I hadn't looked at this faction since gameboy's last release - 0.9.0 or 0.9.1... whatever.
And it's much better now - though I haven't played it to the end, got beat by Magic + Tech. lol Which is good, 'cause the older version was overpowered.
So..
Balance: + (I didn't actually look at the stats closely but... Archmage, did you remove the regen ability from the grey elf archers and the mogul hedirs? If you did that was good, 'cause otherwise they'd be too strong, specially because you've already got an unit who can heal other units... I didn't actually see that one in the game I played, but I remember there was one.)
Models: =+ (the models were already great before but I never did very much like the old woodguard nor its slashing attack - hence the plus.
)
Particle effects: =+ (I'm not sure what this is but assuming it's like the arrows, they're good; I do like the new woodguard attack better, as I said before).
AI: + There were serious issues with AI play when I'd last played Elves. That seems to have been fixed (I played a 2 on 2, being my team all elves, my partner a regular CPU, not ultra, facing one regular CPU and one ultra CPU).
I didn't really get to play much though. Got to produce reavens at most...
Did not get to build the wood hall.