Author Topic: Elf Faction 0.9.7 & 2.0A (Both MG Compatible)  (Read 131784 times)

MirceaKitsune

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Re: Elf Faction 0.9 Released
« Reply #200 on: 5 October 2009, 14:12:42 »
I see... should try the version in the mod manager then. I'll download it tonight in that case, can't wait :) And glad if that could be of any help.

Just finished working on the Grey Elf Archer color, if it hasn't been already fixed too. This is the remade texture... his previously blue shirt is now player colored with light blue lines which looks good imo. Ignore this if it's already been done.


-Archmage-

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Re: Elf Faction 0.9 Released
« Reply #201 on: 5 October 2009, 14:27:25 »
No it has not been done.
Since, you're helping I'll send you the download link for version 0.9.2 so you apply those updates yourself.
When you are done, please reupload, but only send the link to me and gAMeboy, as we are the people who work on this mod, and these versions of the mod aren't going to be released until they are completed.

Tonight I plan to take version 0.9.3, and fix the particle projs, and re-upload as 0.9.4. But if you don't finish 0.9.3 by that time, then I'll wait.
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MirceaKitsune

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Re: Elf Faction 0.9 Released
« Reply #202 on: 5 October 2009, 14:48:03 »
Thank you :) I'll apply any changes there and look into anything else that can be improved.

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Re: Elf Faction 0.9 Released
« Reply #203 on: 5 October 2009, 15:09:28 »
I know a few things that need improvement.
    Version to be done
    • particle effects
                    0.9.4 I'm doing these
    • particle proj timing
                0.9.4 I'm doing these
    • construction models
              0.9.5+ I probably will do these.

0.9.3: Your texture update, and forge update, the wood guard is already done.

0.9.4: Particle effect updates, and timing updates.

0.9.5: Construction models.

0.9.6: Possible reanimation of a few things.

0.9.7: Don't know, we'll decide when we get there.
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gameboy

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Re: Elf Faction 0.9 Released
« Reply #204 on: 6 October 2009, 13:46:28 »
whoahooaoa! seems like i haven't been arnd :P
thanks a lot for the critique Mircea, I'm sure they are gonna help me.
abt the magol hedir, i used concepts from LOTR and its pretty acurate
http://www.one-ring.co.uk/phpBB2/kb/img42803d3884623.jpg
http://www.lostinn.com/glest/elfo_1.jpg

the coral was a problem building, but i think i'll stick to the current model, because it represents the elves oness with nature.

i think for .9.7 we'll need sounds and such, i will try to make some after my exams.

and thanks for fixing the texture, do u have the doc which i provided with the download from the mod download center, all my study material is there and u can see why i did what i did.

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Re: Elf Faction 0.9 Released
« Reply #205 on: 6 October 2009, 14:01:03 »
Ok, gAMeboy, were PMing each other, version 0.9.3 is almost done, and then I will do version 0.9.4.

Also I do not believe that we are really going by that schedule I posted....
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MirceaKitsune

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Re: Elf Faction 0.9 Released
« Reply #206 on: 6 October 2009, 14:03:13 »
Yes, I'm working on it too with small contributions. Almost ready with my part in a few minutes, there were many issues in the unit configurations and I fixed them all.

gameboy

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Re: Elf Faction 0.9 Released
« Reply #207 on: 6 October 2009, 14:09:04 »
hey r u guys on MSN?

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Re: Elf Faction 0.9 Released
« Reply #208 on: 6 October 2009, 14:32:32 »
Of course not, MSN sucks. :-\
No offense, except to MSN.
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gameboy

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Re: Elf Faction 0.9 Released
« Reply #209 on: 6 October 2009, 14:36:05 »
and why do u say that?
what abt Live Messenger?

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Re: Elf Faction 0.9 Released
« Reply #210 on: 6 October 2009, 14:41:23 »
MSN screwed my moms computer up, and she blamed me!
And she used MSN as an email client, boo, she had to wait forever to get to her email, now she uses yahoo mail, and it takes her 2 mins to check her mail. She gets tons of mail.
And the reason she switched is because MSN just stopped working properly.

And she also used to use IE with the MSN homepage, and all that, now she uses firefox, and right when it opens it goes to her mail.

I remember watching those dumb butterfly wings going flap flap flap, like 2 billion times.

