9):

+ The first thing I liked was the music. That song is just wonderful, one of the best I heard for a game of this type. Hope lots it will stay.

+ Love the green nature-like icons, they give a nice feel.

+ Love the looks and architectures of most buildings, though I think most of them need more tweaking overall. Also like the Grey Elf Archer's model, very elf-looking.

- I think the Magol Hedir is the most unsuited unit for an elf faction. He doesn't look like an elf imo, and the way he walks holding that sword like a serial killer doesn't look elfish either :)

- Player colors are very hard to see on the Grey Elf Archer. I'd suggest making his whole blue shirt team colored, and the currently team-colored line light blue instead. It's also hard to see the colors on most buildings from above... an idea could be making parts of the leafs on some trees team colored around the top.

- Corral: I think there are several issues with this building. First thing that caught my attention was the untextured area on the flat part of the rooftop around the glass sphere. It's also too big, as it has been mentioned. Not sure how its size could be reduced without making it look too small compared to units when looking from up close. Also a tree growing on the side of the building doesn't feel like a good idea for an upgrade to me. Maybe the Corral could have a small yard (without making it larger) and the tree growing there instead.

- I think the Wood Guard and Tree Of The Heavens are too much alike. They're both trees who attack enemies around them. Although I think the Tree Of The Heavens is nice, it might be better to only leave the Wood Guard to avoid this similarity.

Some very minor bugs I noticed: The Grace and Gold HUD indicators need to be swapped... in all factions Energy / Food comes first on the display. Wood Guard has an empty space between the Attack Off and Attack On buttons, and the Forge has a Meeting Point although it produces no units just upgrades.

A thought about the "elfs shouldn't cut trees" issue as I seen the discussion a few posts ago. I mostly agree with this and it came to mind the second I tested this faction. However in this case, it would indeed unbalance the game and make no sense to remove the wood resource (you still build using wood after all). My solution to this would be a different animation for harvesting wood, instead of hitting trees with the axe. Maybe each elf could run their hands around it until they are loaded and return to deposit... I think that would help most in making elves less cruel to trees.

MirceaKitsune

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Re: Elf Faction 0.9 Released
« Reply #198 on: 5 October 2009, 11:22:28 »
Some very minor bugs I noticed: The Grace and Gold HUD indicators need to be swapped... in all factions Energy / Food comes first on the display. Wood Guard has an empty space between the Attack Off and Attack On buttons, and the Forge has a Meeting Point although it produces no units just upgrades.

Sorry for the double post, but I did a quick fix for the Wood Guard and Forge... tested and they're alright now. Link here (don't worry about MediaFire's slow speed its a tiny file). Sadly the Grace and Gold swapping is not possible at this time, resources are sorted alphabetically and Gold comes first :(

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Re: Elf Faction 0.9 Released
« Reply #199 on: 5 October 2009, 13:32:03 »
I'll just tell you that you're outdated, 0.9.2 fixes the tree of heavens issue, and a projectile allignment....
Although thanks for that critique, it will help me in later versions.
A possible 0.9.3 tonight.
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