Seriously, I might perfer to have to use IE, rather than MSN.
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gameboy

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Re: Elf Faction 0.9 Released
« Reply #211 on: 6 October 2009, 14:45:55 »
Dude I'm talking abt MSN messenger, the live chat thingy. we could discuss things there

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Re: Elf Faction 0.9 Released
« Reply #212 on: 6 October 2009, 14:48:06 »
Don't you have a yahoo mail account.
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MirceaKitsune

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Re: Elf Faction 0.9 Released
« Reply #213 on: 6 October 2009, 15:03:16 »
I'd like to highlight two of the main configuration issues I found and fixed, just so everyone can be aware and not do this for their own factions (the rest were mainly bad ordering and such). First, the only building that lightning should be enabled on is the main building (Castle, Mage Tower, in our case Tree Of Life). If too many nearby buildings have light, everything looks too bright after nightfall and projected shadows snap all over the place. Second, each unit must have only one hold_position button configured for the attack_skill attack. A unit auto-attacks with the attack it considers best, and holding position is a single action, as with the official factions. Just mentioned so others who make factions can be careful about these details :)

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Re: Elf Faction 0.9 Released
« Reply #214 on: 6 October 2009, 15:09:05 »
No, there is supposed to be a hold position for each attack, so the player can choose which attack he/she wants the unit to use when it gets attacked.
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gameboy

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Re: Elf Faction 0.9 Released
« Reply #215 on: 6 October 2009, 15:10:37 »
Yahoo is for losers, Gmail rocks. and Live Messenger is gr8 for chatting.

yeah, that i thought it would be a advantage and shadows don't work for me so... anyway thanks

MirceaKitsune

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Re: Elf Faction 0.9 Released
« Reply #216 on: 6 October 2009, 15:17:48 »
The official units don't have more than one hold_position button... not even sure if that works. The Magic faction's Drake Rider for instance has two attack types (iirc) and only one hold position button. If it's not a priority we can change them back later if I'm wrong, though imo it seems safest to have them like the official factions do since there's probably a reason they don't have more than one.

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Re: Elf Faction 0.9 Released
« Reply #217 on: 6 October 2009, 15:23:21 »
Well that's magic and tech this is elves, we're trying to be unique here, and not do things the same as magitech.

@gAMeboy: I don't really care about yahoo, or gmail, although I perfer yahoo because I hate google, not because there stuff is bad, because I don't politically agree with them.
Otherwise I think they're awesome. I don't even use yahoo mail anymore. I really don't give a crap about fashion, and all this fancy stuff, what I care about is functionality, and practicality, if it has fancy stuff, well that's nice, but I really don't care that much.
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Re: Elf Faction 0.9 Released
« Reply #218 on: 24 October 2009, 23:13:30 »
0.9.3: Done

0.9.3.1: Done

0.9.4: WIP



gAMeboy, can I have the .blends?
« Last Edit: 25 October 2009, 00:15:33 by -Archmage- »
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jda

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Re: Elf Faction 0.9 Released
« Reply #219 on: 25 October 2009, 00:08:06 »
Don't you have a yahoo mail account.

You can import your MSN messenger contacts into Yahoo! Messenger. Just add gameboy's MSN address to your yahoo! buddy-list and you're done. ;)

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Re: Elf Faction 0.9 Released
« Reply #220 on: 25 October 2009, 00:17:54 »
Jda, we don't have time to instant message.



0.9.3: Done

0.9.3.1: Done

0.9.4: Done

0.9.4.1: WIP
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Re: Elf Faction 0.9 Released
« Reply #221 on: 25 October 2009, 03:44:28 »
0.9.3: Done

0.9.3.1: Done

0.9.4: Done

0.9.4.1: Done

0.9.5: WIP

----------

Ya know.......0.99 is the Galadrim Archer's damned lucky number! It's used three fricken times, I just put it at 0.99 to see how far it was off, and I couldn't believe it 0.99 was absolutely PERFECT!!! It also fit the sound timing number, and it fit the y-axis of the particle origin.

When I release this even look!!!
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Re: Elf Faction 0.9 Released
« Reply #222 on: 25 October 2009, 05:08:16 »
For some reason when the worker chops wood, his upper-body get small for a faction of a second and then back to normal, I noticed this when I was in slow mode.....
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Re: Elf Faction 0.9 Released
« Reply #223 on: 25 October 2009, 06:48:24 »
0.9.5 Public BETA released!

Download it here

After I have gotten some feedback I will do 0.9.6.

Enjoy!
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John.d.h

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Re: Elf Faction 0.9 Released
« Reply #224 on: 25 October 2009, 10:59:32 »
You know, you don't really have to make a new version every time you change something unless it's a significant[i/] change.